@Matt said:
@Seppli: I'm curious. When you say
SW:TOR seemed several steps behind WoW's design templates. Blizzard's questdesign is way past what I've seen in my brief stint with the SW:TOR beta weekend. I'd hardly call that iterative on WoW
what quests exactly are you referring to?
He's probably referring to any quest from the last two expansion packs.
If you take away the voice acting from SWTOR, the quests themselves (even 'Story' ones) are very simple and static. While WoW has many issues, it's still the gold standard when it comes to quest design. Their use of scripting, phasing and 'one-off' mechanics allow their quests to 'flow' unlike any other MMO.
Inevitably, all MMO's are a 'grind' (hell, you could even extend that to most RPG's too) and it's up to the developers to hide as much of that as possible using smoke and mirrors. Blizzard are the masters of smoke and mirrors.
Not to say that I won't be playing SWTOR (virtually all my old Uni friends have bought it so I'm jumping back on the MMO bandwagon) but they're relying heavily on voicing acting and cosmetic decision making to make up for shortfalls in their quest design and flow.
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