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JeedyJay

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JeedyJay

251

Forum Posts

14

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2

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Reviews: 0

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Edited By JeedyJay

The enemy troopers you fight in the research center are very similar to the basic enemy troopers in Gunstar Heroes. They have similar costumes and combat behavior.

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JeedyJay

251

Forum Posts

14

Wiki Points

2

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Reviews: 0

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"Fuckin' Pepe!"

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JeedyJay

251

Forum Posts

14

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

Edited By JeedyJay

The Stoked Robot isn't "programmed" to pump its arms like that - it's a Robotnik-style walker being piloted by Joe.

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JeedyJay

251

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14

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2

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I've heard that in addition to being much easier, the Japanese version gives the different player characters their own lines, when they have dialogue. I don't know if that's true, though.

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JeedyJay

251

Forum Posts

14

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

Edited By JeedyJay

I'm pretty sure Schneider's frequency is something you don't get told in-game, and you can only get it from the manual. Back when I played this on the NES, I found it by methodically checking every frequency.

It's 120.79.

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JeedyJay

251

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Oh, man. That episode length.

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JeedyJay

251

Forum Posts

14

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

Edited By JeedyJay

Go After Deadeye Joe is one of the craziest levels in the game.

Not by that much, though. There's a whole shitload of exploding madness yet to see.

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JeedyJay

251

Forum Posts

14

Wiki Points

2

Followers

Reviews: 0

User Lists: 0

@kabhukiman: Brad (the wolfman) has a slightly larger than normal hurtbox and no homing weapons, but he makes up for it with the fact that his shorter range are INSANELY damaging. He's a character for daredevils.