I finally finished Scorn over the weekend, having had a longer break from it on purpose to savor the flavor.
This is probably my favorite game of the year so far. I found the puzzles to be mostly pretty rewarding, didn't have much issues getting lost and only died a couple of times during the whole game.
I don't want to make excuses on behalf of the developers, but I kind of feel that the combat is frustrating on purpose. This is not a game where you're meant to feel powerful and having to be scared of even the smallest enemies is somehow very fitting. After getting the second weapon the combat became a breeze anyway. That boss fight was too long though.
I'm not sure I fully picked up on what the ending was supposed to communicate to me, but I enjoy making my own little theories. Or maybe the point is that it doesn't really provide any satisfactory conclusion. That would be pretty scornful.
The art was fantastic, and I mostly just enjoyed seeping in the tapestries and atmosphere of the game.
Overall, I always enjoy when developers have a very distinct and different idea of what kind of game they want to make and fully go for it. I don't think this concept could work in any other medium other than games and what they've achieved is spot on for a first attempt for a studio. I'm really looking forward to what Ebb Software decide to do next and am sure that this experience will stick with me for a very long time.
Log in to comment