My Steam playtime for Balatro is already over 40 hours and the game's been out maybe less than two weeks as I write this? Whoops.
I'm usually good for a roguelike a year, maybe two. The ever upward spiraling nature of the genre, the grind to unlock more equipment or abilities, the gear treadmill, the drip feed of new content, whatever you want to call it - I have to be in a specific mood to have my time wasted. Say what you will about my love of JRPGs, but those numbers go UP and they very rarely stop going up.
So imagine my surprise when I fell deeply in love with this poker themed roguelike. The premise is simple: You have eight cards dealt to you out of a standard deck of 52. You can play about four hands to beat the round and you can discard five cards at a time, three times. You're trying to hit a score target and your score is made up of Chips and Multipliers. So, for example, Full House is worth 35 Chips X 4 Multiplier and each card that is part of the hand is "scored" to add to the Chips. So, a three Queen, two 8 Full House would be worth 35 plus your cards (10+10+10+8+8) times 4, for a score of 324. Hey, you cleared the first score goal. Great job!! Next one is 450, buckle up, because the store just opened up and now we have Jokers!
And the Jokers are the real stars of the show, as they radically and dramatically alter your hands and points. One Joker might score every single card that's played - suddenly you can just play High Card hands and add every single card to the Chips counter. Oh, dang, you also have Hiker Joker, which adds four chips to a card every single time it's scored? After a few rounds, that 3 of Clubs is worth 15 Chips, dang. And you have Green Joker that gives you more multiplier each time a hand is played (and takes away a multiplier if you discard?) So just never discard, got it. And you found the Gros Michel which just gives you a flat +15 Mult at the risk of it going extinct 25% of the time? Sounds like you're doing pretty good! Throw in some XMult and you got yourself a stew!
With 150 Jokers, the possible builds are endless and fascinating to play through. That's not even touching on the Planet cards, which level up your various Hands (so that a level 3 Full House is now worth 90 X 8), or the Tarot cards, which have effects ranging from delete two cards, to generate two random Planets, to doubling your money, to adding special effects to cards and the different decks with different effects built in (like +1 Hands to play or No Face Cards).
It's just a fantastic time.