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kdr_11k

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kdr_11k

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kdr_11k

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You'd probably have a better time with Battlefleet Gothic.

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kdr_11k

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Edited By kdr_11k

As far as time travel, the closed loop watch seems like it would not really work. The watch you give your past self differs from the watch you received from your future self, the hands advanced and the battery drained a bit. That's not a stable loop...

Additionally this would allow you to violate thermodynamics...

Though keep in mind that in the physics sense time travel already happens if you exceed your own time cone (i.e. violate causality), FTL travel would be time travel due to the relativity of time.

Oh and for a really weird doomsday scenario look up the "vacuum metastability event".

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Edited By kdr_11k
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kdr_11k

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@larmer said:

Ace Ventura has been mentioned several times on Giant Bomb and every time someone says the second one doesn't hold up. What about the first one? It ends with a transgender woman being violently humiliated and an entire police force being viscerally disgusted in finding out she has a penis. How does that hold up?!

I thought the trick was that that person wasn't actually trans, just changed as a disguise. Hence keeping the penis despite an operation. They didn't want to be a woman, they just got operated to hide their identity.

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kdr_11k

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The Gear Score in Division is just an indicator for the RNG ranges used for the item (you can see the ranges when looking at crafting recipes, for example). It's not affected by the actual RNG rolls so it's pretty broken, especially since a lot of the early gear grind consisted of getting the same items but with the best possible RNG rolls. So players who did all the grinding have better stats without an increase in gear score. There's also the fun of gear score brackets for the dark zone, if you equip a really crappy sidearm you can lower your gear score a lot and fit into the lower bracket with very high quality gear (it's why you'd see me show up in challenge missions with 150 GS, with a HE sidearm I'm actually 170GS but I cannot be bothered to re-equip that thing for CMs since it's useless).

Of course the new super hard mission has loads of exploits that allowed determined players to get loads of that top GS equipment and make sure they get the best RNG rolls. They're working on closing those loopholes, probably making it even harder for non-exploiters to get close to the power of a determined exploiter.

Better changes include a lowering of the needed Darkzone levels for vendors. Apparently the 50 you needed for anything high end was a massive grind, you'd probably have higher quality gear than the vendors offer by the time you were allowed to buy it. Now they halved all the level requirements and added more items on top.

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Yeah, it's clearly a Doom-clone, after all it has guns and health.

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Sheesh, it was painful to see Jason attempt to play GG2 by going through the campaign... That game takes forever to get going, just start a skirmish match.

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I still say MOBA is a LAME name for a "genre". Multiplayer Online Battle Arena is so many levels of undescriptive genericness that almost any online game could be named that. I get people like how it sounds on the tongue [I remember when it was originally started to be used as well], but the last thing video games need is another genre description that basically is so generic it has no meaning.

Seriously, almost every competative multiplayer game is online, you do battle, and takes place in an arena....

Also Jeff wins cause he won the best game.

Let's call them a more descriptive "competitive level grinding".

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Edited By kdr_11k

I wish the game didn't clearly mark enemies separate from civilians, it shouldn't tell you which is which so you'd have to observe more closely if you don't want to be murdering innocents left and right.

Overall though I find the whole idea of "virus breaks out, suddenly New York is under control of looter armies and only super secret agents can save us" so effing stupid that I don't even bother with the deeper moral problems of it all. It's stupid to the core and the implications of stupid are just more stupid. It's a game about killing stuff and getting better loot from it with a flimsy facsimile of real life pasted over the top, a mask so ill-fitting that it doesn't even fall into the uncanny valley. Nothing about the core mechanics of The Division fits remotely with its setting. A game about cooperating to take down hordes of super-powered monsters to find magical items. This game is probably the biggest example of ludonarrative discobiscuits out there.

As far as power fantasies go, I prefer the ones that don't beat around the bush and outright cast you as the villain. Think Prototype, for example. A game about killing everybody else so that you may stay alive and keep spreading a horrible virus, turning the city into a festering hellhole populated only by mutants.