TwoLines's forum posts

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#1 Edited by TwoLines (3512 posts) -

I think you're done with the Souls series, and that's OK.

Listen, the most notable aspects of the Souls series are its variety of equipment, which you want to get rid of, its vague story, which you want to get rid of, the weird, elusive multiplayer, which you want to get rid of, and simple Castlevania-y enemies that you can learn the patterns of, and best after dying and repeating the process over and over again, and learning their patterns, which you want to get rid of. Oh, and the cool medieval art, you want to get rid of that too.

I think it's OK to say you're not digging this thing anymore.

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#2 Edited by TwoLines (3512 posts) -

Nine Hours, Nine Persons, Nine Doors

Red Dead Redemption

Arkham Asylum

Fallout: New Vegas

Dark Souls

Rocket League

Bastion

Ori And The Blind Forest

Undertale

Tactics Ogre Let Us Cling Together

Honorable mentions: Bayonetta, MGS V, Journey, Picross 3D, DOOM, Persona 4, Portal, Transistor, Bioshock, Valkyria Chronicles, The Witness, Overwatch, Last of Us, Bloodborne, Bioshock Infinite

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#3 Edited by TwoLines (3512 posts) -

Why would you necrooo thisssss...

I made that comment 7 years ago hoooolllyyyy shiiiiitttt.

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#4 Posted by TwoLines (3512 posts) -

The rain climbing thing. I know why it's there, and it sometimes creates a fun little journey for you, and it made a nice thing to block you off the Zora kingdom road, but for the most part, it's just annoying.

I really like everything else. I love climbing, cause you can climb all sorts of stuff, and you're never limited by mountains. In fact, you're encouraged to climb them! And they had to limit that with a stamina bar. I really don't mind, and now that I'm stronger, it's barely ever a hindrance. And it's kinda satisfying to be in the red on your stamina bar, jump, and make it.

I really like the breaking weapons. I hate loot games, they feel so pointless with you using the same weapon for 10% of the game, then switching to a weapon that's 5% better, and then using that one for another 10% of the game. Boring. I dislike Borderlands, because you don't give a shit about 99% of the weapons that fall out of enemies. In this game I collect, and use all of the weapons, and hold on to 1-2 of the better ones. I absolutely LOVE this system. Creativity, variety and experimentation at a cost of the feeling of control and satisfaction with building up your arsenal (which you still get, since I have, like, 15 cool weapons in my inventory right now, and always collecting more cool weapons, it's just that they cycle).

I sometimes feel like the temples take me out of the experience a little bit. They've created this marvelous open world that has no loading screens, and then oh, hey, look at that, there's a shrine there. Siiigh, guess I have to get into that, go through the loading screen, blah blah blah. I mean, they're really satisfying puzzles, and I love the shrines, it's just that the way you get into them is a bit jarring. Would've been great if they were just caves in the world, but then the game would come out in, like, 10 years. So yeah, they're good, but could have been better.

I like that the map is so big, and there's always cool stuff to find and see. Hey, see that weird looking rock in the distance? If that drew your attention, I'm 100% sure there's something cool there waiting for you. Even the collectibles have fun little puzzles to them.

So, yeah, good stuff. The framerate could be better though. Man, sometimes it's choppy as hell on the WiiU. Also, the inventory management would be way better on the gamepad, but they did not do that, and it's a tad clunky. Better than in, let's say Dark Souls or the Witcher... or Fallout... or a bunch of other games, but still clunky.

Nitpicks. This is the most fun I've had with an open-world game ever. Yeah, I never liked Far Cry, Crisis, GTA, Fallout or Just Cause, or Sleeping Dogs, or Saints Row. Found them all boring and empty and disappointing. Well, Red Dead was kinda fun. Either way, I am having fun with Zelda. It's great.

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#5 Posted by TwoLines (3512 posts) -

@df said:

I am sure it has been asked before... What's his first appearance on GB?

Loading Video...

http://www.giantbomb.com/videos/buck-thirty-cam-so-we-got-them/2300-191/

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#6 Posted by TwoLines (3512 posts) -

2009, when the website really took off. I was here from the beginning, and seeing it evolve was just a fantastic experience. The year of some of the best Quick Looks (Dragon Ball EVOLUTIONNNNN) and the ER.

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#7 Posted by TwoLines (3512 posts) -

I love the new look.

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#8 Posted by TwoLines (3512 posts) -

The Martian is a garbage movie. A pile of flaming trash.

Interstellar is flawed. Too long and disjointed, but cool. Some of the action scenes are fantastic, the music is beautiful, and the visuals are gorgeous.

Gravity has some issues, particularly the second half of the movie. But it's well made and the action scenes are alright.

The Arrival and Moon is where it's at people. Those movies are the sci-fi movies we should be praising.

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#9 Posted by TwoLines (3512 posts) -

@twolines said:

The sandstorm stopped because it was a summon, summoned by the people of Cleyra using the crystal in the harp by performing that ritual with the dancing and whatnot. So, no crystal, no summon, no sandstorm. It's a stretch, but they tried.

That entire scene is a "stretch." It goes on for way too long, and the transition to Garnet at the castle getting exorcised should have taken place AFTER the destruction of Cleyra. Having it break up the action at Cleyra was awkward, and unnecessary. The game's use of multiple casts results in the story having a "stop and go" feel lacking of flow. I'm not decrying the inclusion of multiple parties, but how the game transitions to its parties. This game almost reaches Final Fantasy VIII levels of laziness. You could say that it was deep... HURTING!

But the summons come from Garnet, so... it had to be like that. And they're directly correlated. The Garnet scenes could be trimmed a bit, but other than that I don't see the issue here.

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#10 Edited by TwoLines (3512 posts) -

The sandstorm stopped because it was a summon, summoned by the people of Cleyra using the crystal in the harp by performing that ritual with the dancing and whatnot. So, no crystal, no summon, no sandstorm. It's a stretch, but they tried.

@jesna

Also, doesn't the game show Garnet with the "summon" ability grayed out for the first part of the game? Isn't that nearly 30 hours of foreshadowing? I think that one's on you, homie.

Yeah, I thought that whole thing was kinda neat.