@ajamafalous: I mean, yeah, I'm not gonna act like it's perfect, but I can at least see the general rhyme and reason for why it happens at times. We're all going to an art exhibit tomorrow for some investigating? Sure, it makes sense to go to bed early in that case. This really applies whenever people in your group are talking about any plans that pertain to the main story; you sort of just have to expect that entire day to be devoted to that thing because it's planned around it! Not super hard to grasp, at least for me, being 20-ish hours in. In-between dungeons, there's just always gonna be a certain stretch of days where you're gathering information for a dungeon and are, as a result, gonna be too busy to do much else. It works pretty similarly in Persona 4, but maybe it's not as noticeable because you really didn't have that much to do in the evening in that game. Maybe it's because I've played a lot of Persona/SMT games, but it's something that really doesn't bother me all that much.
I can see how first-timers could get screwed with the calling card business, for sure, though there's literally no advantage to waiting on a dungeon rather than just getting through it in as few days as possible. The only instance where I hold off is if I maybe want to fuse something and have an opportunity to level up the respective Confidant and get more EXP out of the fusion process, but this is stuff that only takes up one, maybe two days. I'm at the second dungeon and haven't had Mementos available for all that long, but I'll also probably get one solid day of grinding before fighting the boss. If you're already in the deadline sequence and devote, like, 5 days to non-dungeon stuff, then of course it's gonna be down to the wire (I kind of did this with the first dungeon and had 2 days left in the end). It is kinda fucked how they don't let you know about the calling card deadline for the first dungeon until it could potentially be too late, though.
I can't speak for the parts of the game I haven't gotten to yet, like that part around the fourth dungeon you're talking about, but again, this doesn't seem like a huge deal to me. If there is some story stuff that happens in a day, the process of trying to see if you can go out during the evening or whatever takes literally seconds! If you can do it for that day, cool. If you can't, OK. Guess I'll progress the game by sleeping! Of course, everyone's gonna react differently to that system, but getting used to it really doesn't feel like it should take that long.
Also, yeah, the 'blindly defending' thing's a bit much. I love the game, too (especially since I've waited over 5 years for it!), but that's really how I earnestly feel about that stuff.
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