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ShadowLords

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ShadowLords

27

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#1  Edited By ShadowLords

i cant watch the replay right now but, did he kill every single on of your buildings and the hatchery was the last to go down? once you lose all buildings your declared a lose even if you have drones and money to rebuild

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ShadowLords

27

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#2  Edited By ShadowLords

ever since the patch hit protoss and terran all i seem to face now is zerg, did everyone just decide to switch over cause nothing happened to them pretty much? or am i the only one seeing this change XD?

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ShadowLords

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#3  Edited By ShadowLords

ill play with you if youd like, i play as terran/protoss. im silver around 20's in 1v1 and silver in 2v2 randoms but not sure on the number there

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ShadowLords

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#4  Edited By ShadowLords

marine stimpacked can crush through void rays especially with medivacs, stalkers can kill off void rays if you also blink them they can last twice as long in the fight, and hydralisks can kill void rays.. the only problem youll have is if you let the player reach void rays max laser beam, without that you should be able to kill him off

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ShadowLords

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#5  Edited By ShadowLords

there seems to be quite a bit of games like this ive seen so far, from reading this yours would seem to best because of the vary on hero abilities and spawning system instead of just random waves you win by killing all the zerg buildings and traps? i'll probablly be on around then and help you out, the assassin hero sounds pretty cool (:

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ShadowLords

27

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9

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Reviews: 0

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ShadowLords

27

Forum Posts

0

Wiki Points

9

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Reviews: 0

User Lists: 0

#7  Edited By ShadowLords

your welcome, happy to help(:

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ShadowLords

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#8  Edited By ShadowLords
@PhaggyBigNastyMcKill:  will not work in tournys because im sure their playing good enough to spot a probe come in and never come out and will scout around their base, also they can very easily send their workers to kill 1 probe setting a pylon they can see.
@FraserCunningham: theres no surefire one strategy to win, but making high templars is a common unit in any build that'll do great if you use it right.  you have to scout, say if there terran and are massing marines and mauraders try and get a colloses or 2 in the back  and keep em alive to do tons of damage, if their making tanks or thors immortals are a good counter unit, if you see them going air go with phoenixs as a plus they can lift up and immobilize ground units which are great pickoffs for siege tanks and such, i suggest a fairly quickish robotics bay and a couple of observers for a scout in their base
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ShadowLords

27

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9

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User Lists: 0

Avatar image for shadowlords
ShadowLords

27

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#10  Edited By ShadowLords

i have that too sometimes with my reaper rushes. there also a lil longer to pull some out then zerglings so they should of had atleast a lil defence by then >.> , or when you win and they scatter everywhere and wont leave untill you kill every last building they have while they constantly try and tell you off of how you suck at the game and even eventually reaches points where they can "beat you up in real life so your lucky its just a game" :p really dont see what they gain from all of it

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