This is my exact problem with the first-person mode, dude. It controls like a game built for third-person play but in first-person. Feels bad. Plays bad. No thanks.
@zabant: Hi, can you give an example of why you think this? Because I had a great time putting this episode together, so I'm not really sure what you're even talking about.
@drewbert@jeff@unastrike I like these kinds of videos, but I think calling it an Unfinished is misleading. Not in the literal sense, but the categorical sense. An "Unfinished" is a Quick Look (actual live game play) for an unreleased game and this is not that at all. You're just talking over PR footage. Again I'm not saying that's a bad thing and I do enjoy this type of content, but I think it needs a different label.
If this video can be classified as an "Unfinished" than you might as well do a highly edited video of Horizon: Zero Dawn and release it already as a "Quick Look".
Drew originally conceived the "Unfinished" title to encompass all types of pre-release coverage, from playing preview builds live-to-tape to talking over B-roll or captured footage when that's all that's available. That's specifically why we broke it off from "Quick Look" in the first place, to better support weird situations like this.
Is it me or one of the sound effects in Stargate sounds like that ray gun beeping sound DJ Premier uses?
Yeah, Premier uses some Defender noises in his stuff, for sure. Or, at least, he did. The "humanoid picked up by a lander" noise found its way into some radio edits as curse cover-ups.
you guys have floor drift on your Vive. It happens to some people over time. All you have to do is run room set up again and reset your floor. That's why you can't grab the stuff in accouting. It's also why the pinball table "looks small"
I ran room setup 10 minutes before we started recording.
They seemed pretty upset about it so I figured I'd correct them that all the sony wireless headsets do work with psvr. It's even right in the faq Brad cited here:
Q: Can I use my PULSE wireless headset or other wireless headsets with PS VR?
Yes, but you should connect the wireless headset using a standard 3.5mm wired cable. A wireless audio connection will not work with PS VR.
The Sony headsets all come with the cable to wire it anyway so it seems like a complete non-issue. Not Brad's fault but that's why you don't read Polygon.
In a world where you want to have as few wires as possible draped around you--especially loose headphone wires that you might snag a Move controller on--the notion that you can wire up your wireless headphones is of zero use. I have other, far better headphones I'd use, given that I have to use wired headphones.
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