@awmstar: the gameplay is in logical puzzle solving, not in action packed movement. While not for everyone, there is something to be said for playing a game where you actually have to stop and figure something out as opposed to most modern games where you absent mindedly button your way through every encounter. I like those games as well, but sometimes a more intellectually engaging experience is a refreshing change of pace.
@ripelivejam: yah sadly I never liked that stuff to begin with. Give me handcrafted stuff and I'll play it. Not right away mind you, like Abzu is a great example of something that I'm excited to check out but for a greatly discounted rate. I'm all for bespoke indie experiences but the value proposition has to be proportional to the content.
@cikame: I wouldn't say every game that tried it has failed as many people simply adore Spelunky and Binding of Isaac. That said I agree completely in that nothing turns me off more than randomly generated rooms connected by corridors with no variety or character. For people that love this sort of stuff because they appreciate "the run" mentality and enjoy the nearly endless hours of gameplay it presents that is awesome. For me personally there is no bigger kiss of death in terms of excitement than hearing "procedurally generated."
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