The game was first announced I guess in 2012. I missed the early Kickstarter but in 2013 as an anniversary present my wife bought me a $150 package which was a lot for us back then. However, the promises of this game were something I’d always wanted - an actual universe you can inhabit with no barriers between on-foot, in-ship, and even on-land vehicles.
It has promised amazing stuff and some of the things it *has* delivered on are wild - no loading to a different “physical” space when you get in and out of ships and stations. If you’re in a space station, and your buddy comes up and flies inverted next to a big window, you see each other in real time. This creates the possibility for amazing ship boardings, or hostile invasions of the (still not in the game to my knowledge) mining and production facilities. However, it also creates unbelievable headaches for the devs when they have to create a single unified physics system for ship-to-ship combat that also covers stopping at the juice bar across from the yoga studio and getting a smoothie (this is a real thing).
I was so excited that I bought in even more by working some OT and I am about $500 in. Please save your applause for the end, ha.
Now with 10 years of development, $435 million raised, and no end in sight in any capacity, it’s a pipe dream. And yes, the alpha is “playable” but it’s one glitchy, bugged-out star system with extremely limited commerce. That “juice bar” is fine but your character will frequently drop the juice and it will fall out of the game world or it will get stuck in your hand, etc.
If you’re looking for a laugh and somebody who is extremely patient with this situation, I really recommend GlitchedInOrbit’s YouTube channel. If you watch the below clip, realize that this isn’t just getting “stuck in the subway and hit by a train”, it’s that for every “respawn” she has to wake up at a med facility and WALK HER ASS BACK TO WHEREVER SHE WAS and at some point they keep saying they’ll institute item loss where your stuff just drops there.
I’ve learned my lesson on this. With a very nice PC I can barely get playable framerates at 1440p on a 30 series card with 32GB RAM on a game that started development in 2012, so I have zero hope that the single or multiplayer versions of this will ever be finished.
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