Something went wrong. Try again later

    Xenoblade Chronicles 2

    Game » consists of 6 releases. Released Dec 01, 2017

    The Titans they have been living on are dying and now Rex and his sacred blade, Pyra, have to journey across the Cloud Sea in search of Elysium.

    Short summary describing this game.

    Xenoblade Chronicles 2 last edited by watermaiden15 on 04/07/21 05:53AM View full history


    Xenoblade Chronicles 2 is an open-world RPG developed by Monolith Software for the Nintendo Switch and is a direct sequel to the first Xenoblade title. The game follows a young man named Rex who is attempting to help a woman named Pyra find her way to a distant paradise known as Elysium. Nintendo released Xenoblade Chronicles 2 worldwide on December 1, 2017, which marked the first time an entry in the long-running Xeno franchise was launched simultaneously in other territories outside of Japan.


    • Xenoblade Chronicles 2's characters were designed by Masatsugu Saito, a doujin artist popularly known for his work on anime such as Expelled from Paradise and Cyborg 009: Call of Justice. His work on Xenoblade 2 marked the first time the artist ever worked on a video game property, besides providing guest illustrations.
    • The development cycle for Xenoblade 2 was the shortest of any game in the series up to that point. Xenoblade Chronicles took over four years to complete and Xenoblade Chronicles X was in development for almost five years whereas Xenoblade 2 was released in just over three years, with development beginning in July 2014. Tetsuya Takahashi, Monolith's founder, stated that the game's speedy development was one of the project's goals from the outset because the team wanted to have a large-scale roleplaying game released early in the Switch's life. A major factor that made this possible was that Xenoblade 2's gameplay architecture and engine technology was heavily based off systems/tech that were initially created for X, making development go by a lot faster.
    • Monolith Software does not have internal character designers at the company so a large number of guest artists were hired to design the various Blades the player collects throughout the game. The artists were given some guidelines by Monolith, such as what weapon the Blade uses, but were otherwise allowed to design the characters anyway they wanted. Because of this freedom, a large majority of the Blades ended up being female.
    • During Xenoblade Chronicles 2's development, around 60 percent of Monolith Soft was assisting Nintendo in the creation of The Legend of Zelda: Breath of the Wild. Because of this, Xenoblade 2 was made by a core team of only about 40 people, who developed the game along with assistance from outsource studios for modeling secondary characters and other duties.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.