Some savvy reviewers experimented with the system and found that the "rot" seems to stop spreading after a certain amount of deaths, and the "limit" of how far it spreads seems to be tied to your progress in the game. So far as anyone knows, the "permadeath" was just a bluff.
Holy crap. That is some dismal voice acting and direction. Even without the weird animation quality, the performances are awful. It seems like bad voice-over is inevitable when a game is developed in Montreal. One of the Salarians even has a Montrealer accent! As the Turian slips in and out of that Quebec French accent.
@hassun: This was the reason I stopped watching the Rooster Teeth podcast. When they went to the livestream video podcast format, it completely tanked the quality of the podcast for me.
As if the hyperbolic interview and quick look weren't enough, we have 45 minutes only about The Witness. We all saw it coming too. And I cosign @codedred's comment.
@dedbeet: You should probable axe the URL from your quote. I don't think anybody will actually go there, but the less publicity the spamsite gets, the better.
Either that dude is totally sincere about Microsoft being absolutely committed to making their console worth supporting, or he's the best damn marketing guy who ever lived. I'm genuinely excited to see if MS continues to run with their hard focus on making great games.
It's odd just how much this generation of consoles has been a total flip in terms of the celebrated opener and the late bloomer. Last gen, everyone was cool on PS3, which didn't shine until the end of the generation, and the Xbox 360 was the one with the roaring start that settled into mediocrity by the end of it. Now it's precisely the opposite with the PS4 (or at least, the roaring start part. We'll see if they settle) and Xbox One.
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