The person who designed the original crafting and gathering system in FFXIV needs to be convicted for crimes against humanity. When you mentioned FFXIV, all the headaches I got from trying to enjoy the game came back to me.
Great write-up. There's no doubt that ArenaNet has done a great job applying the things they learned from GW1 and WoW, but I think the greater issue is if they can keep players engaged for the long-term. Not everyone wants to do sPvP, and from the sounds of things people aren't liking the dungeon balancing and the rewards for the explorable modes. We'll see the real consensus once more people hit the endgame PvE content, but I'm just worried that endgame PvE will only appeal to a small hardcore group of people who don't mind spending hours doing speed runs of the same dungeons over and over again for relatively minimal gain.
I really hate indoor enclosed areas while playing my charr, thanks to the wonky camera. I guess giant feline cats aren't quite as nimble as their smaller counterparts.
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