Remember when Mass Effect 2 didn't painstakingly point out to Brad that if he did the Reaper IFF mission, the Collectors would show up and kidnap the crew, and then he would have a choice between finish getting loyalty of his team, or saving the crew? Remember his reaction? "It's bullshit that they punish you without conveying any of that information." But it seems that every rule that every other game has to play by to not get excoriated by games enthusiasts just doesn't apply to the Souls series. Other games get blasted on checkpoints/autosaving, stunlocks, lack of map/waypoints, convoluted statistics... the Souls series gets praised for doing what other games are criticized for. What a bonus for them.
The difference is that that lack of information comes out of nowhere in Mass Effect 2, and goes against every other example of design logic in that game, which is fairly linear and hand-holdy. Demon's/Dark souls, on the other hand, is entirely designed around being obtuse and difficult, and you know that going in (at least, I would hope so), so you make the decision about if you're okay with that before you even purchase the game.
I'm having trouble clicking the "saved videos" selection on the playlist menu. Whenever I mouse over it, the interface thinks I'm not engaged with it anymore and minimizes. I haven't been able to click it yet.
Log in to comment