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jeff

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Digging it.

It took me an hour or two of fumbling around until I got a feel for it, but I'm really liking Warhammer so far. The Public Quest stuff is smart and fun, and all the achievements and titles and little stuff that keeps unlocking is interesting, too.

I really feel like the beginning of the game could be a little more clear about things, though. Aside from reviewing Auto Assault, I don't think I've played an MMO since I gave up on World of Warcraft, and that was a loooong time ago. A lot of my MMO skills came back pretty quickly, but the game could probably use a little more hand-holding up front.

Actually, it could use some more instruction about trade skills, too. That stuff (I went salvaging/talisman making) is just sort of thrown out there without much guidance. Maybe I need to dig through the in-game help function and it'll have details there. Seems like the Tome of Knowledge should have more about the mechanics of the game, maybe? It seems to have just about everything else you'd want to know.

Also, they split a couple of servers yesterday to deal with high populations on some of the "old" servers. Instead of doing, like, free character transfers or whatever, they cloned all the characters between the servers. So I was left with a level 5 Marauder on two servers. Faced with the choice of waiting in a server queue for 30 minutes or playing immediately, I decided to try out the new server. Played that for several hours, and now I don't want to go back to my original server--which is a bummer, because I think most of the people I hit that server to play with are probably going to stay there. Oh well.

The new server was also mad empty. I was doing a Public Quest by myself last night. Hopefully once the new servers aren't so new they'll get some more players.
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