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kmg90

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kmg90

514

Forum Posts

2705

Wiki Points

6

Followers

Reviews: 1

User Lists: 8

@imsh_pl said:
@theht said:

More like backhanded sympathy really. Not being unusual or uncommon does not make it any good.

I disagree, I think it's worth it to express that despite your dislike and disapproval of someone you nonetheless recognize that their health and physical well-being are worthy of empathy and respect. It shows your ability to separate the ideas from the person.

Forums like these are like echo chambers, if someone with extreme distaste for TB and his content and commentary he produces were to truly express their reaction to this news were to comment and say

"great! I want that master-race piece of........"

Fill in the rest

They would be scorned and most likely banned from the community.

His views are very controversial at times (60FPS or GTFO).

I don't agree with some of his views and I don't like his content (something about his tone for me comes across as being entitled to things)

I wish him nothing but comfort and sympathy for his health and the possibility of recovery from his dire condition, way to young to go.

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kmg90

514

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Reviews: 1

User Lists: 8

I'm actually kinda bummed...

I really enjoyed Spec Ops and was really curisous to see how they would tackle the franchise that shouldn't exist (at least riptide shouldn't)

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kmg90

514

Forum Posts

2705

Wiki Points

6

Followers

Reviews: 1

User Lists: 8

Big note for those who mostly rely on randoms as their teammates for online games.

I've never been so frustrated and helpless in trying to complete a mission in a game as I have been playing the PS4 version of Payday 2...

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kmg90

514

Forum Posts

2705

Wiki Points

6

Followers

Reviews: 1

User Lists: 8

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kmg90

514

Forum Posts

2705

Wiki Points

6

Followers

Reviews: 1

User Lists: 8

For the scope and scale of the world of Witcher 3... I'm OK with the open world jank that comes along with it. Especially when random events like this one happen once every 10 or so hours.

When a game has the sense of depth and life that can be found in W3, I'm OK with the jank that happens only at most 5% of the time

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kmg90

514

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Reviews: 1

User Lists: 8

#6  Edited By kmg90

I had similar thoughts too while getting into the first few hours of the game, the games have very similar structures and interfaces (Right down to how the online co-op stuff works)

Until I decided to pop in my PS3 version of dead island

I can say without a doubt Dying Light is different enough but can definitely be considered Dead Island 2 (which is still yet to be released by Deep Silver and the Crackdown Spec Ops developer later this year)

They both have

  • same "stamina bar" that appears in the middle of the screen when fighting/meleeing
  • the kick functionality is essentially the same as the initial version of Dead Island (kicking doesn't drain stamina nor does using a kick abilities, this was changed post release on Dead Island)
  • the targeting specific body parts with cross hairs is pretty much identical

The things that are different/added/improved

  • Movement has been overhauled significantly (just overall on foot movement)
  • Parkour is well done and adds layers to what would otherwise be pretty lame "playground"
  • Day and Night cycle with special zombies appearing in more logical context rather (at night) than just at static locations, any time, all the time in Dead Island
  • Repairing/crafting/upgrading weapons "in the field", weapons can be repaired with "metal" which the weapon literally gets metal added as a "repair" (a almost broken baseball bat will have metal bands added as a repair)
  • Random events reoccur and are mostly of the time not tied to quest (like in Dead Island)
  • Sprinting does not drain "stamina for combat"

Things that have been removed and arguably should have been kept

  • Analog Combat is not available
  • The ability to be different characters (when in co-op everyone is playing the same Chris Redfield-looking dude that can change into 4-5 outfits unlocked throughout the game)
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kmg90

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I don't see a problem with weapon decay, especially when you get later in the game with the combo of skills that mitigate the complete loss of a weapon and "higher tier" weapons that are more durable (including the mods that further increase the durability) with more "repairs" I've had 2-3 weapon particaluar weapons that have lasted me hours.

They should patch in the ability to "revive" a weapon for a substantial fee at the Tower.

No weapon durability breaks the game, if you don't believe it does, hope on Co-Op session of Dead island with others users using hacked items that don't break the game becomes trivially easy.

Bottom line: If you are going to cheat, consider not going into co-op with those who don't mind the games design as is.

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kmg90

514

Forum Posts

2705

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6

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Reviews: 1

User Lists: 8

#8  Edited By kmg90

I love my Sony Pulse Elites, I never use the pulse feature since it doesn't really add to my gaming experience and the audio quality on both ends (mic and speakers) are really good.

@sammo21 said:

On PS4 I have been using their Gold branded headset and I really like it. On PC I was using a nice pair of wireless Logitech's, but those broke :( Might get a new pair with my tax return.

You can use the headset on your computer (and any other device that supports 3.5mm or USB audio)

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kmg90

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#9  Edited By kmg90

@niamahai said:

@captain_felafel said:

@corevi said:

@captain_felafel: Jesus christ that framerate, I got slightly nauseous just from watching that. It doesn't even look the good either. It's muddy, low poly and other than Arno's outfit all the textures are shit

And that's the PS4 version too. When I saw the Xbox One version, it looked even muddier somehow. Like, legitimately blurry.

dat parity in terribleness

They achieved their goal, there is no debate all platforms are terribly optimized.

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kmg90

514

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The thread title should be changed to all platforms have terrible performance.... for avoidance debates and stuff.

Unless the reports from users that claim the Xbox One version and PC (with high end gpu's) runs below 30 FPS constantly.

Can't wait for Digital Foundry write up