Indie Game of the Week 15: Tales from the Borderlands
By Mento 4 Comments
I've been wracking my brain for a while about how best to write up my take on Tales from the Borderlands, Telltale's episodic adventure game based on Gearbox's Borderlands universe. While I've never been particularly impressed by the storytelling of either Telltale or Borderlands, I'd heard enough good things about this joint venture that I picked up the PS4 version some time last year. Since the start of 2017, I've been pondering a way to cover it within this Indie Game of the Week feature of concise reviews while still giving each chapter an ample amount of discussion and elucidation, similar to how I covered Life is Strange at the end of 2015. This week's entry will cover the first two episodes: Zer0 Sum and Atlas Mugged. I'll figure out how to split the final three episodes between Indie Game of the Week entries to come.
The Borderlands games are loot shooter-RPGs set on the remote desert/wasteland planet of Pandora, which is sort of like Arrakis but for assholes. All right, so there were plenty of assholes on Arrakis too so let let me rephrase that: it's a version of Arrakis that attracts a few specific brands of asshole, specifically cold corporations, merciless mercenaries and psychopathic scavengers. It's insinuated that the first brought the latter two, and that those with money were drawn to the planet due to many legends of untold wealth and advanced technology hidden within its alien vaults. The Borderlands games all invariably involve a "vault key" McGuffin and a hunt for the lock it pertains to, and early on Tales From the Borderlands is no exception. The player takes double protagonist duty as the luckless Rhys, who has been sacrificing much of his humanity for a shot at a top-level position within the antagonistic corporation Hyperion from Borderlands 2, and the stylish confidence woman Fiona, who works with her sister Sasha and adoptive guardian Felix to pull a multi-million con on those same Hyperion bigwigs.
What helps make Tales From the Borderlands work is a well-written sense of self-deprecation and comic timing that the original games weren't quite clever enough to pull off with the same regularity. The Vault Key's a red herring, the characters all wish they were more competent than they really are (fortunately for them, this also extends to their foes), and neither of your two protagonists are all that trustworthy or sympathetic - giving the player the opportunity of gently pushing them either towards misunderstood heroes or greedy scoundrels with the Telltale-patented binary decision matrix. What's rad is that self-deprecation encompasses Borderlands and Telltale alike: there's been a lot of "they will remember that" goofs and some choices for dialogue and actions are intended to be entirely pointless, as becomes evident the second after you make them. For instance, a selection of cool quips to choose from followed by a scene of your character getting knocked out before they can get out a single word of their killer one-liner. The game's full of this knowing humor, and whether it's the smarter writing or Telltale's continuing de-emphasizing of player agency in their adventure games, it totally works as this silly caper adventure movie that you have some small measure of interaction with. At least, so far.
There's still referential tidbits for long-time Borderlands fans, though not to the extent that you can't enter the game completely fresh. The very dubious vendor (and Hunter S. Thompson lookalike) Shade from the Captain Scarlett Borderlands 2 DLC appears briefly to creep out the two new protagonists, we get the ever-present voiceover from series mainstay and unscrupulous gun merchant Marcus Kincaid, and - as evinced by his namedrop in the title of the first episode - the stealthy assassin, emote fanatic and erstwhile playable character Zer0 drops in as a larger than life badass presence. Tales from the Borderlands is a game where Vault Hunters are revered and feared in equal measure by the average con artists and corporate stooges that the game focuses on, and it sort of feels like playing a Star Wars game from the perspective of a smuggler or an Imperial agent who is surrounded by Jedi and Sith types that they try to avoid upsetting.
What follows are a couple of spoiler-blocked sections where I'll discuss specific story elements of the two first episodes, as well as going over the story-significant choices I and others made. Feel free to keep reading if you've played the game already or don't mind a few spoilers if you still need some convincing. After two episodes, though, I'm already impressed with what the game is doing here with this world and these characters. (NB: Both of these episode rundowns were written before playing the subsequent episode(s), so if I sound prophetic it's entirely coincidental.)
Episode 1: Zer0 Sum
Episode 2: Atlas Mugged
Be sure to follow this weekly feature for when I eventually cover episodes 3, 4 and 5. I might just alternate between this game and others for a while, unless I decide I absolutely have to know what happens next.
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