Edit # | Wiki page | Type | Comment | Sent for moderation | Points | Status |
---|---|---|---|---|---|---|
253204 | First Person Map Reading | Concept | 02/16/23 04:26PM | 2 | approved | |
202268 | Going Under | Game | 04/06/22 09:37PM | 14 | approved | |
198140 | Elden Ring | Game | 02/28/22 08:31AM | 20 | approved | |
163624 | No Fall Damage | Concept | 06/10/21 06:55PM | 2 | approved | |
163623 | Low-Poly | Concept | 06/10/21 06:52PM | 6 | approved | |
162483 | Accessibility Options | Concept | 06/02/21 08:01PM | 78 | approved | |
162047 | Code Vein | Game | 05/30/21 08:28PM | 8 | approved | |
161978 | Fine-tuned Difficulty Settings | Concept | 05/30/21 06:40AM | 2 | approved | |
161977 | New Concept | Concept | Featured prominently in The Last of Us Part II | 05/30/21 06:39AM | 10 | approved |
161972 | Fine-tuned Difficulty Settings | Concept | 05/30/21 04:56AM | 12 | approved | |
161771 | No Fall Damage | Concept | 05/28/21 03:50PM | 46 | approved | |
161770 | Fine-tuned Difficulty Settings | Concept | 05/28/21 03:47PM | 32 | approved | |
161744 | New Concept | Concept | Portal and Titanfall games have no fall damage | 05/28/21 09:06AM | 10 | approved |
161576 | Paradise Killer | Game | 05/26/21 06:08PM | 10 | approved | |
161411 | Paradise Killer | Game | 05/25/21 11:19AM | 2 | approved | |
161393 | Paradise Killer | Game | 05/25/21 09:23AM | 8 | approved | |
160926 | New Concept | Concept | Supergiant Games always include such a mode | 05/22/21 04:39AM | 10 | approved |
160422 | Wealth-based Weapon Behavior | Concept | 05/18/21 09:36AM | 8 | approved | |
160419 | Money as Ammo | Concept | 05/18/21 09:31AM | 2 | approved | |
160417 | Wealth-based Weapon Behavior | Concept | 05/18/21 09:30AM | 4 | approved | |
160405 | Wealth-based Weapon Behavior | Concept | 05/18/21 07:12AM | 14 | approved | |
160404 | Money as Ammo | Concept | 05/18/21 06:59AM | 42 | approved | |
160018 | New Concept | Concept | Hades has a mechanic that increases damage based on how many obols the character is carrying | 05/13/21 09:36AM | 10 | approved |
160016 | New Concept | Concept | The first Zelda required rupees to fire the bow. Sekiro has a weapon that shoots out Sen coins | 05/13/21 09:24AM | 10 | approved |
159647 | New Release | Release | 05/10/21 10:35AM | 10 | approved | |
159646 | New Release | Release | 05/10/21 10:34AM | 10 | approved | |
159587 | New Release | Release | 05/09/21 07:22PM | 10 | approved | |
159568 | Blue Fire | Game | 05/09/21 04:51PM | 20 | approved | |
156792 | Paper Mario: The Origami King | Game | 04/13/21 07:13AM | 2 | approved | |
152961 | Vigil: The Longest Night | Game | 03/15/21 05:33PM | 10 | approved | |
152960 | New Release | Release | 03/15/21 05:30PM | 10 | approved | |
146185 | Learning Languages | Concept | 01/23/21 07:23PM | 2 | approved | |
146159 | Illusory Wall | Concept | 01/23/21 07:30AM | 45 | approved | |
146158 | Poetry | Concept | 01/23/21 07:19AM | 41 | approved | |
145822 | No Jumping | Concept | 01/19/21 08:29AM | 2 | approved | |
145734 | New Concept | Concept | Common in Dark Souls and Momodora | 01/18/21 11:56AM | 10 | approved |
145732 | Momodora: Reverie Under the Moonlight | Game | 01/18/21 11:31AM | 2 | approved | |
145486 | New Concept | Concept | Haikus in Ghost of Tsushima and a few sections in Kentucky Route Zero | 01/16/21 11:27AM | 10 | approved |
145181 | Battery Gauge | Concept | 01/12/21 10:40AM | 2 | approved | |
144690 | Slow Motion Menus | Concept | 01/08/21 10:42AM | 4 | approved |
Log in to comment