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kdr_11k

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kdr_11k

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I'm no fan of the Doom rocket launcher's lock-on module, the remote detonation may be boring but it's much better for damaging crowds and effective ammo use by letting you detonate them closer to the target and buffing the explosion. Similar with the Gauss Rifle's boring scope, while the siege mode seems like the way to go the scope does just as much damage if you charge and hit the head but only takes 15 cells per shot instead of 30 so you get much more killing out of it.

Though the shotgun's charge shot seems pointless considering the super shotgun's ult lets you fire four shells for even more damage.

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kdr_11k

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Run around a large map killing mooks and doing random objectives? Is this Dynasty Warriors?

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kdr_11k

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@hakunin said:
@strikerrr said:

@hakunin: It does have the complete E1M1. After you find the classic level snippets, it unlocks the full version of them in the menus

Ohhh... didn't know that (haven't finished the game yet) :)

You don't need to finish the game to get those. You don't lose any campaign progress by playing a classic map or selecting a previous mission.

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kdr_11k

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People are still remaking E1M1 despite the game actually including that map?

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Edited By kdr_11k

WTF is that Lego game doing, you can't turn a 1x1 square base 45° like those spikes on the Question Mark block, it collides with the other pins!

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kdr_11k

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Spray that compressed oxygen on your barbecue to light the fire faster.

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kdr_11k

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This game tries so damn hard to find a reason for Americans to be the oppressed underdogs...

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kdr_11k

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Fight Money? Premium Member? Did you name those NPC horses too?

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kdr_11k

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Edited By kdr_11k

Hard flux doesn't require venting, it just cannot dissipate while your shields are up. It's the flux you gained from taking shield damage (beams don't cause hard flux tho...).

Simple explanation for flux is "waste produced by your generator", consuming power produces flux.

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kdr_11k

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Wow, Drew managed to gross out Dan. I didn't think that would be possible.