@fnert_bjerglen: For the record, the game Brad reviewed is the exact same version that is out there today. There's no "pre-release environment" to worry about. We're told that there are additional patches forthcoming, which will hopefully help with the game's many issues. That doesn't exactly help people who are playing the game today.
It's good Jeff explicitly stated that his dislike of the Far Cry 5 story was on a technical basis and not because of it not being forceful enough in one political dimension or another.
I get the sense this motivates Austin's Waypoint review and find this type of critique unfair and dogmatic.
I think you're mishearing me here. The story is bad and should have had more to say because as it stands, it's this completely empty thing that could have been so much more. They had a shot at making something meaningful and interesting and instead chose to undermine their own story and characters at every turn. It's weak storytelling. But I say that regardless of how it was marketed. The story is bad on its own merits, no external marketing required.
A more "forceful" story, as you put it, could have been far more interesting, and that could have helped cover for its well-worn gameplay and glitches.
As someone who works at farmers markets in the bay area its actually the law that we have to put "we grow what we sell on are signs" or some format of that. So yea that why they all say that.
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