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MordeaniisChaos

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MordeaniisChaos

5904

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#1  Edited By MordeaniisChaos

Well you can send out a Steam group event.

But that sort of thing requires being a certain "rank" within the group, doesn't it?

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MordeaniisChaos

5904

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I've been wanting a good way to start a spontaneous gaming session within a community on the PC, but it can be a pain in the ass. Is there some way to throw out a "beacon" for people to see and join on me somehow? Maybe through steam groups or something? Steam groups seem decent for pre-planned gaming but if you want to get a group of folks together in the moment, I can't really see anyway to accomplish that. Especially when *cough* no one's ever in chat.

Any suggestions?

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MordeaniisChaos

5904

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#3  Edited By MordeaniisChaos

@generiko: Rare is a British company. In the UK they write dates as Day/Month/Year.

13/09/2008. September 13, 2008 in other words.

Since Nuts and Bolts came out in November 2008, I'm guessing that's when the game went gold, or was "finished".

Sorry guys.

That was already the weakest part of the conspiracy. I'm still hopeful!!!

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MordeaniisChaos

5904

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#4  Edited By MordeaniisChaos

@chavtheworld said:
Your best option is buy another hard drive. A 1TB hard drive is like the same price as FRAPS, so you have no excuse not to get one. Plus, I've heard you actually get improved performance if you record to a different drive from the one you are playing off of.

This is true. With modern hard drives and controller cards, it doesn't have as much of an effect as it used to; but on most hardware you'll get significantly better results -- both a better recording, and (potentially) smoother gameplay -- if you have a separate hard drive dedicated to recording. Most modern games read data from the disk (textures, etc.) as you play. If the game and the recording are on the same drive, then the drive's read/write head has to go back and forth between "move to the game files and read the data the game needs" and "move to the free space and write the recording"; that can introduce random delays into both the game and the recording. If the recording is on a separate drive of its own, then the game's hard drive can act just like it would if there was no recording, and the recording hard drive can continuously write the recording data.

In fact, there are a few folks who will tell you that you should spend the extra $30 and get a separate SATA controller card just to hook the recording hard drive to; but with modern onboard SATA controllers (at least on medium-to-high-end motherboards), I think that's going too far at this point.

I actually wouldn't suggest going for just another 1TB hard drive. Ultimately, the biggest bottleneck for your hard drive performance isn't if it's in use (few games really use much read/write speed, except when loading occurs and usually you don't need great recording during that) but the overall performance of your hard drive. It'd be better to invest in a fast hard drive (there are levels of price and speed you can go for. My Velociraptor, 1TB, gets SIGNIFICANTLY better write speeds than my WD Black. Dxtory's little benchmark gave me results of 78 MB/s for my WD Black, and 128 MB/s for my Velociraptor. If you really want to record and you're getting a dedicated drive for it, you should buy an SSD with at least 250 GB, record to that, then compress it from there to a storage drive. It's more expensive, but makes a HUGE difference on performance. But something like a velociraptor will give a good bit of performance boost for a lot less than an SSD, and you can get a bigger drive (I have a 1TB, and 600GB would be fine for just recording).

If you have to be cheap, get a 2TB Seagate Barracuda, it's the best 7200RPM drive for recording.

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MordeaniisChaos

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Duder, hit the link button. It's not hard v.v You don't have to make the link into proper text if you don't want to but it'd be nice.

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MordeaniisChaos

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#6  Edited By MordeaniisChaos

That's a strange use case. Why not just play them from the same source and mix down the music, assuming that's the issue?

If you're really desperate, as long as you have two outputs that you are using, that show up as separate outputs in your sound properties, you can probably start iTunes with the default output set to speakers, and then while that's running and playing music, switch the default to headphones and start Skyrim. Then, if you keep iTunes running, you shouldn't have to change anything unless you want to start using your speakers again for non-iTunes stuff.

But if you aren't attached to iTunes, get winamp as was said before.

Or stop being a crazy person and just use one for both.

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MordeaniisChaos

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I think all games, PC and console, should have matchmaking that avoids any "non-vanilla" servers, but I also think there either needs to be a "random custom rules" matchmaking or a server list. Server lists are better because you can see what you're about to get into. Battlefield 3 just does a shit job of communicating that stuff on consoles.

You think that's annoying, try playing on random servers in ArmA 2. I have to have like three different presets for mod loadouts for every "chunk" of servers. A lot of servers don't bother to allow mods like JSRS which is just a sound mod to make the sounds more realistic, and there's no way to just have the game disable mods that aren't allowed without restarting the game.

But as @laserbolts said, look for the official servers. They won't have silly rules, they won't kick you for dumb things, and they'll probably perform pretty well. Not sure how populated they are though.

Also, find servers you like and favorite them. If you just join random games willy nilly, you should expect things like that to happen. If you have a server browser in a game, spend some time playing around with the servers with the best ping, until you find a few that are usually well populated and don't have rules you don't like.

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MordeaniisChaos

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#8  Edited By MordeaniisChaos

I've been holding on to a copy of Civilization V for a while now but everyone I know already owns it. It goes for $30 on Steam, so I figure, I'm out of work, why not trade this for a couple of cheaper, new games?

So I'm looking to get two of the following games: Fez, Trials, Blood Dragon, Zeno Clash, Surgeon Simulator.

If you have others you want to try, let me know. I'm open to suggestions. I'm okay if they don't add up to the full $30 but it'd be nice if it came out to at least $25. I'm broke as fuck and want to squeeze what I can out of it :p

If you're willing to go into the "questionable" cross service thing, my prefered trade would be for this: http://www.amazon.com/Battlefield-Premium-Service-Online-Game/dp/B0087STJLS/ref=sr_1_4?ie=UTF8&qid=1368629647&sr=8-4&keywords=Battlefield+3. I'll even be nice and do the steam trade first, then you can gimme the code. My friends just got into Battlefield but they all play premium so I'm hardly able to play with them so I'd really love to get this to be able to finally play Battlefield with folks I know.

Private Message me on here with offers.

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MordeaniisChaos

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#9  Edited By MordeaniisChaos

No one wins in this situation. The best thing to do is ignore it.

Anyone who gets paid to work on that show wins hugely. They get attention for it which drives numbers. This is exactly the kind of drama that sells that show.

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MordeaniisChaos

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#10  Edited By MordeaniisChaos

@korwin said:

@mordeaniischaos said:
@korwin said:

@mordeaniischaos said:

@artemesia: That's really good AA whatever it is. Clean, but still sharp. I wonder what they are doing that is that good at 2xAA. Sharp looking game.

Super sampling is essentially just rendering the image at a higher resolution then down scaling it. It's not dissimilar to taking a photo with your phone viewing it at native res and noticing all the individual flaws in the image, then zooming out to 50% and getting a clean crisp image. It's extremely intensive which is why you don't see it that often.

Ah, I know what SSAA is, I just didn't know what method of AA was being used. If it's SSAA, that's pretty cool. You don't really see that in games very often. I'm curious what 2xSSAA is like performance wise for a game like this. I know it's supposed to be better optimized but optimization only goes so far.

SSAA is generally un-effected by engine optimizations due to it really just being a pixel doubling. None the less on my GTX680 SLI setup I can hold 60 or there about with 2xSSAA turned on (it takes an entire extra card to get that performance though since it's really just 4K in reality), they really did refine the engine in some really amazing ways.

Full SSAA won't really scale with optimizations, however there are ways SSAA can be implemented that will vary from game to game. And more importantly optimization will directly influence the amount of overhead you have to devote to AA, which is really what I'm getting at.