@justin258: I think it's strange that you consider Switch viable when it is a 360 (at best) console. What if Microsoft is trying to leverage some of the Nintendo 3rd party exclusives like Astral Chain (i'm not privy to the contracts, and neither are you) that may be part time exclusives. For me the Series-S is like when you write a paper for school and you are to keep it to under 1,000 words. If i recall correctly you can play Doom 64 in 4K on the One-S, that's supposed to be impossible. You see what the open world limitless design has wrought, just bigger maps with little innovation.
If the Series-S is what Microsoft considers (well essentially mandating) is the minimum spec for PCs for the next 5 years then there really isn't any concern. In 2020 I'm no more married to my console than I am to my phone. In fact I have 2- iphones and the things that once kept me from jumping ship to Android are a Dropbox download away. A little no-smoking sign on the couple of games that aren't playable on gamepass serie-s games of future christmas will be few and far between.
If CD Projekt can shoehorn Cyberpunk in an OG Xbox One (in 2020 that's trash tier but it's a tier) as a non-first party developer then the internal mandates from Microsoft will keep currently non-existant (outside the digital foundry nitpick and who asked them anyway, they would have been debbie downers for all the generations up to now... so what's new) complaints to a minimum and will design around it. But yeah, Switch development possible but Series-S (at same price point and i have a phone and havent cared about mobile gaming since 2009) totally unpossible.
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