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Justin258

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Edited By Justin258

For me, it's less the time (I lead a boring life) and more the patience.

I like progress in my video games. And no, "you get to keep x amount of gold" or "you can keep these weapons from run to run" isn't progress. OK, I mean, technically it is, but it's not what I'm talking about. When I finish a level, I have finished a level. I am interested in exploring the next one, certainly not interested in having to do the first one again because I died in the second.

I have come to irrationally hate the trend. I see so many games that could do so many interesting things with their mechanics if they would utilize a static world or handcrafted levels, but instead we have an avalanche of games that look great and play well, but that have these garbage randomized levels and difficulty cranked up to the max. I just get tired of seeing a pixel-y, 2D game that I think looks like a good time only to hear "oh yeah, roguelite" and feel disappointment set in, to the point where for the past year or two I've just started ignoring them.

We've got plenty of Metroidvanias out there, too, I suppose, but that's not always what I'm looking for.

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Justin258

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Edited By Justin258

Doom Eternal is barely mentioned on any of these.

I... kinda can't believe that. OK, I'm not mad or anything crazy like that, and I understand that the game's reception ranged from "hate" to "best shooter in a long time", but the discussion boards here and elsewhere seemed to indicate that quite a few people actually really did enjoy that game. I don't recall Doom 2016 missing from a lot of lists so I figured Eternal would make at least a few of them. It has shown up from time to time, but nowhere near as often as I figured it would.

Oh well.

Congratulations, Supergiant, on making a game that seemingly a whole lot of people enjoyed!

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Justin258

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These are always fun to watch. I don't always get to watch the whole thing but I usually watch at least some of them.

Fun fact: August Burns Red has done not one but two Christmas-themed albums, if you need your Christmas anthems to sound more metal-y. Rob Halford, of all people, also did a Christmas themed album, but I've never listened to that one so I don't know how metal it is.

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Justin258

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@frytup said:
@justin258 said:

Still, it seems like there's been at least some discussion over this change to a true turn-based system over the original game's hybrid stuff. Larian's turn-based battles can take a very long time to get through, and on average seem to take longer than any other RPG I've ever seen. Meanwhile, BG1 and 2's combat encounters don't really take long at all. I prefer the actual turn-based stuff and these long fights don't bother me, but there's a lot to be said for Baldur's Gate's quicker fights.

I think I said this in a forum thread somewhere already, but as a fan of the Infinity Engine games, I don't necessarily have a problem with the switch to turn based. However, if you're going to use the Larian system with a D&D 5e overlay, you obviously can't set up combat encounters the same way they were done in those RTwP games. Forcing players to wade through a bunch of random encounters with this combat system would be insane. Hopefully they're aware of this, and go with fewer but more meaningful fights.

They have a defined number of fights in this early access version, 80 to be exact, and my understanding is that there are no random encounters. They're all defined, specific, meaningful encounters, which is exactly how D:OS 2 did it. As evidenced by this thread, opinions on that approach vary, but as evidenced by Larian's sales numbers and praise, enough people enjoy it for this and D:OS to be very successful.

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Justin258

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@frytup said:
@shrinerr said:

i wonder how original BG fans reacted to this being changed from an arpg to a turn based strategy rpg? imagine if xcom became an action game, and no i'm not talking about the bureau.

An original BG fan would be annoyed at you for calling them action RPGs. They were very much tactical combat games, but with a pausable real time rather than turn based system.

I've seen this misconception happen a few times. I was talking to someone at work and it took me a little while to convince him that they aren't Diablo-like at all. I suppose at first glance they might look that way, but after two seconds of actually playing their combat anyone should quickly realize these games are not action-y.

Still, it seems like there's been at least some discussion over this change to a true turn-based system over the original game's hybrid stuff. Larian's turn-based battles can take a very long time to get through, and on average seem to take longer than any other RPG I've ever seen. Meanwhile, BG1 and 2's combat encounters don't really take long at all. I prefer the actual turn-based stuff and these long fights don't bother me, but there's a lot to be said for Baldur's Gate's quicker fights.

Anyway, I've played some of this game and I, personally, think it's great. I've already had a lot of fun with it, I think the writing is great, I think it looks amazing, and I'm really hoping they implement a proper third person camera. They're ninety percent of the way to a Dragon Age Origins-esque "flip between isometric and third person" thing. All of that said... if you get it now, get it just to sample the game for a little while, see what they're doing with this franchise, and then wait for some more content to be added, or for 1.0. I'm probably going to mess around with it some more, but I really can't wait to see what the finished product looks like.

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Justin258

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I actually thought this game was canceled and never released, for some reason. This is a game I would never have given a second thought without a good write-up somewhere, though honestly it sounds like its jankiness is too much for me.

For those unaware, alignments have been "dead" since Dungeons and Dragons 5th Edition's release and exist as an ancillary legacy feature. Additionally, Wizards has only recently addressed the racially-coded origins of the mechanics after managing to dodge accountability for over ten years.

So I settled on a drow while flipping through races (cleric, named Viconia, I'm unoriginal and didn't give a fuck at the time). I'm of two minds about the whole history of that race. The idea of someone who was born into a society of backstabbing bastards and managed to claw their way out of it is inherently interesting, which I imagine is why Drizz't is such a popular character in Forgotten Realms, but then you go and make that entire society a single race and... uh... yeah, you then get a case of your good guy literally being "one of the good ones". None of this writing has any malice behind it, I don't believe, but it's a good example of why you should give some real thought to what your writings can implicate.

Anyway, back around to the character I made, I've already had a few characters say something like "gee, I wouldn't expect a drow to be so genuinely helpful, thanks!" and I don't think Larian has the writing chops to toe that line well enough to actually pull something off that isn't at least a little bit icky.

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Justin258

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@brad said:
@CoinMatze said:

This ending though is unfixable whatever they added. Bioware killed Mass Effect before EA could have even lay their dirty fingers on it. Fuck this game!

EA acquired Bioware a month before the first Mass Effect shipped, they had pleeeenty of influence over where this trilogy went.

Oh sure, absolutely! I just got the impression that the noose wasn't as tight in the years directly after the acquisition. Maybe I'm wrong about that. What I was trying to say is, while ME Andromeda seemed like a game fucked up by mismanagement, ME3 seemed exactly like the game Bioware wanted to make at the time and it stinks. And killed my love for the franchise and Bioware in general.

Nobody really knows what happened behind the scenes, but what we do know is that Mass Effect 3 had ridiculous expectations and was rushed in development. This is also the era where EA pushed Bioware to pump out another Dragon Age game in like a year and a half and shoehorned co-op and microtransactions into Dead Space 3, a game that was also rushed out the door. Frankly, that any of these games have redeeming qualities and were completely playable out of the gate seems something of a miracle and is a testament to the talented developers at these studios, and for many was damning of EA's business practices.

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Justin258

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Let's Player Kikoskia did a series on Ultima IX, which he either recently finished or is almost finished with. I watched a surprising amount of it while doing various things and yeah, that definitely looks like the kind of game that does horrible, unspeakable things to a franchise.

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Justin258

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@aktane said:

Does anyone else get a heavy PS Vita vibe from this? like I want this on my vita I dont know why, I just want it there

According to Wikipedia, it was originally going to be a Vita game but the Vita version got canned.

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Justin258

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Edited By Justin258

It's weird how the Western, English-speaking world are A-OK with glorified, ridiculous, unrealistic violence but if you imply something vaguely sexual with a cartoon teenager, they get all squeamish and would rather leave the room.

Anyway, I think the art style in the side-scrolling visual novel-y part of the game looked great but then the naked teenagers piloting mechs made me raise an eyebrow and want to go watch the Hades Quick Look.