It even goes as far to say that perhaps the world is better off without us, at least that's how I saw it.
yep, and the fact that we're now living in the corporate-state world that first alienates Joel makes it all the more relevant and thought provoking.
but taking the Last of Us as an example, and forgiving the game-play elements that require suspension of disbelief, i think the story is executed brilliantly and is worthy of consideration in those terms alongside good literature and smart movies.
BUT the fact is, even being wholly appreciative of that, there were games i preferred this year, because of various other concerns, and to me, and I'm sure many others, stories in games could always take second place to these other concerns, be they game-play, or game-worlds, or interaction with other players, or whatever.
to me the real potential for storytelling in games lies with titles like FTL, and Eve Online, and other open-ended games, where the player is given responsibility for what happens, and what happens is unique to them. This is something that books and movies have no access to, and at the same time it does not rule out opportunities for in-depth characterization or writing in the world that's established.
If The Last of Us achieved greatness in storytelling this year, as far as I can see it really didn't make a huge amount of difference, because many of us are already preoccupied with our own role in these games, our own persona and influence, and I think it would be an opportunity missed if more developers didn't start taking advantage of that.
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