The Kill Cam Sucks
By Jayross 23 Comments
You may be aware of the big outrage about the kill cam a few months ago, mainly from Battlefield Veterans. People complained that it would be cheap, and it would take away depth from the game. At the time I was still playing Bad Company 1, and was doing (for the most part) pretty well, I never thought that the addition of a kill-cam was necessary, but at the same time I didn't have a big problem with the idea of one.
Back then I just assumed it would be exactly like MW2's, a slow-mo replay of how you died, but then I saw some beta footage and witnessed the glitchy-camera-circling-live-not-interesting kill cam. The BC2 kill cam gives more information than MW2's, which seems pretty ironic, since BC2 is supposed to the more 'hardcore' of the two. The way the camera collides with objects and how it follows the player makes it pretty uninteresting to watch. It could have been so much better..
What I would like to see:
There are so many awesome ways to die in Bad Company 2. Don't believe me? Okay, here we go, in order of least interesting to most.
Headshotted by a sniper? The camera will follow the bullet in slow motion bullet time, and show the impact on your head.
Someone shoots oil tanks behind you? The camera will go slow-motion, following the bullets towards the oil tank, then it will zoom to your character being engulfed by an explosion.
Apache rockets? The camera will show the missiles flying through the air and hitting you.
Tank shell? The camera will take the path of the shell and impact the character, then zoom out to show you flying through the air in slow motion.
C4 trap? The camera will show you trying to disarm the crate, then switch scenes to the player pulling the C4 trigger, then switch back and you will see the light on the C4 turn red, then half a second latter it explodes.
The technical feasibility of this type of stuff is unknown to me, but if BC3 had this, it would be awesome. What do you guys think?