Out of the above, I picked Heroes of the Storm. Simply put, it's way less obtuse than the other options. The skill ceiling is lower, yes, but the learning curve isn't a gigantic vertical line.
I'd also like to enter a dark horse candidate: Vainglory. I've been screwing around with the game for awhile, and I think it's pretty cool. It's technically a mobile game, so my expectations were low, but it's surprisingly deep without being cumbersome.
The game has one map, which has only one lane. One player will take that, while the other two will take to the comparatively large jungle below for gold and experience. It probably shouldn't come as a surprise that the game is half resource collection and half team fighting, and items have an affect on both because that's how MOBAs do.
I dropped out after getting to Skellige. Like Novigrad, it piled on so many new characters and quests that I couldn't take the time to appreciate them all.
I eventually came back and played all the way through, but the pacing of this game is weird.
Fallout 4 is probably the closest Bethesda has ever come to remaking Daggerfall. They kept all the least interesting parts, like numerous towns with no definable characteristics, dungeons that logically serve no purpose other than holding loot, and excruciatingly simple randomly generated quests. All the ingredients for generic game soup.
Which I think is why things like East City Downs sting that much more. Here's a genuinely interesting, memorable locale amidst so much chaff. It's a shame that it has to end up being a glorified bandit outpost, especially when the game's idea of a main hub is as prosaic as Diamond City.
Fallout 4 is a classic example of an idiot plot. If everyone in the main questline took one goddamn second and thought "what's actually in my best interest?" there wouldn't even be what passes for the game's third act.
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