Something went wrong. Try again later

Humanity

Got an XB1X and I'm looking for friends because Apex is tragic by yourself - my XBL name is supHumanity so please add me!

21858 5738 28 141
Forum Posts Wiki Points Following Followers

Dragons Dogma and why you should really play it (Now on PC!)

No Caption Provided

Jan 15, 2016 EDIT: This is my old blog but considering the game is now available on PC it's as relevant as ever. Go buy it, buy a copy for your friends, buy one for your mother, heck buy one for Pompidou!

One of the most underrated titles I have seen in a long time, and arguably one of the best RPG experiences of this generation - Dragons Dogma is a game that everyone should play. In my opinion it is a perfect blend of Skyrim and Dark Souls rolled into an action packed hybrid. The combat has weight to it like Dark Souls, but not as animation priority heavy which I thought made DS sluggish past a certain point. From the Skyrim side, it has a pretty large world to explore with unique locations and various quests, but I think it’s the exact opposite of what Patrick claimed - unlike Skyrim, the world of Dragons Dogma is filled with loot chests that reward exploration with worthwhile treasure. How many times did you explore a cave in Skyrim only to find a chest with 14 gold in it or the same exact sword with a pathetically weak elemental buff on it? Dragons Dogma has no generic loot. Every piece of equipment is unique. You won’t find 12 different versions of the same sword with different stats. Almost every single time I strayed from my quest to explore a nook or a side path I was rewarded with a chest that had something interesting in it. For the first time in ages I was fully engaged in exploring the world and not using any sort of fast travel.

Reasons why you should play Dragons Dogma:

Versatile class system

No Caption Provided

Dragons Dogma has a very unique vocation (class) system. You earn regular levels that increase your stats like health, stamina, attack defense etc..but you also take on a role, or vocation, that ranks up independently and unlocks new skills and attacks for that particular vocation. You can switch vocations as often as you like - it is even encouraged as class specific passive buffs carry over. For instance, in the warrior vocation you can unlock a passive buff which greatly increases your strength, which will still be available for you to use when you switch over to the Assassin vocation. This allows for great versatility when creating your character and encourages experimentation within the many classes available.

No Caption Provided

You are presented with a plethora of vocations to choose from, each specializing in distinctly unique forms of combat. There are three primary classes: fighter, strider and mage, which offshoot into hybrids and specializations. Fighters are your typical melee class with shield and sword, but you can also become a powerful Warrior or the magic wielding Mystic Knight - both of which use completely different weapons and attacks. Do you want to engage in melee combat, getting in up close and personal? The Fighter is an agile class that has numerous sword skills like dynamic home-in lunges, shield bashing or concentrated strikes. Feel like you want more power? The Warrior wields gigantic two handed weapons that send small enemies literally flying into the air and can stagger even larger foes. Want cool armor and melee combat but also a bit of magic? The Mystic Knight makes use of a magic shield and runes that both offer unique buffs and enchantments to you and your party as well as provide offensive magical attacks. Mage, Sorcerer, Assassin, Ranger, Strider, Magick Archer.. there is literally a vocation for every playstyle and you’re not locked into one for the entire game which is great in case you want to try something else down the road.

Engaging combat

Hang on tight
Hang on tight

The combat is simply amazing. Much like Dark Souls or Skyrim it relies on stamina but unlike either of those games it is fast paced and engaging. The skills you unlock are grandiose in animation and fun to execute. Melee classes have varied forms of lunges, spins, and focused attacks that let you dominate the battlefield. Mages possess spectacular offensive spells, one of my favorites being a literal meteor shower that rains down over the battlefield decimating anything standing in your path - double so impressive when two or more mages cast it simultaneously. When fighting human sized opponents there is great feedback for all your attacks. When a foe is armored or blocking, your weapon will bounce off with a loud clank leaving you open for attack. When your blade makes contact with flesh the opponent will stagger and enter stunlock as you rain down hit after hit on their hapless soon to be corpses. Slashing away at a helpless bandit never gets old.

No Caption Provided

The real fun begins when you face larger enemies. If you thought fighting giants or even dragons was “epic” in Skyrim then just wait till you face those very same foes in Dragons Dogma. There is a very interesting grappling mechanic in place highly reminiscent of Shadow of the Colossus. While not always necessary to fell larger beast, it is advantageous to climb up and over them in order to get into position allowing you to strike at their weak spots for massive damage - like a cyclops eye for example. It is both exhilarating and plain fun to grab onto a raging manticore, trying to crawl up to it’s weak points as it thrashes about trying to shake you loose. In addition all of these creatures have different attack patterns and states. A cyclops can become enraged, swinging their giant club wildly about and will fall over stunned if you shoot at their feet or eyeball. Likewise a drake will circle you from above unless you shoot their wings to bring them crashing down. Just remember to not make the rookie mistake of clinging onto one of these flying beasts too long - unless you have enough stamina to cling on and force them to land, you'll fall a really long way down.

The companions

Playing Dragons Dogma you will never be alone. Joining you on this journey will be your very own Pawn, a special companion shaped and named as you see fit. You will get to choose their vocation and outfit them with equipment. They will learn alongside you and even offer hints along the way. In addition to your own companion, you can hire 2 more player created pawns from a special area called the Rift which allows you to browse player created pawns by level, Gamertag, vocation and so forth. Just like your own pawn, these are companions from other players games’ complete with their own equipment and behavior patterns. As you can hire out other pawns so can others hire out yours, a process through which they gain invaluable knowledge about quests and enemies you haven’t faced yet. You might employ the service of some pawns that completed quests that you haven’t which will prompt them to offer helpful advice along the way such as telling you which way to go when reaching a fork in the road, or giving you helpful hints when exploring dungeons.

The Rift
The Rift

The most exciting part is that these AI companions are not incredibly stupid. In fact I dare to say they are the most helpful computer controlled players I have ever encountered in a videogame. Support mages will buff your weapons with appropriate enemy debilitating magic and heal you in the middle of combat. Melee characters will draw aggro and hold down adversaries for you to deliver the final deadly blow. Sorcerers will rain down destructive spells that can bring down even the mightiest beasts in mere seconds. The pawns will also shout out enemy weaknesses, gather loot that you’ve missed, give you directions, or even bring fallen allies for you to revive. I was never frustrated or angry with my pawns and in fact owe them my life and a great many victories. Unlike other games, the brunt of the combat won’t always rest solely on your shoulders with these AI companions running around. Quite often I’d be busy trying to scale some large beast to hack at their weak point, when my mages would annihilate them with spells before I had a chance to even get in position. The entire pawn system is quite ingenious and something I've never seen anywhere before.

I could go on and on about how great this game is but in truth my reasons for wanting you to play it are rather selfish. I want everyone to get Dragons Dogma and play it because I want them to make another one. Because this game is so incredibly detailed and unique that it’s a crime that no one is talking about it.

As a final tease I’ll just say that while the story is largely enjoyable if not a little straightforward throughout the majority of the game, the final two hours go completely off the rails in this glorious way that only a Japanese developed title could - just when you think you’re done, there is literally two more hours of gameplay that just make your jaw drop.

Dragons Dogma, catch it!

Taken from Google the Dragons Dogma -> Dark Arisen change log:

Player

-Various attacks and skills for all weapons have been rebalanced for all weapons.

Enemies

-Made the Ur-Dragon corpse's collision boundary smaller so players can now pick up drop items more easily

-Undead enemies will now come out of the ground with higher defense stats (super armor mode)

-When Saurians die after being knocked down, they will now use a special death animation for when they are on the ground.

-Goblin Shamans will appear in the Witchwood.

-Eliminators will appear on the Tainted Mountain.

-Pyre Saurians will appear on the Tainted Mountain.

-Golden Knights and Silver Knights will appear in the Everfall (before the destruction of Gran Soren).

-Gorecyclopes (condemned type) will appear in the Shadow Fort.

-Living Armor will appear in the Catacombs.

-Wyverns (strong type) will appear at Bluemoon Tower.

-Wyrms (strong type) will appear at the Watergod's Altar.

-Drakes (strong type) will appear in the Everfall after the destruction of Gran Soren.

Pawns

-Adjusted how often pawns will talk by spacing out less important lines; in effect, making them seem to talk less.

-Adjusted and balanced the equipment and skills of all of the high-level pawns that are available to a player when they're playing offline.

-Adjusted how much it costs to hire a pawn that is higher-leveled than yourself down to a more realistic scale.

-Added a Monthly ranking to the pawn's Top Ranked section.

NPCs

-You will not gain Affinity with Assalam simply by talking to him anymore.

Items & Equipment

-Adjusted how much Ferrystones cost and how much they sell for. (Purchase price: 20000 >5000 | Sell price: 3500>1250)

-Adjusted how much Premium Rings and Premium Earrings cost. (Purchase price: 1,500,000>150,000 Rift Crystals | Purchase price 3,000,000>300,000 Rift Crystals)

-Tweaked stat increases for weapon upgrades (increases weaker upgrades, decreases ones that were too strong). Tweaks affect 68 different weapons.

-Dramatically increased base stats for 12 weapons obtainable by defeating the Dragon.

-Improved base stats for 10 Magick Bows

World

-A Portcrystal that allows players to return to Cassardis has been added just outside Cassardis's gate

-A character/warp point that allows players to travel between Bitterblack Isle and Cassardis has been added to Cassardis's pier.

-Added a removable Portcrystal to the following areas: The Gran Soren Everfall (before a certain plot point. . . .), The Shadow Fort, The Witchwood, Hillfigure Knoll.

129 Comments

131 Comments

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

@christoffer: Even if you absolutely hated the game it's honestly perfectly fine with me, no need to justify why you have a subjective reaction to something. The fact that we all experience games in a vastly unique manner is a beautiful thing.

If I'm understanding you correctly - and you're talking about venturing into areas where enemies completely obliterate you and you're not given any hint until you engage in combat - then I've heard the complaint echoed before, and it was one of the things that I kind of love about the game. It's an open world game that doesn't neatly scale itself to your needs. Things just exist out there and if you venture into a dark forest with chimeras roaming around at an early level you will get slaughtered. It adds a ton of tension to the exploration because you simply never know if it's safe or not, and in a way thats what true exploration should be all about - the fear of the unknown.

Avatar image for christoffer
Christoffer

2409

Forum Posts

58

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@humanity: I get it. I love punishing games. I just need to find the fun in failing in this one.

Avatar image for travisrex
TravisRex

819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TravisRex

@christoffer: another thing to keep in mind that is kind of a positive is the death/reloading mechanic. It's definitely not as punishing as dark souls.

Avatar image for giantstalker
Giantstalker

2401

Forum Posts

5787

Wiki Points

0

Followers

Reviews: 15

User Lists: 2

I really hated this game on PS3 but now that the PC version is out, with Dark Arisen, I wonder if mouse+keyboard plus acceptable performance would make me reconsider. It's been a long time, but I also remember being disappointed/confused at the character development system and I dunno if that's been changed or overhauled

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

@giantstalker: IF you hated the core game then not "much" has changed in the PC release in that regard - it is mostly technical updates. The vocation system was really great to begin with. I'd say the PC release is for people that were intrigued but put off by the framerate or load times. If you downright did not enjoy the game then I wouldn't really spend money on the same game again but with sharper graphics and shorter load times. Trust me, I bought every modern Fallout game thinking that somehow this time I'll like it and it was a waste of time and money each and every time.

Avatar image for alexw00d
AlexW00d

7604

Forum Posts

3686

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By AlexW00d

@humanity: it's nothing to do with it being unconventional or unique (it's unique?? so far it's just a standard as fuck rpg) it's just the fact that it's really dull and boring aesthetically and story wise. I understand people like its gameplay, and I'm sure it'll take a few more hours before it gets interesting, but like, it's the most boring HEY THIS IS AN RPG WORLD stuff.

Avatar image for atwa
Atwa

1692

Forum Posts

150

Wiki Points

0

Followers

Reviews: 3

User Lists: 10

@humanity said:

@christoffer: Even if you absolutely hated the game it's honestly perfectly fine with me, no need to justify why you have a subjective reaction to something. The fact that we all experience games in a vastly unique manner is a beautiful thing.

If I'm understanding you correctly - and you're talking about venturing into areas where enemies completely obliterate you and you're not given any hint until you engage in combat - then I've heard the complaint echoed before, and it was one of the things that I kind of love about the game. It's an open world game that doesn't neatly scale itself to your needs. Things just exist out there and if you venture into a dark forest with chimeras roaming around at an early level you will get slaughtered. It adds a ton of tension to the exploration because you simply never know if it's safe or not, and in a way thats what true exploration should be all about - the fear of the unknown.

I absolutely LOVE that about Dragon's Dogma as well. It doesn't really tell you what you need to achieve before going into areas, which makes every new area uncertain and a very intimidating task to venture into. You might do fine, or you might get obliterated completely and be forced to come back later. I think this is something games lack in general, most you say wait to this level and go here. Which feels very arbitrary and forced. Dragon's Dogma is just such a fun game to just explore, and venture into. Because it feels like a genuinely dangerous world. And when you are deep in the forest, and its turning to night. You know you are about to see some shit.

Avatar image for doctordonkey
doctordonkey

2139

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Absolute number one problem this game had on consoles was the technical issues. You couldn't win, the PS3 version had a slightly better image quality and no screen tearing than the 360, but ran at about 3-5 less fps than the 360 version, but the 360 version had a slightly blurrier image and tons of screen tearing. Not to mention both versions had letterboxing. Pretty much everything holding this game back has been fixed with the PC release.

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

@alexw00d: Hey man to each their own and all that. I found it way more unique and interesting than most RPG's to come out in the past few years. I guess it's just not your kind of game.

Avatar image for alexw00d
AlexW00d

7604

Forum Posts

3686

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By AlexW00d

@humanity said:

@alexw00d: Hey man to each their own and all that. I found it way more unique and interesting than most RPG's to come out in the past few years. I guess it's just not your kind of game.

What does this even mean? What's unique about it, please. Sell me the fucking game. I spent £20 on this and can't get a refund so tell me things that make it interesting and different so I continue playing it.

E: Also did you ever play any of the Gothic games? Cause so far it seems like a shallower version of one of those.

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

@alexw00d: First of all take a deep breath. I was trying to be as diplomatic as possible here so I'm not sure why you're coming at me like this. If you want to know what I liked about the game then it's all on the first page written up in detail. I can't make you like the game if you're not enjoying it. If you're a big fan of the Gothic games then I guess I can see how you might not like Dragons Dogma since its way different mechanically.

Avatar image for alexw00d
AlexW00d

7604

Forum Posts

3686

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@humanity said:

@alexw00d: First of all take a deep breath. I was trying to be as diplomatic as possible here so I'm not sure why you're coming at me like this. If you want to know what I liked about the game then it's all on the first page written up in detail. I can't make you like the game if you're not enjoying it. If you're a big fan of the Gothic games then I guess I can see how you might not like Dragons Dogma since its way different mechanically.

? I think you're reading into what I said a lot more than you should dude. I'm not coming at you, whatever that means. I am legit interested in why you think so highly of the game, I already read the original post, and it doesn't actually detail anything about what makes the game unique, that's why I want to know, I want you to gush more. I wanna believe. As for being a big fan of Gothic? Nah not really. I only played a bit of 3 like 6 years after it came out so I didn't really get into it. I've played about an hour more of the game since earlier and I still don't see what makes it different from other RPGs but it's ok cause it's still fun.

Avatar image for theht
TheHT

15998

Forum Posts

1562

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

@alexw00d said:
@humanity said:

@alexw00d: First of all take a deep breath. I was trying to be as diplomatic as possible here so I'm not sure why you're coming at me like this. If you want to know what I liked about the game then it's all on the first page written up in detail. I can't make you like the game if you're not enjoying it. If you're a big fan of the Gothic games then I guess I can see how you might not like Dragons Dogma since its way different mechanically.

? I think you're reading into what I said a lot more than you should dude. I'm not coming at you, whatever that means. I am legit interested in why you think so highly of the game, I already read the original post, and it doesn't actually detail anything about what makes the game unique, that's why I want to know, I want you to gush more. I wanna believe. As for being a big fan of Gothic? Nah not really. I only played a bit of 3 like 6 years after it came out so I didn't really get into it. I've played about an hour more of the game since earlier and I still don't see what makes it different from other RPGs but it's ok cause it's still fun.

Just speaking for myself, these are the big things I remember loving about this game:

  • Building up and using your character's skillset is fun.
  • Climbing on enemies is cool as hell.
  • Good class (vocation) variety.
  • Pawns are goofy and fun to roll with.
  • Odd world and story that deep dives into crazytown.

It's not a massively different RPG, but it's got enough peculiar odds and ends that come together to set it apart. For me it comes down mostly to the combat being a blast, and after that the weird dark fantasy world they've sorta got going on. It's not thick on narrative or anything, but that ends up working in its favour I found. It feels like stepping into a slightly strange (at first) fantasy world that doesn't bother harping on why it's getting weirder when it does.

And it's not in a "whooa, so mysterious, what could it all meaaannnn?" kind of way. More of a matter of fact "yeah this place is just different." Like watching a weird 80s fantasy anime. But again, the combat is a huge part of why I enjoyed running around and playing through the game over and over, just having fun fighting, climbing, and levelling up the different vocations in that world.

Avatar image for alexw00d
AlexW00d

7604

Forum Posts

3686

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@theht: Alright awesome, thanks. Positive post and it's made me look forward to what's to come :)

Avatar image for doctordonkey
doctordonkey

2139

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By doctordonkey

@alexw00d: I think the answer you are looking for is the combat mechanics, to the pawn system, the large boss type enemies and, most importantly, the way it feels to simply move around in combat. I'm speaking for myself here, but I can't recall an RPG that does action combat as well as this one does. I guess you could say Dark Souls, but the pacing of it so incredibly different that I can't really say I'd compare the two. The way that the attacks and skills all fluidly flow into each other, gives the combat a seamless feel to it that I don't usually associate with dense(ish) RPG mechanics. It has a very Devil May Cry-esque combat system that is rarely pulled off in open world RPG's of this nature.

Another thing the game does incredibly is the big fights against giant creatures. Rarely in games does fighting a giant monster really feel different than fighting other enemies within the game. A lot of it just ends up boiling down to you hacking and whackin' away at its legs or obvious weakpoint until it dies or you get its health down low enough for the QTE to activate. Dragon's Dogma boss fights are more akin to a cross between Monster Hunter and Shadow of the Colossus. Some of the best moments in the game are you desperately hanging onto the back of a Griffin/Dragon as it flies through the sky while you attempt to bring it down without falling to your death.

Which class are you, currently? I find the best way to really appreciate all the aspects of Dragon's Dogma is to play the Strider/Ranger/Assassin vocations (rogues, basically). These classes really encompass what makes the combat so great, they are fast, fluid, the best at mounting giant monsters, and they have a bow for a ranged option (the bows feel fantastic to shoot, as well). If you have been playing as Fighter or Mage, I really urge you to try one of the rogue classes.

You may have noticed the only thing I've mentioned this entire post is the combat. That is because that's the thing that this game does, and does really well. Because other than the combat, there isn't a lot about the game that really stands out. The world is incredibly generic (I do like the monster design, however), and the characters and dialogue are incredibly forgettable. All right, Grigori is a pretty cool character, but other than that there really isn't anyone else. If Dragon's Dogma didn't have its combat and giant monsters to back it up, we wouldn't even be discussing it right now. Hell, the PC port would have never even been greenlit, the game would be a lifeless husk.

You asked for someone to gush, that's about the best I can do. I really encourage you to give the rogue classes a try, maybe you'll hit a groove with the combat. If you still don't like it, there isn't anything else there for you. If you dislike the combat after giving it a fair shake, I would definitely stop playing.

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

@alexw00d: It's the internet so it's hard to judge tone sometimes. Your reply sounded weirdly aggressive in a demanding "tell me to fucking like this game" sort of way. I guess something got mixed up over the wires there.

As others have pointed out, what makes the game great is a mix of combat and systems. The vocation system of changing up your class les that unlocks varied attack skills is great and they never really tie you down to anything. I mean sure if you were a fighter the entire game then your INT stat will be low and your spells will be weak if you switch over to a Mage 40 hours in - but you can still try it. The combat itself was extremely fun for me because it's flashy and requires some skill. I was able to take down a manticore that was way beyond my level at the time because if you play well then it's possible - and that's awesome!

The entire pawn system is just great. Not only is it cool to have your own customized sidekick that learns alongside you, but you get to check all those other pawns that people have created. It's an endless stream of cool helper NOC's that you have access to throughout the game. The first time I was in a dungeon and one of my rented pawns told me which way we should go to get to the exit was the most awesome feeling in the world. Seeing two Mage pawns synchronize and start casting the same spell that's twice as powerful is great.

I thought exploring the world was really fun because there's unique treasure hidden away here and there. Not just a long sword +2 but real unique pieces of equipment. As mentioned before the feeling of the unknown when you step into a new area is awesome too. Is that enemy going to be tough? Can I make it?

Fighting the larger enemies is a real thrill. The climbing mechanic is something more games should employ. How lame is it when in other RPGs you're slashing at the ankles of behemoths? Here you get to climb over that grudging, slash at his wigs and bring the beast to the ground before he shakes you off to a perilous drop. Fighting on top of any flying enemy that takes off to the sky when you're on it is always exhilarating.

I also really enjoyed the wacky cast of characters. It's not an amazingly written game and I bet TONS of things were lost in translation, but for what it's worth I enjoyed the story and side NPCs. There is an especially funny but with a small time wizard that shows up to help you at a certain point and depending on how you handled his previous quests the end result can be quite hilarious.

Avatar image for artisanbreads
ArtisanBreads

9107

Forum Posts

154

Wiki Points

0

Followers

Reviews: 2

User Lists: 6

Edited By ArtisanBreads

The reason I decided not to rebuy this to play it again after being close is because I don't really want to play any class but a Rogue one like last time (by far where the fun is in this game) and also the thought of trekking through some of those same areas again that I was so tired of by the end of my first play through is super unappealing. It's lame that the open world in this game is so restricted so that to get to a lot of areas you might as well be going through linear levels over and over again.

But I think Donkey and TheHT really summed up my feelings at length about the game. For me it's all about the combat, which is fantastic and has the feel and look of a fantasy battle in a movie or a story come to life. The climbing stuff really is hugely important to that. The story is somewhat enjoyable mostly via the atmosphere of it. Reminds me a lot of RE 4 actually in how grave and bleak it is but oddly silly in moments. I liked it better than a lot of generic WRPG stories that I blow past (Divinity Original Sin for example) but that's not saying a lot. At least it was notable which is better than those manage for me.

Avatar image for ivdamke
ivdamke

1841

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I don't really want to play any class but a Rogue one like last time (by far where the fun is in this game)

But you can play Mystick Knight in double digit FPS now!

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

@artisanbreads said:

I don't really want to play any class but a Rogue one like last time (by far where the fun is in this game)

But you can play Mystick Knight in double digit FPS now!

It's all about that Magick Archer y'all.

Avatar image for ivdamke
ivdamke

1841

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@humanity: That's a cool as fuck class but I just find it too automatic. I also avoid ranged classes because you never engage with the climbing mechanic.

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

@baronsamedi: Oh they climb too, you still get to use double daggers and have a ton of cool melee skills like shadow shackle and immolation. First you bind them to the ground and then you set them on fire. I toyed with the idea of being a regular archer but man EFF that, with all the manual aiming and whatnot. I didn't learn magic so I would have to aim. Also something extremely satisfying about the way the magick(sic) arrows all hit at the same time like the lock-on laser from Zone of the Enders 2 (another one of my favorite games of all time).

Man they should bring ZOE2 to the PS4.. I'd swallow my pride and pay the $15 for that.

Avatar image for ivdamke
ivdamke

1841

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ivdamke

@humanity: I did MA on my first runthrough, I even partially min-maxed it going to about lvl 80 as Sorcerer. I find it almost pointless to get in with daggers because the bow just did everything for you.

On PC though normal bows are amazing double jumping off cliffs and then whipping out your bow mid air to pop arrows into a cyclops's eye while you're falling is so satisfying. Even better if you land right onto the cyclops's head and start giving a few kisses to the eye.

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ripelivejam

PITA that i had to use ds4 w/ ds4windows running to get button prompts to show properly (still not ds4 prompts of course). xbox one and 360 controller wouldn't work. maybe something jacked with xinput or something as i previously had inputmapper installed, and saitek x52 may have also caused issues. meh.

Avatar image for ivdamke
ivdamke

1841

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ivdamke

Just thought I'd say in here that if you're playing with a DS4 controller the game still detects the touchpad as if it were keyboard input. So you can set touch pad macros in inputmapper for the consumables.

I've got a touch left macro for key 1 that does healing items, touch right macro for key 2 that does stamina items and swipe up macro for key 3 that gets out my lantern. Makes playing with a controller even better.

Avatar image for mike
mike

18011

Forum Posts

23067

Wiki Points

0

Followers

Reviews: -1

User Lists: 6

@ripelivejam: There is a bug that causes controller problems when a HOTAS is also plugged in.

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Oh hey I figured I post this question here, have they done any class re balancing since vanilla?

I just recall min maxing a mix of mystic knight and assassin builds for some cray cray stuff. That just made me lukewarm towards mage or archer builds. On the other hand I did want to try something different this time around with the PC version.

Avatar image for ivdamke
ivdamke

1841

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@tennmuerti: No balance changes were made to the classes.

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

Edited By Humanity

@humanity said:
@flasaltine said:
@humanity said:
@flasaltine said:

I played the demo and the framerate was terrible, so no. I would play it if it was on PC.

Finally your time has come my friend!

2 years, 7 months ago

Damn. And I actually am thinking about getting it.

Better late than never! I'm still waiting for Bayonetta 1/2 on PC.. One day (by which I mean never)

At least half my dream came true.

Since Rorie played this game on UPF recently and stated that he would be doing a bigger feature on it down the road, I thought it's a great time to remind people that there has never been a better time to be playing Dragons Dogma.

No really, it's out on PC, it's pretty cheap and literally nothing interesting is coming out soon (unless you're REALLY into FarCry 5.)

Avatar image for rejizzle
Rejizzle

1488

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Loading Video...

All hail the greatest theme song in gaming!

Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

Edited By Slag

@humanity said:

Since Rorie played this game on UPF recently and stated that he would be doing a bigger feature on it down the road, I thought it's a great time to remind people that there has never been a better time to be playing Dragons Dogma.

No really, it's out on PC, it's pretty cheap and literally nothing of interesting is coming out soon (unless you're REALLY into FarCry 5.)

Yeah it really is. I was just thinking about the future of this game the other day when the Demon's Souls servers went offline

I don't think DD:DA is any danger of that anytime soon, but this game would lose a lot of what makes it special if you couldn't access other pawns and to a lesser extent the the Ur-Dragon.

Avatar image for mattgiersoni
MattGiersoni

587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Saw this thread and it made me happy. Just wanna say Dragon's Dogma is my favorite game of all time! Anybody who likes it, we're automatically best friends! The combat, characters, the world and enemies, the post-game, everything basically is so awesome. I hope we get DD2 some day, maybe after Itsuno is done with DMC V.