For me, it's less the time (I lead a boring life) and more the patience.I like progress in my video games. And no, "you get to keep x amount of gold" or "you can keep these weapons from run to run" isn't progress. OK, I mean, technically it is, but it's not what I'm talking about. When I finish a level, I have finished a level. I am interested in exploring the next one, certainly not interested in having to do the first one again because I died in the second.I have come to irrationally hate the trend. I see so many games that could do so many interesting things with their mechanics if they would utilize a static world or handcrafted levels, but instead we have an avalanche of games that look great and play well, but that have these garbage randomized levels and difficulty cranked up to the max. I just get tired of seeing a pixel-y, 2D game that I think looks like a good time only to hear "oh yeah, roguelite" and feel disappointment set in, to the point where for the past year or two I've just started ignoring them.We've got plenty of Metroidvanias out there, too, I suppose, but that's not always what I'm looking for.