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tr00matt

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tr00matt

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I'm sure there's been plenty of feedback on this that I haven't read--there are 19 pages in this thread after all--I'm just sort of chiming in now after a few days of annoyance.

I find it way harder to know what's new and what isn't now. The carousels are just sort of cumbersome for me, and previously I used to just instinctively know what the newest content was. I think it's weird that podcasts get lumped in with video content. How many people listen to the podcast on the actual website?

Previously I was able to hover over a menu icon and see "shows" as a dropdown, all at once. Now it's in a giant menu where I have to scroll through giant icons.

I feel like it's designed like a giant mobile website (why is everything so huge!?!) and honestly, it just seems more confusing than ever to find the content I want to find. I've noticed that I don't visit the site as much because when I do, the information isn't really presented in a way that's digestible at a glance.

At the end of the day and as a lifelong fan, I feel like from an organization standpoint, it's a step backward.

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tr00matt

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I was about 140 hours with the confidants I wanted to max ~ level 73 - I spent a lot of time walking around doing stuff, reading and a bit of idling. I only really lost to one boss, and died in one palace so that's not a lot of replaying.

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tr00matt

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Granted I haven't played a TON of 4, but it's mostly because I found the pace incredibly slow and monotonous. I find that P5 moves at a brisk pace, especially combat, which is fun. I actually like that the dungeons have more to do because my experience with 4 was walking through identical looking hallways.

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tr00matt

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I started playing it over the holidays, and completely fell in love with it. I tried playing P4 in the past, and it never got it's claws into me the same way that 5 has. I'm about 50ish hours in and seem to be about halfway through?

Going back to 4, and checking it out, it seems that 5 has a lot of really fantastic quality of life things that make it actually quite easy to jump in. Plus I think talking to demons is way more interesting than randomly getting them as cards.

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tr00matt

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I don't think I've ever had a sauce or condiment from a fast food establishment that stands out.

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tr00matt

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#7  Edited By tr00matt

@thaijedi said:

I rarely post on the site but I have listened to Ryan for 7 years now and he will leave a small hole in my heart that will never be filled :( Going to miss him

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tr00matt

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@utiow21 said:

I'm completely and utterly stunned. I don't think I've ever been so devastated by the loss of someone I've never met in person. Giantbomb has always been a safe haven for me, and Ryan's voice and unforgettably witty commentary have brought me so much comfort and amusement through some pretty rough times. Through countless quicklooks, bombcasts, TANG episodes and the like, Ryan and the rest of the bomb crew have become an important part of my life and losing him honestly feels like losing a close friend.

Rest in peace, Ryan. You will be sorely missed.

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tr00matt

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#9  Edited By tr00matt

Solitude is a real-time 3D Environment Art project created entirely by students in the Game Art and Animation program at

Seneca College. This project was in production for 6 weeks, with one week for post. We used UDK.

Just for a bit of perspective, we hadn't touched 3D 8 months ago.

Just wanted to share this with you guys, and I hope you Dig it!

Credits:

Art Director: Matt Rigg

Producer: Annette Bede-Fazekas

World Builder: JiaFan Li

Environment Artists: Prabesh Aryal, Dyane Eugenio, Yingnan Li, Glen Manalo, David Quilao

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tr00matt

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#10  Edited By tr00matt

I don't know if this has been posted here yet, but it apparently only happens if you swap out his shield for your equipped one.