Not sure how this would be the end of loot boxes just going from the wording 18+ games wouldn't count, unless they can prove their targeting minors and 'exactly what their purchasing' phrase could just be showing drop rates.
While we here are all adults who can assess whether we want to buy these lootcrates or no, these games are also available to children. If publishers want to prove they are not offering their games to children, they need to make their games 18+. The problem is that no developer wants their game to be 18+ rated. So this will likely be the end of lootboxes in all games, even the ones that are not specifically targeted towards children, because they still have access to it.
To me this seems like an alright solution, really. I also think that requiring companies to display odds would be a reasonably good move. I do think that banning it all outright might be an overreach.
@bradbrains: Oh I absolutely agree with that. I speak Dutch. The tone the Belgian news has on this issue is unfitting of the gaming medium. They are talking as if games are designed specifically for children and only or mostly children are interested in playing them. I know that people say: 'it's getting socially more accepted to play videogames', but I honestly never felt that was the case.
@bartok I had that discussion with someone else, and that is a scary future. Here is why: loot boxes work based on whales. 99 people are not interested in spending money at all, one person buys thousands worth of transactions. On a field of millions of players, it is a lot of revenue for the publisher. If they are moving to a model where that one person can buy the thing he wants for 50 bucks instead of thousands, the publisher will need the other 99 to spend money as well to make it work.
Don't think for a second that a company will see its additional revenue go down that much and not care. The problem is the other 99 players are not interested in spending money at all. The quickest way to deal with this is to force them to spend money. For example, they could sell you Darth Vader for 5 bucks. You can't earn him ingame, no matter how long you play. You want to play as him? You have to buy him.
I can totally see this happening. Games will still sell for 60, but to actually get the full thing, you have to buy 2 or 4 things on launch day for 5 bucks so you're actually out 70-80.
Was saying something similar to a colleague earlier - the biggest isssue for me is that it's a model that protects itself from market correction - as long as the game has whales willing to throw money away on loot boxes, it doesn't matter if the rest of us consciously avoid it, games will still be designed around a progression that is less fun, to milk money from a minority of people who will be suckered into it.
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