It's speedrun fever here on Giant Bomb and gaming circles elsewhere right now, as SGDQ 2015 continues to exploit, explain and expedite its way through a number of beloved games (and Sonic) for the sake of charity fundraising and our collective entertainment. What better way to honor their celeritous struggles than with a super leisurely graphic adventure game? Before we begin though, I'll just throw out the standard boilerplate for The Comic Commish: For every month this year, I'm taking a brief pause from all my screenshot LP-ing to create a screenshot LP of a game that was gifted to me by a generous Steam donor. This is just my small way of repaying their kindness or, occasionally, debasing myself for their amusement by earnestly playing their gag gift.
Here's what we've encountered so far in The Comic Commish '15: Harvester - Long Live the Queen - Luftrausers - Papers, Please - NiGHTS Into Dreams. If you'd like to see me "get all lugubrious for the lulz" (as the kids say), feel free to send me (at KingMento on Steam) whatever dreck you have lying around in your Steam gift folder. It appears I am socially obligated to show my gratitude with a documented playthrough regardless of however miserable the game might be, so take advantage all you will (and someone's already sent me Bad Rats, before you get cute).
Syberia
I knew next to nothing about this French adventure game, only that it was old (2002, which isn't too old) and that it looked a bit like Myst in that it used the same format of a lot of late-90s graphic adventure games (and many games in general from this time like Resident Evil and FF7) with pre-rendered backgrounds and static camera views for its environments, and put models for the characters on top. I'm not sure we were at in 2002 with this genre, as it had more or less retreated to the European mainland at this point, but Syberia still looks pretty good. The protagonist Kate Walker isn't quite as uncanny valley as I was anticipating (though the designers were wise to not animate her too much during cutscenes), and the game's backgrounds are picturesque (which, I dunno, is probably a word that loses all meaning when applied to actual pictures).
But there's even more interesting stuff to dig up by looking into the game's background. Microïds isn't the first French developer that comes to mind - I'm usually considering the big corporations like Ubisoft or Atari SA (formerly Infogrames), or the smaller, arty studios of my youth like Delphine, Coktel Vision or Silmarils - but they've been plugging along since the Amiga era and continue to produce moderately popular games in their home nation and elsewhere. Lots of adventure games of late, and Syberia is one of their two biggest along with Post Mortem/Still Life (from which I also own games). Syberia also has the influence of Belgian cartoonist Benoît Sokal, who got into video game development in his middle-age and hasn't slowed down. So yeah, there's an odd arty-farty French pedigree to this game. Look forward to that I guess.
(Shout-out to @omghisam who gifted me this game and its sequel years ago.)
I guess the focus with this LP was less to show off the excitement and thrills of Syberia and more to explain, precisely, what the game is all about. It's not Myst, at least not quite; the puzzles so far (I'm a few hours into it, though still in Valadilene) have been more genteel and so while the sense of mystery is still as pervasive as it is in the Miller brothers' pioneering adventure game Syberia's been less inclined to really challenge the player analytically. In a sense, it feels like every modern "casual" adventure game that tends to involve a lot of hidden object scenes and straightforward inventory puzzles and is really more focused on conveying genre fiction with a handful of video game trappings. Your Angelica Weaver: Catch Me When You Cans and the like, or maybe the various critically-acclaimed "walking simulators" that are more interested in exploring what this medium can do for storytelling than looking for a new way to challenge players via the standard skill-focused paradigm. That's not a knock against Syberia's comparative simplicity; on the contrary, as it's neither one of those early FMV adventure games which is far too obtuse for its own good nor does it look embarrassingly dated in 2015. I'm enjoying the pace and mystique of the story and while the English voice-acting isn't great, I tend to give smaller foreign developers a pass in that regard. But yeah, it might just a little too leisurely-paced and soporific for most, and the moment you stop caring about the central story thread or its characters is the moment you put it away and never look back. Keep in mind that I'm probably less than 20% through this game - I'll report back if it starts ramping up the difficulty.
I'm going to stick with it because it's relaxing as heck and not particularly challenging, and I'm a very lazy person who likes both those things. It's a good tonic for the busy and weird Metal Gear Solid 4. The sequel's a bit more recent, so I might want to try that too depending on how this one ends, and apparently there's a third entry that's due any day now. The series is presently (for the week of July 27th to August 2nd) on sale too, but then I imagine it's been on sale a lot in its lengthy tenure on Steam.
I'll leave you all with the eponymous Comic Commish, as I predict where this game will eventually lead: