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JackG100

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ME1 is better than ME2

And I friggin mean it.
 
Improvements in ME2 are these: Gameplay, Dialogues, Sidequests, Removal of generic loot and sidemissions like collecting badges and shit. Does anyone like that crap?
 
But the entire premise of the game is so much worse than the first one, that I simply cannot enjoy it as much as the first.
It starts of in an awesome way with the whole Normandy-sequence, but come on... Shep dies and gets revived... that's a load of crap.
 
Also, who thought loadingscenes were the better option compared to elevator-sequences?
They could improve the elevators instead, have your partybanter a bit more sociable, better radioreporting about what's going on. And not just reports on what the hell you just did, but about something entirely different going on, maybe some hints to sidequests etc. anything is better than loadingscreens.
 
Reporting to the council was one of my favorite things about the ME1, disconnecting them was a hoot. Talking to Martin Sheen however is just sad in comparison. Illusive Man, more like IlluZzzive Man.   Provoking him doesn't even result in any interesting replies.
 
The impact from the first game on the second was also a bit thin, I realise that they can't do too much, but to just remove all of the major elements of interaction from the first one just seems cheap. (Major elements being Kaidan, Ashley, Council, Anderson, Udina)
Just sad that your interaction with your 'loyal fan' had a bigger impact on your game than letting the entire Council die.
 
I still love both games, that's for sure. But I feel ME2, while being an more enjoyable game to play, removed too much of the soul of ME1 to surpass it.

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JackG100

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Edited By JackG100

And I friggin mean it.
 
Improvements in ME2 are these: Gameplay, Dialogues, Sidequests, Removal of generic loot and sidemissions like collecting badges and shit. Does anyone like that crap?
 
But the entire premise of the game is so much worse than the first one, that I simply cannot enjoy it as much as the first.
It starts of in an awesome way with the whole Normandy-sequence, but come on... Shep dies and gets revived... that's a load of crap.
 
Also, who thought loadingscenes were the better option compared to elevator-sequences?
They could improve the elevators instead, have your partybanter a bit more sociable, better radioreporting about what's going on. And not just reports on what the hell you just did, but about something entirely different going on, maybe some hints to sidequests etc. anything is better than loadingscreens.
 
Reporting to the council was one of my favorite things about the ME1, disconnecting them was a hoot. Talking to Martin Sheen however is just sad in comparison. Illusive Man, more like IlluZzzive Man.   Provoking him doesn't even result in any interesting replies.
 
The impact from the first game on the second was also a bit thin, I realise that they can't do too much, but to just remove all of the major elements of interaction from the first one just seems cheap. (Major elements being Kaidan, Ashley, Council, Anderson, Udina)
Just sad that your interaction with your 'loyal fan' had a bigger impact on your game than letting the entire Council die.
 
I still love both games, that's for sure. But I feel ME2, while being an more enjoyable game to play, removed too much of the soul of ME1 to surpass it.

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wolf_blitzer85

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Edited By wolf_blitzer85

I totally agree dude. While ME2 was a great game, it didn't have the same impact on me that ME1 did. Also the fact that I beat it in 12 hours was kind of a bummer.

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mikemcn

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Edited By mikemcn

Not enough in world interaction, in ME1 you could talk to your party members at any time, or just annoy random NPCs.
 
Also, they failed to top the first game's ending credits song. I still think ME2 is superior though, but not by a huge amount.

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End_Boss

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Edited By End_Boss

Don't forget the sometimes crippling frame rate and constant texture pop-in.
 
P.S. I love both Mass Effects dearly.

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Jeust

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Edited By Jeust

Different strokes for different folks. 

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JackG100

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Edited By JackG100
@End_Boss:  Love the both as well. But I think that ME2 gets praised a bit more than it actually deserves.  Mostly because of the story that is much worse than ME1s. (not a big fan of the whole come back from the dead-approach!)
 
@wolf_blitzer85: Yeah, took a bit longer here on my first playthrough. But I think I did just about everything that was possible to do and the loadscreens on my PC were insane.
 And ME1 could be breezed through pretty fast if you skipped all of the badge-collecting. But I guess about 12 hours is what you'd get if you just did the main quest and skipped all the side-stuff. 
 
Might as well add that I think casting Martin Sheen with his very Martin Sheeny voice for a major character such as the Illusive Man was a big miscast in my opinion.
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Crono11

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Edited By Crono11
@Mikemcn said:
" Not enough in world interaction, in ME1 you could talk to your party members at any time, or just annoy random NPCs.  Also, they failed to top the first game's ending credits song. I still think ME2 is superior though, but not by a huge amount. "
I have that ending song on my Zune and love it. Also lol Zune.
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Dallas_Raines

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Edited By Dallas_Raines
@wolf_blitzer85: The opposite was true with me, I beat ME1 with majority of side quests completed in 15 hours, while ME2 took me 36 hours.
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MystDragon3k

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Edited By MystDragon3k

Personally, I found ME2 to be better.
 
Elevators are loading screens, plain and simple, at least this way we can get some gameplay tips, some of which were actually useful rather than a tiny room you cant move around in, or god forbid the same static image of the Mass Relay staring at me (I must have lost a month of my life staring at that loading screen). While you could argue there are some places where elevators could allow for some character banter, the level design just doesn't allow for it. The only character banter we ever saw was on the Citadel, and that no longer has elevators at all.
 
 I never liked talking to the council honestly. That Turian bastard makes me want to kill him every time he opens his mouth. Its always the same, the asari and salarian try to persuade you that they cant do anything more, while the turian just yells at you no matter what you did. The illusive man however was a different story, he had a direction, he had a goal, and you could just see him pulling the strings. You were playing his game, like it or not. He was in control, and no matter what you said, he allways had the upper hand in the conversation. He wasnt a man, he was a force, and he was pushing you along and pulling your strings just like everyone else.
 
As for the human characters, im glad they scaled back. The humans are the least interesting characters of that game. Who cares if Aiden or Ashely is downplayed, I didnt like either of them! But at least almost every one of your other side quests from the first game DOES make a reappearance in some way...some show up on Illium to provide another side quest, while a majority of the others showed up in e-mail form...okay, I admit, that part can be improved, but considering this is the ONLY game to carry over save files on consoles, thats impressive as is.
 
I love Mass Effect, and I love the 2nd one even more. Im not gonna try and persuade you that your take on the story presented is wrong, im just saying I found alot of this stuff to be better, rather than worse.

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Afroman269

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Edited By Afroman269

yo dood you is rong

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HitmanAgent47

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Edited By HitmanAgent47

I still like mass effect, i've been playing it non stop, still mass effect 2 is still a very good game and is better in alot of ways. I didn't agree until my second play through since it adresses alot of problems ppl are having. I do like the story for the first game, it was simple and effective.

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DeShawn2ks

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Lol hahahahahaha whooo!! ***wipes tears from eyes***

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StarFoxA

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Edited By StarFoxA

Mass Effect 2 is better and I can prove it in a single word.
 
Mako.

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xyzygy

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Edited By xyzygy

Ahh... I don't know yet. You see, ME1 had a lot of time for me to grow and for me to replay and realize that it was one of the best games I've ever played. I soon came to realize, maybe a few months after I was totally finished with Mass Effect 1, that it was my favorite game of all time. 
 
Now, I had the same feeling with ME2, but here is the difference. The characters in ME2 are stunning and so interesting. I didn't want the game to ever end because I wanted to keep on talking to Thane, I wanted to comfort Samara with her feelings of guilt, I wanted Miranda to tell me who her damn dad is! But alas it was a game and had to end :( But on the other hand, Mass Effect 1's awesome RPG system is what made me want to keep playing. Like, my Infiltrator was so overpowered and strong, yet the enemies in my second playthrough were still pretty challenging and it made for better gameplay. So while I'm still undecided, I've come to this conclusion... 
 
Mass Effect is the best game I've ever played, but Mass Effect 2 is the greatest experience I've had with a game. 
 
It's very hard to explain this in detail, but I did it the best I could. 
 
@StarFoxA said:

" Mass Effect 2 is better and I can prove it in a single word.  Mako. "
The Mako was actually amazing once you got used to it. Keywords, though... once you got used to it. It does have a steep learning curve, but once you do learn how to properly use the jets and when to time them, it'll make your landings softer and your climbing faster.
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JackG100

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Edited By JackG100
@MystDragon3k:  If you don't like talking to the council, do what I did and hang up on them. My Shep answered to no aliens!
 Which is one of the reasons I don't like the Illusive Man, you can't really treat him like shit, second reason being he's Martin Sheen, it's annoying.
 
As for the sidequest carry-over, my main beef is that the major decision you took made such a microscopic difference. The biggest effects I noticed were the Noverian secretary/internal affairs-lady. Helena Blake and ofc. the Fan, can't remember his name but I shot the sucker. 
Dont really mind the downplay of Ashley and Kaidan, but they're parts of all the things they took out of the equation in order to make your first game have less of an impact on the second one. The line of mails is just another thing to break immersion for me (together with loadingscreens), where do they mail to, commandershepard@cerberus.com ? Did Shep make a televised statement with his mailadress as soon as he got revived?
 
Samara wasn't very interesting for me. Nor was Miranda, Mordin, Garrus, Jacob, Grunt, Samaras daughter, dont remember her name(Moridin?) or Jack. Loved talking to Legion, Thane and Tali though. Which is more characters than I liked talking to in the first game. :D
 
I can't believe how you can prefer loadingscreens with hints over partybanter/radiochat in an elevator.
 
 But, all I gotta do to make ME1 surpass ME2 is say "Dear god, resurrected Shep" and "Giant terminator Reaper"-fight! 
 
Also if they're gonna keep the mineral for research thing in the third game, I hope you'll be able to set someone on prospecting and mining during your missions instead of doing it yourself. Kinda like in Dune, would be nice I think, could have shit happening at your mining-installations now and then and you'll have to go there and take care of it as some subquest.
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FunExplosions

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Edited By FunExplosions
@JackG100: Good points. I think a lot of people agree with you there. I'm one of the few people who favored Mass Effect 1's shooting mechanics. NOT GUNPLAY OR COVER MECHANICS. Just the actual shooting. I liked the whole regenerating ammo thing. Anyone who just straight unloads on an enemy is an idiot in the first place. The sounds to the guns were also really unique in the first game. Not quite sure if I liked the sounds more... but they were unique.
 
As a whole, the second game's story is largely disappointing. It's the second game in the series, yeah, so it's not gonna be the one with the major story. I still think they didn't make the most out of what the first game had set up. Everyone who loved the first game was utterly disappointed by the lack of presidium gameplay. For how little your individual squad mates actually matter, in regards to the story, the dlc for the game was meaningless and will have no lasting effect on the third game. I would have loved to, instead, be able to pay 10 bucks to travel to a remote Cerberus colony, where they are conducting un-authorized experiments that the Illusive Man wants shut down. That right there could turn into a huge, fun, and pleasing little adventure. And hey! How come I can walk around one sidewalk, on one planet, in one solar system, in the whole galaxy, and run into 10 different cameos from the last game? That's not needed. The most hysterically blatant mistake the second game could have made was that last boss battle. I think it was really cool, yeah... but it came completely out of left field and the explanation for it seemed a little ridiculous.
 
Idk, I could add some more, but I gotta go to work. I loved the second game, just not like the first. The first game actually inspired me to be a better person, believe it or not. The second game... made me want to fuck a chicken lady.
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ClownDetective

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Edited By ClownDetective

If anyone had said these things a month ago this would have been called a troll topic. It's funny how things go.

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Jimbo

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Edited By Jimbo

It's kinda hard to seperate the products.  I do think ME2 is better in pretty much every single way, but a lot of what made it so good for me - the carry over stuff - couldn't have been done in ME1 anyway.  It also wouldn't have been possible without the groundwork already laid in ME1.  So for me, it's hard to praise ME2 without giving some of the credit for that to ME1, and it's hard to blame ME1 for not having features it couldn't possibly have had.

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Lawrens

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Edited By Lawrens

Spoilers- 

I like ME a lot more interms of story and plot, the way they reveal the world to you, and the way you find out about the story through talking to npcs and different species: quest with the preaching Hanar reveals to you their roles in the universe, their culture and their relationships with other species and their general personality.
While ME2 just hand out all the info to you with not much elaboration, examples: the protheans are million years old and EDI somehow have the dna data to compare to. Shepard knowing Harbinger without much confrontations. 

It feels a bit unnatural to me at some point of the game, like no one really care about Legion when I activated him, I went to talk to Tali and she just speaks the same dialogues as she did, even seems to be fine when I take them both on a mission.

I don't think ME1 is a superior game, but ME2's focus is a bit different, while I like the improvements in ME2, I enjoy 1 a bit more as a whole, it was just plagued with a bunch of warehouses and driving mako. Taking what's good from ME1 and keeping 2's combat would make it really perfect in my book. Also cinematics are way better in 2, but it was the reason a lot of things feel a bit scripted: everyone just decided to leave Normandy at the same time.

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deactivated-65d51c2303ca6

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ME1 felt way to broken for me to enjoy it at all. The combat was dreadful, I never cared about any of the party members besides Garrus (true in ME2 as well), the inventory system may as well have been broken, and the optional planets were so phoned in it made me sick. I'm not saying ME2 was a perfect game, but it was so much better than ME1. That's how I feel.

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AlwaysAngry

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Edited By AlwaysAngry

They're both terrible and the devs over at BioWare should be shat upon.
 
You can say I'm trolling, but that's just my honest opinion.

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NTM

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Edited By NTM

Mass Effect wasn't that great, and it makes the incredible sequel less appealing than it could. Actually, not really. It's just that it's dissapointing the first wasn't as good as the second in any way. Well, one thing I liked in the first that wasn't in the second.... ducking ha. That's all. Other than that, Mass Effect 2 was way more compelling with it's main story than the original. The only thing compelling in the first was when you got in an arguement with Wrex. -shrugs- One thing that struck me though with the second game was the fact it felt so much smaller though. Much more linear. Not necessarily a bad thing, but it was a surprise.
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carlthenimrod

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Edited By carlthenimrod

I liked the story in ME 1 better (the story in ME 2 was still great though). But as far as being a game goes, ME 2 was loads better. 
 
The ending song in ME 1 was amazing compared to ME 2 though. That was my biggest disappointment with ME 2, the lack of a great ending song.

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JackG100

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Edited By JackG100
@NTM:  So in the end when you persuade Saren that he's been indoctrinated did nothing for you?
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xyzygy

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Edited By xyzygy
@Lawrens: EDI could have totally gotten a hold of Prothean DNA. They found ruins on multiple planets across the galaxy, Places like Ilos, Tuchanka, Mars, the Moon, etc. They could have found DNA anywhere from that. She does have access to basically anything, you know
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haggis

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Edited By haggis

I didn't think the story in ME2 was any worse than ME1. I felt both were just ... okay. I thought it stole a bit too heavily from recent sci-fi and didn't add quite enough new ideas. But as far as they went, the stories were great compared to other games, if not other sci-fi novels and movies and even TV shows. On the other hand, the gameplay in ME2 was so vastly superior to ME1 that it's difficult to compare them. I love both games, but I still think ME2 is far better.
 
Part of the problem is that some people prefer the getting-to-know-you stage of the story, where we first get to see the universe and how it's made up. But the second chapter is always about character development and plot. It doesn't always suit everyone, but it's part of the narrative structure. Perhaps they overdid it by bringing in too many new characters, rather than developing the first game's set. But I think ME2 did a great job of setting up the expected resolutions to problems we were first introduced to in ME1. Perhaps we could have gotten a bit more information (particularly about the Krogan conflicts) but we all know where the story is going. I think they did a great job.

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JackG100

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Edited By JackG100
@haggis:  It was way worse. Really, Shep dies and gets revived. That's ridiculous right there! 
 
Also, I don't really think the gameplay in ME1 was that much worse than ME2s. ME2s gameplay is certainly an improvement, but not as big of an improvement as the improved movie-like dialogues or more detailed and less generic mission-areas and loot.
 
Alas, despite all these improvements, the story just didn't engage me at all. Way too straightforward. There was alot of interesting side-things going on though, talking to Thane, learning more about the Geth from Legion. Bringing Legion onboard on Talis sidequest!
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haggis

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Edited By haggis
@JackG100: That only tells me that you think it's worse. Not why you think so. I didn't think the death/rebuilding thing was a bad thing.
 
Between ME2's vastly improved cover dynamics, the revamped control scheme, the refined powers menu, the ability to aim powers behind cover, the vastly improved controls for directing teammates as well as the dramatically improved aiming system ... well, let's just say that everything that was broken in ME1's combat was fixed in ME2. On the other hand, virtually nothing changed in the dialogue system from ME1 to ME2, save for the ability to interrupt (nice, but that was promised in the first game as well, and didn't appear). The camera angles were improved in ME2, but still had glitches that shouldn't have been there. The side missions were better, more cohesive and distinctive. There is virtually no technical aspect of ME2 that isn't significantly better than in ME1.
 
As for the story ... I know it's somewhat subjective. And the Mass Effect games stories are, as I said, just okay. But working for Cerberus, seeing your crewmates taken by the Collectors ... there were far many more great and memorable moments (and especially memorable fights) in ME2 than in ME1. I understand that some people disagree, but I have a hard time thinking of ME1's story as more engaging. Especially the side quests, which often had nothing at all to do with the rest of the story. ME2 could have used a more personally defined bad guy, rather than this anonymous Collector General who we never get to fight directly. Other than that, though, the sidequests all fed into the main story: we have far more depth on the Geth, on the Krogan, on the Shadow Broker (who got only a brief mention in the first game), and Cerberus. Enemies are multiplying (as are allies, depending on how you're playing the game). I found ME2's story far more engaging.
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xyzygy

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Edited By xyzygy
@haggis: Personally, I thought that ME1 did a better job at presenting it's story, and I credit mostly all of it up to the climax with Vigil on Ilos. Sovereign is the greatest video game villain because of how Bioware decided to present the events leading to him and how Vigil explained everything to you right when you weren't expecting it. I mean, here you are on Ilos trying to find Saren and make sure he doesn't get to this Conduit thing before you, and you find a freaking Prothean intelligence, fully able to speak, who tells you that this very same creature you know as Sovereign is not alone and that he is actually trying to open the Citadel for his brethren to come through. He basically tells you that how his kind became extinct, the exact same event that killed every living being 50,000 years ago, is hours away from now. When I was playing, I honestly cannot describe how I felt when I had that conversation with Vigil. One of the greatest moments in gaming, IMO. 
 
I guess that the universe is just so convincing and that it believes in itself so much that you almost feel the fear the Sovereign spreads. That's how I felt, anyway.
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JackG100

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Edited By JackG100
@haggis:  In some aspects you are right there, the sidecontent in ME2 is all an improvement to the sidecontent in ME1. But the main story still is a big step down, at least in my opinion. The resurrection of Shepard is one of the things annoying me, cause it's so damn inprobable, in a universe where they try to keep it somewhat real.
 
Also, for some of my Sheps agreeing to work for Cerberus is a big out of character-move after seeing all the shit they pulled on various planets across the galaxy.
 
I suppose that in order to appreciate the improvements to the combat-system fully you would have had to thought the first one as broken, which I didn't. I thought it was an enjoyable game to play. The improvements to the powerwheel? Afaik it's the same, a circle where you select powers. 
 
As for enemies and friends multiplying, that's all fine, lets hope it will have a bigger impact on ME3 than the decisions you made in ME1 had on ME2.
 
Didn't particulary like the concept of loyaltymissions either, even if they're interesting in some cases. But here they are in the midle of trying to fend off an alien invasion that might destroy the entire galaxy and you're supposed to run off and take care of some dumbass personal business.
Imo they could have focused less on that and made a more compelling main storyline, or kept Shep as a spectre / alliance navy-guy and he could have run some missions for them.
 Can't say that sidemissions in ME1 is more out of context than the loyalty-missions are. Most of them are stuff you do to help out alliance navy, for whom you've been working your entire life. More or less.

In the end though, it doesn't really matter what anyone else thinks about any of this, my thoughts are the same regardless. :)
Resurrecting Shepard is a bull move. The main story is incredibly short. "investigate" "find IFF" "go bonkers" and as a game I enjoyed ME1 more. ME2 while being techincally superior, having better animated dialogues and even more interesting partymembers, still fails to offer me more satisfaction than ME1! :D
 
Edit: Might also add that I felt that the whole last section of the game in ME1 was superior to ME2, so much more intense from the moment you drop out of the conduit with your Mako and start climbing on the outside of the citadel seeing Sovereign off in the distance.
The intensity in the collector base might have been there, but all the menus and character-switching and different portions with new stuff going on all over the place really broke the pace. Final battle in both were just sad however, a bit more sad in ME2 though. Giant terminator-reaper no thanks. Give me cyborg-resurrected Saren any day!
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haggis

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Edited By haggis
@xyzygy: Really/? You thought Vigil's explanation on Ilos was unexpected? By then it seemed obvious what was going on, and I found Vigil to be quite anti-climactic. Granted, the reveal in ME2 about who the Collectors actually were was similarly anti-climactic (like I said, the story in these games could be a bit better). By the time you actually find Ilos, you already should know from the visions that it's a world where there are Prothean artifacts. The game bashes you over the head with it the entire time. And you know that Ilos is the last possible place they can give you information right before the final fight. I thought it was incredibly lazy storytelling. They waited too long to give the reveal. By then, I already knew what was going on. I very nearly chucked the controller through the TV at that point. I loved Mass Effect, but that moment was the exact opposite for me as for you. Just more proof that all of this is very subjective.
 
My real problems with ME1 were the side missions, whose stories (particularly the Earth First faction, or whatever it was called, which was a blatant rip off of the last season of Star Trek: Enterprise) were completely boring. We learn the names of the criminal groups, but not much more. Even Cerberus was pretty thinly plotted. Compared to what we learn about the factions in ME2 (quite a bit, actually, mostly through loyalty missions, etc.) there was significantly more depth added than what we got in ME1.
 
@JackG100:  Have you played Dragon Age, by any chance? I wonder if Bioware's take on loyalty missions there (it's somewhat different, but essentially the same thing) struck you as better or worse.
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dantheman1515

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Edited By dantheman1515

ME2 is the best game this generation. The only negatives were the complete lack of loot. Give me guns just don't give me 500 ammo types as in the first game.

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Brendan

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Edited By Brendan

I just don't have the effort to match the paragraphs that everyone else is churning out in this thread, but I completely disagree with the thread title.
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posttimeskipsam

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I found myself beating Mass Effect 1 multiple times with different characters, but with Mass Effect 2 I somewhat dreaded playing through it a second time on just one character. Not sure, because I found myself loving everything Mass Effect 2 had to offer, but mining planets for a second time is not what I call enjoyable.

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ShaneDev

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I like both equally they both have their strengths and weaknesses but i must say I found the ending for ME 1 to be much,much better than the ending for ME 2, both in terms of story and what happens in the last levels.

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JackG100

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@haggis:  My feelings for Dragons Age are that it was a big dissappointment. The World was very generic fantasy, nothing really surprising in the main story, the villains very very unpersonal and just destroy for the purpose of destroying and come out every now and then only to get defeated and go back to where they came from.
The loyalty-quests (at least the ones I played) felt rather small and insignificant, but I think in the context of  the game some of them make more sense to actually do. I mean, you ride around on horseback cross country and you might as well swing by Alistairs sister to see if she's alive, etc.
And their loyalty could be bought with precious gifts regardless so the impact on the actual game was rather small.  Morrigans sidequest was the only one I can recall being of any major significance. All in all DA left very little impression on me.
 
I didnt watch startrek enterprise so I wouldnt know if ME1 was ripping it off or not.
 
 
80% of the ME2 was gathering crew and loyalty-missions so no wonder you get most of the information from there. :D (I just made that number up, I dunno exactly how much of it was, but alot of it!) 
I guess I rather have people become loyal due to decisions I make in our common quest, rather than forcing me to go out of my way to do them personal favors. 

I enjoyed meeting Vigil, to be told what happened to the protheans exactly wasn't exactly an "omfg"-moment, but it clarified what was at stake. I found it more "omfg" when I spoke to sovereign at the krogan cloning-facility. And I thought it was an excellent surprise when Saren shot himself, unfortunately that moment got spoiled by the cyborg-saren a few minutes later.
I realise that people want bossfights or whatever, but for me it's not a necessity, especially not after the long awesome trek outside of the citadel-walls.
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haggis

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Edited By haggis
@JackG100: Hmmm. Well, then I'm not surprised. Bioware basically made both games according to the same structure, so I guess it makes sense that if you didn't like one you wouldn't like the other. As for "omfg" moments, I had precisely zero in both games. It's not that the stories aren't decent, they're just more derivative than I'd like. But I prefer a focus on personal stories within the grand, sweeping epic (which ME consistently tries to reach for, and consistently fails to grasp). Given that I don't find the overarching narrative about the Reapers all that compelling, it's no real surprise that I like ME2 over ME1. Different strokes, and all that.
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Metroid545

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@StarFoxA said:
" Mass Effect 2 is better and I can prove it in a single word.  Mako. "
meh mako became bearable as you went, major problems with ME1 for me? stupid combat with crap cover system the game frame rate dropped rappidly almost every fight I got into
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Red

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Edited By Red

Sounds like your problem with Mass Effect 2 is that it isn't Mass Effect 1. Mass Effect 2's combat and flow is so much better than the first Mass Effect that I can't honestly believe anyone who says they enjoyed the first one more. 
 
And I really liked the first Mass Effect. 
 
And for story gripes, I like to think of Mass Effect 2 as a cool sci-fi show. Firefly didn't have that great of an overarching story, but it had some explosive, varying, interesting episodes in a unique setting and world. 

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slax

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@wolf_blitzer85 said:
" I totally agree dude. While ME2 was a great game, it didn't have the same impact on me that ME1 did. Also the fact that I beat it in 12 hours was kind of a bummer. "
Man it took me somewhere around 30 hours to beat it doing everything. While ME1 by the 3rd playthrough would take only 10 hours.
 
Again, I am in the same boat of loving both games, but I don't feel like the Story was great in ME1 or ME2, story telling was great! But the story we have heard before. So far it's your space trilogy plot arch. Was it done well? Hell yes! But it's more about the world that Bioware created that made both of these games so great.
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DuhQbnSiLo

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Edited By DuhQbnSiLo

ME2 was way to linear for me...

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JackG100

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@haggis:  Both of them feel very constricted. In ME2 they separate all the mission-areas and the interaction-areas, makes the whole game feel very fragmented somehow. Dragon Age suffers from something else, not sure what exactly. Maybe I'll blog about that too one day! :D
 
I still enjoy both games, DA and ME2. But they aren't going to be the fondly remembered classics that ME1 and Baldurs Gate or The Witcher is for me.
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Systech

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@JackG100 said:
" Improvements in ME2 are these: Gameplay, Dialogues, Sidequests, Removal of generic loot and sidemissions like collecting badges and shit. Does anyone like that crap? "
I like this stuff, yes. Gameplay is pretty nice.
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tranquilchaos

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Edited By tranquilchaos

ME2 is one of the greatest accomplishments in gaming history. ME1 is ok.

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xyzygy

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@Slax said:
" @wolf_blitzer85 said:
" I totally agree dude. While ME2 was a great game, it didn't have the same impact on me that ME1 did. Also the fact that I beat it in 12 hours was kind of a bummer. "
Man it took me somewhere around 30 hours to beat it doing everything. While ME1 by the 3rd playthrough would take only 10 hours.  Again, I am in the same boat of loving both games, but I don't feel like the Story was great in ME1 or ME2, story telling was great! But the story we have heard before. So far it's your space trilogy plot arch. Was it done well? Hell yes! But it's more about the world that Bioware created that made both of these games so great. "
Lol yeah right. I have a file at 62 hours at the end of my second playthrough for ME1. I know you're just exaggerating, but still. You could still do a lot in ME1.
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Lambert

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Edited By Lambert

 There should be an age limit to getting a Giantbomb account since all I see are people whining and crying like the babies that they are.
 

Improvements in ME2 are these: Gameplay, Dialogues, Sidequests, Removal of generic loot and sidemissions like collecting badges and shit. Does anyone like that crap?

Holy shit! That is like improvements to 99% of the fucking game. How dare Bioware do that.

Also, who thought loadingscenes were the better option compared to elevator-sequences?

What did you expect them to do? It became a running (and overdone) joke on every gameblog, comic, etc... 

The impact from the first game on the second was also a bit thin, I realise that they can't do too much, but to just remove all of the major elements of interaction from the first one just seems cheap. (Major elements being Kaidan, Ashley, Council, Anderson, Udina)

Or maybe they couldn't because of all the choices they gave to people. Ashley or Kaiden can be dead, the council can be dead, and Anderson is in a much different position now.

Just sad that your interaction with your 'loyal fan' had a bigger impact on your game than letting the entire Council die.

Just sad that you were too stupid to realize that Shepard was not in Citadel space, and therefore is not under the jurisdiction of the Council. They don't matter at all in ME2 since you don't work with them.
 

I still love both games, that's for sure. But I feel ME2, while being an more enjoyable game to play, removed too much of the soul of ME1 to surpass it.

Again you are wrong. Did you visit Omega, or the Zachiria Wards? Those two places had more "soul" than the entire first game.
 
If you weren't too busy being an idiot, you would realize that everything in ME2 makes sense for a sequel.
 
You are exactly what is wrong with gamers these days. All you want is the same broken crap instead of actual improvements.

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keyhunter

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Edited By keyhunter

I agree that Mass Effect 1 is a superior product.

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Dany

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@keyhunter said:
" I agree that Mass Effect 1 is a superior product. "
But it is broken. I guess I can agree that me1 is better then ME for what it did in starting a franchise but ME2 is just a great story devise
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slax

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Edited By slax
@xyzygy said:
" @Slax said:
" @wolf_blitzer85 said:
" I totally agree dude. While ME2 was a great game, it didn't have the same impact on me that ME1 did. Also the fact that I beat it in 12 hours was kind of a bummer. "
Man it took me somewhere around 30 hours to beat it doing everything. While ME1 by the 3rd playthrough would take only 10 hours.  Again, I am in the same boat of loving both games, but I don't feel like the Story was great in ME1 or ME2, story telling was great! But the story we have heard before. So far it's your space trilogy plot arch. Was it done well? Hell yes! But it's more about the world that Bioware created that made both of these games so great. "
Lol yeah right. I have a file at 62 hours at the end of my second playthrough for ME1. I know you're just exaggerating, but still. You could still do a lot in ME1. "
Haha. I was saying the single play through took 10 hours. Not my overall play time. So my third play through with a guy took like 10 hours. No joke.
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JackG100

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Edited By JackG100
@Lambert:  You sir crack me up, and also made me cry. Clearly since you wrote that I'm stupid and an idiot that means your superior intellect comprehend this game in ways I can not possibly do, and you are probably also progressing through life in a more succesful manner than myself.  I'm so very sorry for having opinions that differs from yours, and I shall from now on consult your superior mind and adjust my own thoughts accordingly.
 
On a more serious note: I do not think Omega had much of a soul, not that that was the kind of soul I was referring to in my first post, which you quoted. I was referring to the soul of the entire game, where I feel ME2 is a segmented experience with a worse main story.
 
How anyone can find soul in the Zachera Wards is beyond me.