@SamDrugbringer said:
@Rolyatkcinmai said:
@Sitoxity said:
Guys, take off the Rose Tinted Glasses. The combat in KotOR was dire and honestly, not that far off MMO combat in the first place.
This exactly. Go try to play KotOR now. The combat is terrible.
Comparing the game to such and old one is unfair. I'm not saying Kotor is more fun to play then ToR, but if they had made Kotor 3 today it would not be with that engine again.
Like DA:O was a new take on the Balder's gate formula (Let's not speak of 2) If they had tried I bet they could have done something similar to the Kotor combat formula.
I see what you're saying but I really don't think that's relevent.
From what I played (and loved, for the record) of DA:O the combat was a giant pull for me because it felt like Neverwinter Nights. It didn't feel "new and updated," it felt familiar and refined. It was a good system that I enjoyed using then and I liked that they had the guts to implement it in a newer game.
As for KotOR, I never finished it when I played it. I gave up on Tatooine because I despised the combat. I found it boring, dull, repetitive and not fun in any way. I know people like it and claim it to be the best Star Wars game out there, but I just couldn't bring myself to finish it. I've picked it up on PC (thanks to the Steam sale) and I do plan on finishing it at least once, but I know that the combat isn't going to be something I'll enjoy about it.
Also: Why not compare it to today's standards? Things are getting better. People let their nostalgia cloud their memories way too much these days. Things weren't always better. A lot of the changes we have today have been for the better, and tend to be the ones we forget about.
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