Story
A young boy named Marche (whose name is changeable at the start of the game) and his handicapped younger brother Doned move to a new town. When attending school he becomes friends with Ritz, a tomboy who dyes her hair pink, and Mewt, a boy who gets bullied a lot. Mewt buys a mysterious old book from a used bookstore and quickly takes it to Marche’s house. He has no idea that the book has magical powers and fulfills his wish that real life was more like video games (Final Fantasy in particular). After the day is over Marche goes to bed only to wake up in the magical world of Ivalice. He then sets off in search of his friends and to find a way home.
Game Play

The main hub world serves as the majority of time spend in Tactics Advance. In this world map you'll be able to accept missions, search for random treasure, and follow the story as you move on from different areas. Missions reward you with items, gil, and exp. You can take on missions in different pubs which range from regular, encounter, dispatch, and area. Regular missions are just normal battles in different areas, encounter missions are battles against a rival clan which can also be done on the map without going to the pub. Rival clans are presented by a character icon that can freely move about. They regularly peruse your icon in the map in order to engage in combat. Dispatch missions do not involve battle, the player must pick one member from their party and send them of for a certain amount of time. Area missions are mostly dispatch missions in which Marche's clan can liberate regions. The map opens up as you complete the main story, but it's mostly up to the player and how much time they invest in visiting every area on the map.
Battle System
Tatics Advance uses turned based tactical battles that take place on a three dimensional isometric field. Game play mostly remains unchanged from the first Tactics except a few changes to jobs and other minor changes. The player has full control as to how they'll attack and defend their party members. The jobs system determines what kind of attacks they'll be able to do and how powerful the attack can be. The main way to play is to anticipate as to how your opponent will react. Don't go off and attack without a defensive stance, or else you'll lose more damage than usual.

Different classes offer different ways to play. Having a mix of different classes is essential to winning. Use magic and physical attacks repeatedly during battles. Don't be to predictable or else you'll lose frequently. Use the grid to your advantage and place your party in smart areas that'll both protect them and get them close enough to do damage.
The Law System
The biggest difference between Final Fantasy Tactics and Final Fantasy Tactics Advanced is the Law System. During combat, a judge will be present on the map. The Judge is neutral during battle and will only move out of possible harm and to retrieve fallen bodies during battle. Laws are set by judges, they're basically rules that accompany different battles. They change during each match and usually forbid the use of certain weapons, items, elemental spells, or status changes. If you break a law, you'll receive a yellow card as a warning and a red card as a final verdict. Once you get a red card, you'll be imprisoned for a certain amount of time but you can pay a bail fee to get your soldier out early. Judges can also be helpful as you gain Judge Points for using combos with allies or to summon a Totema. Judge Points are gained by killing an opponent. You can also nullify laws by using antilaw cards, This can only happen after Marche rescues Ezel Berbier. You can buy them from his shop. Antilaw cards range from White Law Card which impose new laws and Black Antilaw Cards which cancels out laws that are in effect.
Jagds
Jagds are lawless areas that are encountered later on in the game. Judges aren't allowed to participate in battles, which means that there are no laws in each match. This also means that judges can't stop people from dying during combat. If you leave one of your party members KO'd after battle, they are permanently killed and will leave your party, Main party members like Montblanc can die in Jagds as well.
Main Characters
These are the important story characters:
While Final Fantasy Tactics Advance does have a lot of main characters which are central to the plot in the beginning, a lot of the characters simply don't appear after the beginning until the very end of the game. It is also worth noting that Besides Marche and Montblanc, every other main character of the children is unplayable until the very end of the game and for most not until you actually beat the main story.
Races
There are Five races that live in the world of Ivalice. And each race also has a special power called a Totema.
Human Classes
Soldier | Soldier A common fighting class. |
Paladin | Paladin A holy knight who fights for the weak and helps team members. |
Fighter | Fighter A stronger version of the Soldier that has more powerful attacks that sometimes inflict damage on the Fighter. |
Thief | ThiefA nimble fingered pick pocket that specializes in stealing items from enemies. |
Ninja | NinjaA very stealthy class that can wield two weapons. |
White Mage | White MageA healer type class. |
Black Mage | Black MageA class that use black magic, which is elemental attacks. |
Illusionist | IllusionistA magical class that has spells that hit all enemies. |
Blue Mage | Blue MageA class that learns monster skills by having them used on them. |
Archer | ArcherA class that uses bows. |
Hunter | HunterA more skilled archer that can capture wild beasts. |
Moogle Classes
Black Mage | Black MageA class that uses Black magic. |
Time Mage | Time MageA magic user that is skilled in time manipulation. |
Animist | AnimistA friend of animals who calls them to help in battle. |
Mog Knight | Mog KnightA strong fighting class. |
Gunner | GunnerA class that uses guns instead of bows. |
Thief | ThiefA nimble fingered pick pocket. |
Juggler | JugglerA class that like to throw items at the enemy to inflict status aliments along with damage. |
Gadgeteer | GadgeteerA class that depend on luck. |
Nu Mou Classes
White Mage | White MageA healer type class. |
Black Mage | Black MageA class that uses Black magic. |
Illusionist | IllusionistA magical class that has spells that hit all enemies. |
Time Mage | Time MageA magic user that is skilled in Time manipulation. |
Alchemist | AlchemistThis class specializes in making items more effective. |
Beastmaster | BeastmasterA class that can learn to control monsters. |
Morpher | MorpherAre shape shifter who can take the form of monsters and use their abilities. |
Sage | SageA versatile class that can cast White and Black Magic. |
Bangaa Classes
Warrior | WarriorIs a common fighting class for Bangaa. |
Dragoon | DragoonA spear fighting class. |
Defender | DefenderIs much like the Human Paladin class. |
Gladiator | GladiatorAn upgraded version of the Warrior. |
White Monk | White MonkA fighting class that can banish the Undead. |
Bishop | BishopThis is the only magic class available for the primarily physical attacking Bangaa. |
Templar | TemplarA class that is good at using Spears and knight swords. |
Viera Classes
White Mage | White MageA healer type class. |
Fencer | FencerA class that uses a light weight foil to attack. |
Elementalist | ElementalistThey harness the power of nature and use it to strike their enemies. |
Red Mage | Red MageA class that can use both White and Black Magic. |
Summoner | SummonerThey have the power to summon spirits from long ago. |
Archer | ArcherA class that uses bows. |
Assassin | AssassinA class that teaches you deadly arts. |
Sniper | SniperThe best archer the world has ever seen. |
All the art work here does not belong to me it belongs to Creative Uncut. Here is a link to there wonderful art gallery
http://www.creativeuncut.com/artffta.html
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