Something went wrong. Try again later

    No Fall Damage

    Concept »

    When gravity's pull can not harm a player, no matter the distance.

    Short summary describing this concept.

    No Fall Damage last edited by PlamzDooM on 06/19/21 09:49AM View full history


    In direct opposition of falling damage, many games will intentionally forego having players take damage when falling long distances. This can be explained a number of ways in-game, such as via a piece of equipment constantly worn by the player character (such as Chell's long fall boots in Portal), or as an optional item players can equip (such as the golden horseshoe in Terraria.) Alternatively, a game may offer no explanation for the phenomenon, instead simply having the mechanic be present.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.