By this point I realize I'm a bit of an Assassins Creed apologist, and I also realize this isn't a great rationalization... but if you played a couple of AC games to completion then the controls not only make sense but the changes implemented in Unity and carried over to Syndicate afford them a large degree of control - especially the circle to climb up and x to climb down part that seemed to have confused Dan.
I know personally I found the controls in Arkham Knight a lot more confusing than I do those in AC games, but thats probably because I played a lot more of those while I only played Asylum and then City only once and took a long break until Arkham Knight came out - at which point I had the exact same issues Dan mentioned of not remembering which button makes Batman glide off and which one is just for hopping down and which modifier did what..
Yah I don't like these survival horror games but I love the way it looks and I like that it's overhead instead of first person. I like "seeing my dood" or doodette in this case (I think?).
@drewbert Hey Drew, Just wanted to make a comment about PJ's. I'm am a UAV pilot in the Army and have family and friends in Special Operations and wanted to make a quick correction. PJ's are Pararescue, it's true they're Combat Search and Rescue (CSAR) and are trained as paramedics but they're not air traffic controllers, that is a completely different unit. The combat controllers are broken into two units Tactical Air Control Party (TAC-P) and Combat Controllers (CCT). TAC-P usually liaison for Army and other Special Operations units and are task with calling airstrikes on enemy positions. CCT's can call in airstrikes but are primary tasked as a Air Traffic Controllers. Also the term Special Forces only applies to the Green Berets - being that their official title are the "US Army Special Forces" or 'SF' for short. SEALs, PJ's, Rangers, etc are all called Special Operations Forces or SOF. Which in Metal Gear cannon, Solid Snake was member of the Army Special Forces along with Miller. That's were the term Foxhound came from, its derived from the 4 known operational detachments in the Special Forces, an Operation Detachement Alpha (OD-A) or A-Team:12 man SF teams that focus on guerrilla warfare and training foreign units, they're the most versatile unit in the US military. OD-Bravo: Company command and control, support operations. OD-Charlie: Battalion command control, specialized SF missions, intel, IT and hacking. OD-Delta (Delta Force): SF's counter terrorism, direct action unit (not under direct SF control). OD-Foxhound are supposed to be the next generation of Army SF.
Really great read and another look into how much thought went into these games. An obsessive amount at times.
@mirado: Maybe it's the format, who knows. Playing something the way he's playing with the constant pressure of trying to keep recordings to under 120 minutes and still getting something done seems tough.
@mirado: ultimately I don't think Drew really cares all that much one way or another about playing this game. It's fun, he has a good time with it, and it doesn't hurt that it's for the feature. Ultimately though I don't think he really has any passion for it. Overall Drew seems like a super casual gamer. I don't mean that as an insult or anything and I certainly don't mean to psychoanalyze someone who I've never met, but from everything he says on the Bombcast and how often he actually plays games on his off time it just seems that way.
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