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Rowr

Jesus Christ man fuck battlenet. Was going to try out the new improved diablo 3, but what a fucking mess this system is, oh well b...

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Achievements, friend or foe?

While trying to decide whether or not i should purchase Raze Hell (a game that intrigues me) from the originals section of xbla, i realised that if the game came with any sort of achievement points, it would likely sweeten the deal enough for me to be swayed into the purchase...

GTFO!
GTFO!
...Back when the Mass Effect DLC bring down the sky was released, I found myself in a quandry. The DLC cannot be played post game and I was still not quite developed enough with my third character to take it on, I was stuck at one of the ridiculously hard and frustrating boss battles playing on the insanity difficulty. I dont even think it is actually possible to kill a Geth Colossus or whatever it is, on foot with the party I had, It just seems to regenerate faster than I could chip away at it. The problem came in deciding whether i could bring the difficulty slider down in order to advance to the DLC, therebye forfeiting 50 Achievement points I will get when finishing the game again. I still havent played the DLC I purchased...

Dude! Where's my little sister?
Dude! Where's my little sister?

...While playing Bioshock i decided to chance downloading the free content pack for the game, hoping it wouldn't force me to restart my game as it advertised. Well turns out i was able to load my save, but i came to realise there may have been an effect, as all the big daddies and little sisters for that one section seemed to have dissapeared completely from my loaded game. At this point i will likely never play through the entire game, as much as i try and persuade myself to do so...




I'm the sort of person who, if cannot play a game "right", is dissuaded from playing at all. Achievements add a whole new level to my completionist struggle. As someone who does not regularly have a lot of time to play games anymore, an achievement list can represent a daunting challenge to my sanity. Being blackmailed by an achievements list into adjusting the way you play a game can be opressive and so far i have fought valiantly against them controlling me. I refuse to study the list pre-game and submitting to altering my experience.

Of course once i get through the game and do check the achievements outstanding, the majority of the time i am not inclined to play through again for the sake of Gamerscore.

So do I hate achievement's?

NO! I love to recieve achievements and despite these situation which were harmful to my game experiences, for the most part I consider achievements a positive element to my gaming. Im sure many of you can identify with that warm feeling we get when the small bell tolls and that little bubble pops up. They are game "sweetener's", which help to provoke progression and interest in the same way in-game unlockables always have.

On some deep level they communicate to us, they represent progress and payoff for invested time and work. For some, gamerscore acts as a way to proudly express their accomplishments to their fellow gamer, and just like in every form of competition, people are willing to take questionable measures to get ahead. Others wear their gamerscore in the upmost honour, proud for the fact Avatar: The Last Airbender is absent from their list, or the fact that they have maximum achievement points per game played.

So while i struggle to keep acheivement's from controlling my experiences (thus myself), I am still able to enjoy them on what you might call a more "casual" level. But how are things going to change in the future? How much further will the concept evolve? Let's look at a few recent applications.
Dinosaurs with robotic upgrades. Thats all I needed to know.
Dinosaurs with robotic upgrades. Thats all I needed to know.

By now many of you who suscribe to Xbox Live may have downloaded the recently made available free advergame, Dash of Destruction and earned an easy 200G. The act of releasing this is confirmation that Gamerscore has been recognized as having sway in the market. Fortunately the presentation of this game is excellent in the way it doesnt take the content seriously at all, the gameplay is short and sweet, and the writing is brilliant. The points act as the primary incentive to play, and to its credit, rather than trying to cover this up the game plays into the fact. Is the content worth your time without the points? I would say yes. The game doesnt overstay its welcome making it hard to criticise it as a waste of your time, the inclusion of some local multiplayer shenanigans adds to its value. Had Live play been made available, I could see this game tripling its replay value.

Achievement unlocked : Look at this screenshot.
Achievement unlocked : Look at this screenshot.

Another recent commentary on the topic comes in the form of the flash game Achievement Unlocked.

The metagame is the game, and it's suprisingly fun. Everything you do in this game results in achievements, and the only win state seems to be getting them all. It really demonstrates the ability of the mechanic to stand on its own.



Now reading over this blog, it might start to sound a little bit silly the amount of importance people put on this simple concept. Many are of the opinion that achievements are a waste of time. But does not that same argument apply to anything we do in the grand scheme of things? Everything in humanity is controlled by the limits of a person(s) mind. Importance is a human concept, defined on a case by case basis, importance is self appointed. Thats right. WE ALL LIVE IN THE MATRIX.







So how much importance do you put on achievement's?

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Rowr

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Edited By Rowr

While trying to decide whether or not i should purchase Raze Hell (a game that intrigues me) from the originals section of xbla, i realised that if the game came with any sort of achievement points, it would likely sweeten the deal enough for me to be swayed into the purchase...

GTFO!
GTFO!
...Back when the Mass Effect DLC bring down the sky was released, I found myself in a quandry. The DLC cannot be played post game and I was still not quite developed enough with my third character to take it on, I was stuck at one of the ridiculously hard and frustrating boss battles playing on the insanity difficulty. I dont even think it is actually possible to kill a Geth Colossus or whatever it is, on foot with the party I had, It just seems to regenerate faster than I could chip away at it. The problem came in deciding whether i could bring the difficulty slider down in order to advance to the DLC, therebye forfeiting 50 Achievement points I will get when finishing the game again. I still havent played the DLC I purchased...

Dude! Where's my little sister?
Dude! Where's my little sister?

...While playing Bioshock i decided to chance downloading the free content pack for the game, hoping it wouldn't force me to restart my game as it advertised. Well turns out i was able to load my save, but i came to realise there may have been an effect, as all the big daddies and little sisters for that one section seemed to have dissapeared completely from my loaded game. At this point i will likely never play through the entire game, as much as i try and persuade myself to do so...




I'm the sort of person who, if cannot play a game "right", is dissuaded from playing at all. Achievements add a whole new level to my completionist struggle. As someone who does not regularly have a lot of time to play games anymore, an achievement list can represent a daunting challenge to my sanity. Being blackmailed by an achievements list into adjusting the way you play a game can be opressive and so far i have fought valiantly against them controlling me. I refuse to study the list pre-game and submitting to altering my experience.

Of course once i get through the game and do check the achievements outstanding, the majority of the time i am not inclined to play through again for the sake of Gamerscore.

So do I hate achievement's?

NO! I love to recieve achievements and despite these situation which were harmful to my game experiences, for the most part I consider achievements a positive element to my gaming. Im sure many of you can identify with that warm feeling we get when the small bell tolls and that little bubble pops up. They are game "sweetener's", which help to provoke progression and interest in the same way in-game unlockables always have.

On some deep level they communicate to us, they represent progress and payoff for invested time and work. For some, gamerscore acts as a way to proudly express their accomplishments to their fellow gamer, and just like in every form of competition, people are willing to take questionable measures to get ahead. Others wear their gamerscore in the upmost honour, proud for the fact Avatar: The Last Airbender is absent from their list, or the fact that they have maximum achievement points per game played.

So while i struggle to keep acheivement's from controlling my experiences (thus myself), I am still able to enjoy them on what you might call a more "casual" level. But how are things going to change in the future? How much further will the concept evolve? Let's look at a few recent applications.
Dinosaurs with robotic upgrades. Thats all I needed to know.
Dinosaurs with robotic upgrades. Thats all I needed to know.

By now many of you who suscribe to Xbox Live may have downloaded the recently made available free advergame, Dash of Destruction and earned an easy 200G. The act of releasing this is confirmation that Gamerscore has been recognized as having sway in the market. Fortunately the presentation of this game is excellent in the way it doesnt take the content seriously at all, the gameplay is short and sweet, and the writing is brilliant. The points act as the primary incentive to play, and to its credit, rather than trying to cover this up the game plays into the fact. Is the content worth your time without the points? I would say yes. The game doesnt overstay its welcome making it hard to criticise it as a waste of your time, the inclusion of some local multiplayer shenanigans adds to its value. Had Live play been made available, I could see this game tripling its replay value.

Achievement unlocked : Look at this screenshot.
Achievement unlocked : Look at this screenshot.

Another recent commentary on the topic comes in the form of the flash game Achievement Unlocked.

The metagame is the game, and it's suprisingly fun. Everything you do in this game results in achievements, and the only win state seems to be getting them all. It really demonstrates the ability of the mechanic to stand on its own.



Now reading over this blog, it might start to sound a little bit silly the amount of importance people put on this simple concept. Many are of the opinion that achievements are a waste of time. But does not that same argument apply to anything we do in the grand scheme of things? Everything in humanity is controlled by the limits of a person(s) mind. Importance is a human concept, defined on a case by case basis, importance is self appointed. Thats right. WE ALL LIVE IN THE MATRIX.







So how much importance do you put on achievement's?

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weltal

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Edited By weltal

I enjoy achievements, they make a second or third play through feel like it has more meaning, trying to get that achievement for taking a slightly different path than last time. For the most part though I don't worry myself over them and I can't really be bothered with attempting to get the painstaking ones. But I'm guessing being able to show off your achievement and saying with the proof to back it up; "I did that", sounds alright to me. Besides the people that argue against the achievements because they are a "waste of time" might as well give up gaming and any other hobby they have because they aren't accomplishing anything by "wasting" their time, right?

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brukaoru

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Edited By brukaoru

I used to not really care about achievements/trophies, and to some degree I still don't. I'm not going to rent or buy a game I don't want just to get points. I admit though, for games I do enjoy playing, hearing that little sound and the words flashing across the screen are nice, especially if you receive one after a difficult segment in a game. What I recently thought about was the fact that having achievements are good in the sense that no matter what happens to your game saves, the points will always be there. Back in the day, if a file had gotten erased from your memory card, you not only lost your progression, you also lost the proof of it as well. Now if you lose a game save, at least you have evidence that you went through it, in the form of an achievement or trophy. Achievements/Trophies also add an incentive to try something new that you would have never thought you could do before, and can lead to having a better experience with the game.

How are achievements/trophies a hindrance, though? It creates people who become obsessed with a score, and like the Major Nelson blog that you linked to, creates cheaters. I don't understand why people would be proud of faking their score, the rewarding thing about getting an achievement or trophy is the fact that you actually did what was required to get it.

I think achievements and trophies are a good thing. They add incentive to play a game, persuade you to try new things, and add replay value too.

Wait, wait... Dash of Destruction is actually good? I wasn't planning on playing it because I thought it was just a short crappy game that everyone was using to gain points.

Good write up Rowr. :)

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Rowr

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Edited By Rowr

Dash of Destruction is probably best described as an amusing distraction. There are certainly worse games on xbla, and those ones cost points!
If you've got access to local play with someone you could have some fun with it. I found it a fun enough way to spend 10 minutes.

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pause422

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Edited By pause422

Achievements are retarded imo.

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BiggerBomb

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Edited By BiggerBomb

It's more important that I enjoy the game, than get achievements. I do love achievements, but I never go out of my way to get them if doing so disagrees with my playstyle.

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dudacles

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Edited By dudacles

That was a great blog. Anyway, I'm not bothered by achievements. I enjoy getting them, but won't ever do something unenjoyable just for some points.

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kush

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Edited By kush

While I do have many achievement points...I never go out of my way to get them, I just happen to play a lot of games. Though there was a month when I was in a contest to win a $100 Best Buy gift card...which I won by whoring the shit out of myself. Besides that dirty month I've never actually played a game just for achievements...I personally like them, but in the wrong hands they can turn some people crazy.

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DBoy

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Edited By DBoy

The achievements points don't really matter to me.  I just hit 30K not too long ago and couldn't care less.  However, I'll sometimes take great strides into getting some of the more unattainable achievements.  I think it's just fun to do and gives you a good reason to continue playing games you wouldn't normally play for that long.

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Shadow

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Edited By Shadow

Razes Hell is on Xbla?  Dude, I got that for $5 at gamestop.  The end is pretty awesome...but it's hard as all hell and won't let you get there easily

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Hamz

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Edited By Hamz

I find achievements actually can hurt a gaming experience more than making it enjoyable. Atleast for consoles where there is little reward for gaining said achievements other than points which as far as I know, do very little other than accumulate.

As a PC gamer I find achievements to be negative to my enjoyment of a game. I enjoy TF2 but the only reason I get the achievements is for the new items, once I have them all then I leave it at that, I don't go out of my way to get anymore, they just with the nature of TF2 accumulate themselves over time playing the game.

Honestly I don't get the kids that think nothing more other than gaining every achievement in a game, sure its cool to show off to people I guess. But I personally would rather show off by just playing the game really well and playing it how I want to instead of spending hours on the same area trying to get the same ridiculous achievement.

Achievements are bad in my opinion, bad!

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Edited By Cogito

I knew it, the Matrix runs on.....Windows!!!

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sweep

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Edited By sweep  Moderator

The Matrix is a lie. When given the choice, I chose the Red pill. All that happened was that I got chased down the Street by giant spiders. Dont buy pills from random men outside Farringdon tube station at 3am. Lesson learned.

Achievements only matter to me in games that matter to me. I just use them as a way of demonstrating how awesome I am. The total abstract gamerscore number is pointless, as is how competitive people have become over it. I dont care if you have 1000 points in some game I have never heard of, but getting 1000 in COD4 takes time and skill - and consequently earns you respect.

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Rowr

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Edited By Rowr

I agree.

Gamerscore on a whole, doesnt really earn any repect from me.

If you've got all the points from geo wars 2 or ikaruga or some difficult ass games i suck at, THAT earns some respect.

If you have all the achievements for collecting flags in assassins creed, I just think your weird.

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wefwefasdf

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Edited By wefwefasdf

I really like achievments. They give me a reason to keep playing or to play through on a higher difficulty. Plus, they are sometimes really fun to earn.

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Edited By Vinchenzo

How I feel about achievements...



To be honest, I just like linking my gamercard. Anyway, my two cents: achievements improve replayability and can sway desire over wanting a game. There are probably more than a few games I won't try just because I would end up having to get them all. My current completion rate is 76%+, which is about 90,000 out of a total 115,000 gamerscore. On top of that I seem to have, in my opinion [but not diagnosed], a small case of OCD. I like to complete everything, my room has to be organized, everything should be neat. Achievements sell games, especially XBLA games, and everyone knows that by now. If you call them stupid...

pause422 said:

"Achievements are retarded imo."

...you are just on the other side of the spectrum. No, achievements are not "retarded." If they were, you would not see trophies on the PS3 as of recent. Pause422 is one of those people who just want to hate on achievements for the sake of hating something. He has nothing better to do than make an opinionated claim with no real reasoning behind it, nor constructive criticism.

If I had to say one thing Microsoft is doing wrong is that they are not taking advantage of achievements. A lot of possibilities can be opened by the number next to your name. Maybe exclusive gamer pictures? Content? A special club on the Xbox.com forums for those who meet requirements? As well as an overall indication of how "accomplished" that person is, maybe gamertags combined with emblems (a la GameSpot).
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Edited By jakob187

I gotta agree with Vinchenzo on many of those same points.  However, the inverse side of this argument comes down to stuff like this:

You have Avatar, Open Season, and Fuzion Frenzy 2 on your gamercard.

Anyone with a Gamefly account can rent a ton of easy achievement games and play through them to get the easy 1000G.  Sooo...when does it get to the point where you have to say "well, yeah, he's got a huge gamerscore, but look at half the games that are on it".  Plus, I know a ton of highly skilled players that have low gamerscores because they only focus on the multiplayer sides of the game.

Therefore, does it end up coming to the point that a gamerscore is about who has the most convenience - time, money, Gamefly account, willingness to play shitty games for points, etc - rather than skill?

I absolutely agree with you that Microsoft has failed to utilize gamerscore.  The argument I hear all the time from people is "but what do those points DO for you"?  Well, what does collecting butterflies DO for collectors?  What does collecting bottle caps DO for collectors?  It's just the same thing...but it's such a shitty argument when there is a big conglomerate company that COULD do something with it.  Exclusive gamer pics would be something very nice to see, and even maybe themes for your 360.  Give us something in return for playing the fucking hell out of these games, ya know?  Good suggestions, indeed, Vinchenzo.

Now, I'm off to play Doritos: Dash of Destruction finally to grab another 200...then on to getting my Klungo gamerpic!!!
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WallacetheGreat

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Edited By WallacetheGreat

I don't go for achievements as some kind of proof to others that I'm an awesome gamerdude, I use achievements more as a reminder of some of the more difficult things I accomplished in a game. Plus, it helps support my addictive personality, and keeps me from playing World of Warcraft again.

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sweep

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Edited By sweep  Moderator
If you have all the achievements for collecting flags in assassins creed, I just think your weird.

I totally collected flags in Assassins Creed. But you already think I'm weird so no worries...
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c1337us

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Edited By c1337us

Personally I dont worry about achievements at all. The only achievement that bothers me is to complete the game. And when I say that, usually it just means to complete the story line or accomplish each aspect of a campaign in a non story driven game such as a sports title or some such. Getting 100% or 1000 points has never been a consideration for me. I never know what my gamescore is at any given point, in fact when my first 360 kicked the bucket I made no attempt to recover my previous profile to salvage the points to my new system. And I couldnt even guess at how many trophies (if any) I have gotten. Still in spite of that, like you say, there is still a little moment of gratification each time that little Achievement Unlocked memo pops up.