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ZAPBoston

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ZAPBoston

108

Forum Posts

714

Wiki Points

2

Followers

Reviews: 9

User Lists: 2

#1  Edited By ZAPBoston
@GaLaXypwn3r: It would have been nice for some physical display of emotion from Eleanor considering Delta's 10 year absence. That said, I played as a relatively "good" Delta (saving all Little Sisters) and in my game Eleanor's dialogue over the radio after being rescued was unambiguous: she considered Delta the only true family she had.  I found their relationship rather touching. Unfortunately, since Delta's vocal chords had been ripped out, he wasn't able to say much back. 
 
Speaking of Eleanor and minor inconsistencies - anyone else notice that at first Eleanor wanted to escape alone with Delta in Sinclair's bathysphere. Only after she realized they would need to boil the water beneath it to get enough lift to surface, only then, was she like "oh yeah lets also rescue those Little Sisters, have them help boil the water,  and take them with us on the bathysphere"
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ZAPBoston

108

Forum Posts

714

Wiki Points

2

Followers

Reviews: 9

User Lists: 2

#2  Edited By ZAPBoston
@MurderByDeath: <laugh>  I did clearly state in my comment i was referring to the head's silhouette. But touche, I guess silhouette was the wrong term to use -  not sure what the better word would - shape, angle, construction. 
  
But I think you got my meaning, murderbydeath - that I wasn't distracted by any similarities between Bomberman's head and Delta's head while playing the game nor would i have even noticed it if it had been commented on here at Giantbomb, on Kotaku, and on Joystiq. 
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ZAPBoston

108

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714

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2

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Reviews: 9

User Lists: 2

#3  Edited By ZAPBoston
@StarFoxA: It's a coincidental situation that the silhouettes of Bomberman's head and Delta's head are similar. I don't know why this became a minor internet meme. I'm sure if you step back, a lot of gaming protagonists have similar silhouettes. 
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ZAPBoston

108

Forum Posts

714

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2

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Reviews: 9

User Lists: 2

#4  Edited By ZAPBoston
@FlamingHobo: Yup, I 100% agree 
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ZAPBoston

108

Forum Posts

714

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2

Followers

Reviews: 9

User Lists: 2

#5  Edited By ZAPBoston

 
Yeah, Eleanor saved Sofia in my ending as well. That surprised me but it was good to see. I'll have to go to Youtube to see the bad endings. I hear they are similar only Eleanor leaves the ordeal cynical and vengeful. Actually, I read that the radio chatter between Eleanor and you is a little different in the final 25% of the game if you don't save the Little Sisters. I feel satisfied thinking that in my ending the Eleanor character can find some peace on the surface.  
 
I don't think BioShock 2 does moral choice better than Mass Effect 2. They are two different games in structure and pacing. The choices in Bioshock are more limited because Delta is on a very linear quest with very few grey areas. Practically, all of Rapture is gunning for you. Shepard is trying to complete a mission while also getting involved in a lot of peripheral events. These peripheral events often have an unclear or no connection to his main quest .
 
I view Mass Effect 2 having more in common with the upcoming Heavy Rain than with BioShock 2. 

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ZAPBoston

108

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714

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Reviews: 9

User Lists: 2

#6  Edited By ZAPBoston

I agree with you, LordXavierBritish, that it's odd that not killing Gil was the choice needed for that achievement. It does seem like a clear-cut mercy killing of someone who asks to die. Also Gil's death doesn't really hurt anyone else in Rapture. This specific decision reminds me a lot of that Fallout 3 quest-line Oasis. Except agreeing to help Harold die would destroy Oasis while killing Gil actually makes Fontaine Futuristics safer. Seems like a no-brainer. 
 
Personally, I saved Grace, killed Gil, and killed Stanley. Luckily, you don't need to save Gil and Stanley to have the "moral" ending. I saved Grace and all the Little Sisters and I think I saw the "moral" ending. Unlike with Gil, I knew killing Stanley was not what the game considered the moral choice but I was sure that no Big Daddy would ever let a person live that mistreated his Little Sister - even if the mistreatment occurred before she became a Little Sister. My Delta walked up to Stanley, equipped the shotgun, and....

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ZAPBoston

108

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714

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Reviews: 9

User Lists: 2

#7  Edited By ZAPBoston
Note: Since this comment involves what happens to Mark Meltzer , spoilers are included. 
i don't know LordXavierBritish, Mark Meltzer doesn't seem like a character to design a sequel or even an expansion pack around.  
  1. Jack Ryan was artificially created to assassinate Andrew Ryan. We know part of his creation was rapid aging. I also assumed that another side effect was being tougher than normal human. It's the only way I could justify Jack surviving BioShock 1 and taking down an army of Splicers and Big Daddies. 
  2. Delta was a prototype Big Daddy. Not as durable as the production models but still tougher than a normal human. 
  3. If you wanted to build a sequel around the Mark Meltzer as he is initially introduced to us - he is a 100% normal human. It's tough to believe he could escape Rapture. I found it hard to believe he made all the way to Sofia Lamb. If you want to build a sequel around the Mark Meltzer / Big Daddy, that would be a game very similar in storyline to BioShock 2. 
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ZAPBoston

108

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714

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Reviews: 9

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#8  Edited By ZAPBoston

 I didn't see the bad ending yet - cause I'm a ME2 paradigm type of gamer - but I liked the good ending. Basically, as in the first game, the innocents, that never bought into any of the ideological schools at war within Rapture, make it to the surface.  
 
At first, I was disappointed that Delta immediately died after the ascent.  I was hoping for a 100% Happy Ending - Delta was just as much a victim as anyone - stumbling upon Rapture, being thrown in jail, and then being changed into a Big Daddy. After some thought, it makes sense that he dies at the end, since BioShock 2 is really Eleanor's story. She had been abused by everyone that should have cared for her - her mother, the authorities, the community - and called out to the only person that ever did. With Eleanor safe, Delta can die in peace unlike his first  violent death at the hands of Sofia. I imagine that even if the early prototype Big Daddies weren't fused to their suits like the later models, that the transformation changed Delta in an irreversible way.  

The high point of the ending - I found really touching - was how Eleanor mentions that Delta will now be on "her shoulders" from now on and will be her conscience in this new world. 

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ZAPBoston

108

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Reviews: 9

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#9  Edited By ZAPBoston

This might be old news to people that cared but I checked out IMDB today and Andrew Ryan is voiced by Quark. Quark ! Armin Shimerman !  I never would have guessed.  Usually, I can detect actors from television or film when they voice video games. During Mass Effect 2, every time I talked to Citadel Security i kept thinking "hey, there's Colonel Tigh". I never would have guessed that Quark and Andrew Ryan were the same actor - he's got some vocal range. 

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ZAPBoston

108

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714

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Reviews: 9

User Lists: 2

#10  Edited By ZAPBoston

 
I can appreciate your opinion on BioShock 2. I did enjoy the sequel and added a user review to the site. The biggest challenge to the BioShock universe is how to expand it without destroying it. Rapture is a big enough setting to support multiple enjoyable games but they need to find different angles to explore it. There was a lot of speculation before BioShock 2 that the inevitable BioShock sequel would chronologically occur before the Rapture Civil War. I feel that is still a good idea for a game worth exploring. I think there also has to be serious thought around if Rapture as a setting could support more than just an FPS-style game. Could a Dragon-Age style RPG work in a BioShock setting?