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TheOGVandalvideo

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TheOGVandalvideo

154

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#1  Edited By TheOGVandalvideo

This is totally not cool. I don't understand why system requirements are going up as fast as they are. I mean, here I am playing Crysis on medium-high at comperable performances, and I'm only going to be able to play Dragon Age and other upcomming games at minimum? It makes me wonder why developers aren't taking their time to optimize for my rig. Oh well, one less consumer they have to worry about I guess.

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TheOGVandalvideo

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#2  Edited By TheOGVandalvideo
@Tebbit said:
"Metroid: Special K "

Helps lower fanboy cholesteral?
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TheOGVandalvideo

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#3  Edited By TheOGVandalvideo
Asurastrike said:
Do these videos look better in person? I ask because G4 keeps saying how amazing Forza 3 and Splinter Cell ... [more]

G4's vid quality is a little shotty. I could hardly tell what was going on with Rock Band Beatles.
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TheOGVandalvideo

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#4  Edited By TheOGVandalvideo
LiveOrDie1212 said:
JakJ said: Damn Dave you're cynical =PI think Sony and Nintendo have got a hell of an act to follow. ... [more]

You didn't think that Splinter Cell Conviction was down right awesome? I liked the ambient interrogation sequences mixed in. Reminded me of The Punisher in a way. Not to mention the story unfolding on the walls was a nice touch.
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TheOGVandalvideo

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#5  Edited By TheOGVandalvideo

Dissapointed by Alan Wake. Looks like this horror gamer is going to be keeping himself up at night with decades old games for another yaer.

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TheOGVandalvideo

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#6  Edited By TheOGVandalvideo

This game shows that Square has a wide range of art styles up their sleeve. They can range their style from androgynous, spikey haired youth to slightly less androgynous, spikey haired old guy. I'm really impressed with this showing.



Nah, I'm more interested in Bayonetta.

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TheOGVandalvideo

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#7  Edited By TheOGVandalvideo
HitNRun said:

What I said was that while PC gaming might  have big sales numbers when you put everything in one giant statistical pot, that doesn't mean it's doing OK as an industry. You say that, according to the PCGA, PC games are worth 3 bn a year. But if you take out JUST WoW (1 - 1.5 bn/yr) and casual games that make very little money individually but are worth over $2 bn/yr, you're left with a very, very small (apparently negative) slice of the pie in the "other" category, and that includes all other MMOs and games like Proctologist Tycoon that used to be what gamers called "casual."

Really, this isn't even arguable. It's self-evident. Any PC gamer (and I just bought my first console in 7 years) can see that comparatively few games that aren't MMOs or BigFish-esque minigames come out for the PC when compared to consoles, and extremely few if you take out the ports and still fewer if you disregard the "simultaneous releases" that have blocky, unoptimized console interfaces.

I mean, if that's the experience you're looking for and you think it's unfair to remove those numbers, then fine. But I think most people who self-identify as "gamers" would disagree that those are the games they mean when they say "this platform has a lot of great games coming out.""

None of the links that you provided show that WoW and Casual games make up for a large portion of the grossed sales of the PC industry. The PC, according to the PCGA, accounts for over 30% of the entire software sales industry, and is the single most popular/succesful/and developer focused platform, with the most announced exclusives and highly rated titles. The PC is still going strong.
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TheOGVandalvideo

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#8  Edited By TheOGVandalvideo
xruntime said:
""Those games were clearly rebuilt for console gamers in mind especially in gameplay (complexity, depth, etc.). They were recrafted to capture the bigger more casual console audience."

And why did they do that? Because there's more profit to be made on the consoles. It wasn't always like that.
"
According to the PCGA, the PC is the single highest grossing platform in the industry, accounting for over 30% of gross sales. Its not a matter of consoles providing more profits, its a matter of deminishing returns and growing development costs. The PC isn't the only platform that is losing exclusives. Third party developers and exclusives are two phrases that don't even belong in the same sentence anymore. There is an extreme lack of these on the console side as well. Despite this growing trend in the inudstry, the PC still has the most announced exclusives and highly rated titles, not to mention, according to a 2008 Game Developer Survey, the PC accounted for 70% of all developer focus, as opposed to a much lower ammount fo consoles.
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TheOGVandalvideo

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#9  Edited By TheOGVandalvideo
Killjoy said:
"TheOGVandalvideo said: Thank you for judging the value of my computer without knowing anything about it. Its a laptop...just fyi and I don't know of anything better than an Alienware in that segment. I look forward to your criticism of buying a gaming laptop next.

On with the topic, the price gap between the consoles and the PC is closing but the graphic quality is also closing at a faster rate. The only difference is that you actually need to put in more money every year to keep up with the hardware requirements of these games on the PC. Crysis looks like any good looking game on the consoles (like UT) if you run it with a 7900 GS. It only starts to shine when you run it with a top end DX10 card which again is very expensive, thus invalidating your point about PC games offering better visual quality with a 600 dollar rig. Compare this to how good MGS4 looks with the standard PS3 hardware right now - and games will only look better by the time PS3 nears the end of its lifecycle. BUT as I said earlier, I honestly don't want to discuss graphical quality of games - there is almost nothing to choose between console and PC games in general and depends a lot on the hardware you run it on. Its pointless to keep bringing this up. I concede the point on prices though...apparently graphic cards are a lot cheaper now than they were 5 years ago.

Demographic decides what kind of games are released on a platform. It affects everything. You are being obtuse if you think demographics don't matter. And no thanks, I'm not a sales analyst who saves sales reports in the bookmark list to shoot them out in a snappy forum discussion. From memory, in 2007  - WoW and casual games did make up 2/3rd of the revenue on the PC. Take it with a grain of salt if you don't want to believe me.

BTW..whats with the so called "facts" about piracy? What you are saying are opinions, not facts. Companies are losing business to pirated games and its more rampant on the PC. The game being good or bad is not a fact - thats an opinion. And your conclusion that they are using it as excuses is also an opinion.Every single illegal game download on the PC is 40-50 dollars lost for that company. By the way, id software is a solid developer and John Carmack is complaining about piracy on the PC. You should disregard him too ? I'm stating opinions as well but I'm not masking them under the term "fact".

Your viewpoints are established based on your interpretation of facts. But the argument is not about raw facts, its about the state of PC gaming atm and what kind of games can we expect on the platform in the future. And I think that PC is losing priority as a gaming platform due to things like piracy and demographics.

"
Regardless, you're shopping from the most expensive purveyor of PC hardware on the market. You don't really have the right to complain when you're shopping extremely overly priced.

Quality between the PC and consoles are not closing at a faster rate. If anything, the gap between the PC and the console increased faster this generation than it ever has before. PCs that outperform consoles usually take atleast a year to come out, but they were out less in than 4 months after the 360's release. The PC has, since then, been outperforming consoles in every technical area. Crysis, the most technically advanced game on the market, simply cannot be run on consolse, and we aren't even half way through the generation with DX11 coming out soon. PC technology, according to Moore's Law, will continue to grow at exponential rates. With PCs already providing something that cosnoles simply cannot provide, the PC will soon again be leaving consoles in the dust. Not to mention that next gen graphics for consoles are dictated by the advanced in PC technology. But like I said, my 7900GS can run Crysis on graphics far surpassing anything that consoles can even begin to provide.

Demographics, once again, mean nothing. The facts are quite simply, and that fact is that the PC is the single most popular platform, and accounts for 37% of the industry. Now, if you want to continue making the claim that WoW accounted for 2/3rds you should provide evidence in the next post or stop saying that statement. It is nothing more than mere conjecture at this point.

What I am saying is 100% facts. Each and every case of companies speaking out about piracy involve companies that haven't made groundbreaking games in the current market place. They aren't really in a position to be speaking about the market in the first place. You keep saying that companies are losing business to pirated games, but the facts of the matter is that the PC is still the strongest platform in the industry, and consoles are having problems with piracy as well. ID is about as far from a solid PC developer as you can get. They haven't released a solid PC title in quite some time, with al ltheir recent releases being published titles. John Camarck may have helped father the industry, but hes nothing more than a long in the tooth developer at this point in time.

My viewpoints are based 100% on facts, raw facts. This discussion is about the state of the PC. The facts clearly show, whether you like it or not, that the PC is:

"The Single most popular platform"

"The single highest grossing platform"

"The platform with the most announced exclusives"

"The platform with the most highely rated titles"

"The platform with an expanding market base"

"The platform with console-centric titles making their way over"

There are NO facts indicating that the PC is in a state of decline. As a matter of fact, the PC has had industry growth for THREE years in a row. It is the most stable platform in the industry by far, with a consumer base of over 200 million according to the PCGA and Microsoft.
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TheOGVandalvideo

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#10  Edited By TheOGVandalvideo
Killjoy said:
"TheOGVandalvideo said: Good for you! Unfortunately, my Alienware was a little bit more expensive than yours.:( In my experience, consoles still turn out to be cheaper when compared to PC after i include the TV and the speakers. True that not all games run at 1080p but I thought we are talking about the best visual quality on either platform. Take console games like UT3 for example. They are really really close to their PC counterparts. UT3 actually looks better on my TV than it does on my computer (I do admit I have an "old" computer). Graphic quality is really subjective and depends a lot on what you're running tbh so opinions really vary. I'm not here to insult your judgement on what looks better and I'll leave it at that.

Demographic is important when you talk about PC as a fledging gaming platform. You see, my point wasn't that the PC is dead but its losing priority as a gaming platform and most developers just release ports on the PC. The revenue generated on the PC is mainly through casual games and WoW (these two accounted for 2/3rds of the revenue generated on the PC in 2007).You keep bringing up the fact that its the highest grossing platform but you fail to acknowledge what games make up these revenues. Honestly, I don't really enjoy discussing talks of revenues becuase it makes me feel like a sales analyst, rather than a gamer.

I have to disagree with your viewpoint on piracy. Even when a mediocre game is being pirated, the developer has every right to complain about it. Every single pirated game is a potential sales lost. Its completely justifiable for them to express their views on piracy and it doesn't make them any less valid. They are losing money by making games for the PC and they would rather go make the same game for a console and actually make a profit out of it. And would you say that id software is also using piracy to hide their failure as game developers ? (Even Carmack recently hit out at piracy in PC gaming)

All my viewpoints are established by talking to avid gamers I know. Most of them find gaming on their consoles a lot more fun than their PCs. These aren't people with just one console either - most of my friends (and I) have multiple consoles and a decent PC. But more often than not, we find ourselves playing on the consoles. That to me says something about the state of the PC.
"

Alienware? You're using the most expensive, overpriced peice of crap on the industry as your measuring stick? Owning alienware tells me a few things, the primary one being you're buying way too overpriced. The fact of the matter remains, Crysis can run on 600 dollar hardware far surpassing anything that consoles can even begin to provide, and multiplats tend to run better than their console counterparts on the PC as well. PC gaming is more expensive up front, sure, but not by much. Every year that gap is shrinking more and more. With PC games costing, on average, 10-20 dollars cheaper than their console counterparts you can end up saving more money over a longer, extended period of time.

As far as demographic goes, that means nothing. The facts are the facts, and the FACT is that the PC is the single most popular platform, the single highest grossing platform, and the platform that has had growth for three years in a row. The industry for the PC is flourishing, and thats a fact. You keep saying that WoW and casual games accounted for 2/3rrds. You're mkaing the game, give me evidence right now. IF you want to make those claims you better provide evidence.

You can disagree with my viewpoint on piracy all you wants, but the facts are the facts. Every last developer who has complained about piracy is using it as a scapegoat to hide their own mistakes with games. There hasn't been a solid developer that has complaineda bout piracy yet. When that happens, then we can begin talking about piracy. Heck, none of the ones complaining have even given evidence to back up their claims. Companies like Stardock are doing great without even providing ANY drm with their games. Explain that phenomenon?

All my viewpoitns are established from the facts, not talking to random gamers. Most of the facts speak loud and claer, the PC is healthy, the PC is doing great, and the PC is here to stay.