@Rasmoss said:
@Brodehouse said:
I think they should've split The Reaper War across several (3) games, because they simply bit off more than they could chew. They should have slowed development down and did an entire 20-30 hour game about each of the main thrusts in 3, and _resolved_ plot threads well instead of having to rush through them because there isn't enough time in a 30 hour game to get deep into any one area. As it was, the conflict was just too grand and big to really do in a 30 hour game with two years development.
In my opinion, they should have never had a full Reaper invasion. The way they build up the Reapers in ME1 and 2, no resistance should have lasted against the Reapers as long as it does in 3. Also it makes all the fannying about the galaxy, one of the best parts of any ME game, seem completely silly, since you should be focusing your efforts on all the people dying. The last game should be stopping the Reapers entering the galaxy, like in the other games, but somehow make the solution more permanent.
I understand where you're coming from but there are two things;
1) Vigil even states himself that the destruction of an entire species is not a quick affair; it took centuries for the Reapers to wipe out the Protheans. This goes further into 2...
2) This is a force the Reapers have never remotely contended with. They have always started out affairs with a sneak attack at the Citadel, destroying the galaxy's main source of communication and travel. They were denied that this time. if you go by some of the hints offered regarding the rachni, and the Reapers broken hold over the keepers, this cycle should have began a thousand years before. That's a thousand years of technological advancement it should never have received (think of the QEC). Add to that the various advances discovered by looting Sovereign and the Collector's equipment, advances that no other cycle had been privy to. The asari themselves, genetically modified by the Protheans to be better biotic soldiers, are a plus. And even though it appears like no one prepared for the Reapers outside of STG and Shepard, it's a hell of a lot more than the Protheans or anyone else did.
But absolutely, there is a weird amount of dicking around that just doesn't seem like Shepard should be doing. They could have kept most of it if they just increased the sense that each mission is vitally important and Shepard is the only one they think can pull it off (a lot of it is rather important from a galactic stance, acquiring those Cerberus scientists, investigating the rachni signal, stopping the assault on Grissom Academy). Or just the sense that Shepard actually ran a hundred missions and these are just the ones we're showing you. I think what could have made them feel more important is if the galactic strength meter wasn't so piss easy to fill up. You never really feel like you need those scientists, or you need to make an ethically dubious choice in order to have enough strength to win. And yeah, take out all the stupid fetch questy stuff. That's about as bad as the Mako collect resources stuff, or the planet scanning from 2.
Maybe they shouldn't have made a meter at all, and let people wonder about what they needed.... then again, this is the age of the FAQ. People like Vinny would look it up 100% of the time.
You make good points, but the way Sovereign tears through the fleet in 1, and the way everyone is affected by indoctrination that comes near it, just make it hard to see how you would last for long against them. But for an advanced machine race, they sure have a very ineffectual method for mass genocide.
Anyway, it wasn't really my point. I think Bioware's strength as storytellers lie in building exciting worlds to explore and making great characters that you connect to emotionally, and they should have kept that as the focus.
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