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Jayross

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Crate A on the last base is a total bitch.

I have no idea why DICe made the last base such a bitch, but here are a few tips so that you don't get bitten.
 
The attackers can be rolling along through the bases just fine, that is, until they get to the last base, that is when the problems start.
 
Chances are that a few people are going to run up to Bravo, set the charge, then camp in the corners. Then once that happens, there is an even better chance of them getting Bravo. "But you are supposed to get Bravo, right?" you might ask, but actually by those people getting Bravo they just screwed over their entire team. 

 Once  Bravo is gone all of the defenders are going to be focusing on Alpha, and since there are multiple buildings that have a good view of Alpha, the attackers have to clear out the entire perimeter to allow them to plant the charge. If the attackers somehow manage to arm Alpha, the attackers can swiftly clear the area and disarm. It is a joke, really, and the attackers spawning on each other is even more annoying because of all the hiding spots they have, but at the same time have a good vantage point on the crate.
 
Also, there is no way an attacker's tank can operate sucessfuly anywhere near Alpha, there is no vertical terrain or any cover for a tank at all, and since all of the defenders are in such a close vicinity to Alpha, you might aswell Start>Suicide like before.
 
However, this can all be avoided by a skilled and coordinated team. There are a few ways to avoid defeat on this stage of the map, but proper execution of this strategy is crucial.
 

Method 1: stealthy infiltration

Once the map moves to this last stage, the defenders  tend to advance to the Bravo building and along that hillside. Your squad must access the base undetected by following the road to the left and heading up into the treeline towards the helipad. Alternatively, you could risk going along the right side, but the chances of detection are higher, although it is much faster.
Once you have infiltrated into their back part of their base, you must now take up positions with good vantage points of Alpha crate. There are two 2 story buildings with a decent vantage point onto A. The sandbags near the helipad, the small warehouse near the anti-tank gun, or the shack near the oil tanks all have a decent vantage point over the crate, pick your location based on the range of your weapon.
Your squad should set-up in these positions, while one man runs to arm the crate, then runs to a defensive position.
 
If your squad is competent, they will be able to defend the crate, while staying alive until Alpha has been destroyed.
 

Method 2: Dual Charge

 This method is the same as the first, except you arm both Alpha and Bravo at the same time to divide the defenders, making it twice as easy to get the charges.
 
Next up: More helpful posts, and less critical ones.
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