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ZombiePie

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#1 ZombiePie  Staff

Ubisoft has to be one of the smartest developers and publishers in the industry. They make so much money by riding high on console launch windows and cutting deals like these with console or platform owners.

I respect it.

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ZombiePie

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#2 ZombiePie  Staff

@gtxforza said:
@bigsocrates said:

@gtxforza: That may be true, but 9 years between numbered entries with one spin off in between is a long time, especially for a developer that doesn't work on other stuff.

I hope the game will be good but I really do wonder what's going on with that developer.

I hope so too, I wonder how long will Gran Turismo Sport's online servers last when GT7 releases?

I said this in a previous thread, but think about how many Forza games Turn 10 Studios has made or Dirt games Codemasters have made since the last time Polyphony Digital released a proper numbered Gran Turismo game.

The answer is: 5 Forza titles (Motorsport & Horizon combined) & 4 Dirt titles (the main franchise & Dirt Rally combined)

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#3 ZombiePie  Staff

As someone who plays Vampire the Masquerade 5E, following the development of this game has been a wild ride. I think there's likely a narrative about the game's struggles beyond the original dev team not being able to work efficiently through the pandemic. Not when Paradox's board game and tabletop division has been through as much "strife" as it has been in the past five years.

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#4 ZombiePie  Staff

I mean... didn't they JUST shit-can Prince of Persia: The Sands of Time Remake? Ultimately, I cannot imagine Ubisoft making a huge pivot away from their tentpole franchises. Say what you will about the state of current-era Assassin's Creed games, but every new release makes a ton of money.

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#5 ZombiePie  Staff

I kind of hate this list. First, some games have their multiplatform releases combined whereas others do not. The clearest example has to be Street Fighter II, which by its own admission, has different versions and updates worth considering as separate releases. BUT, when you combine all of those releases together, and consider the arcade releases, most estimates put Street Fighter II selling around 15 million software units worldwide and when you combine all of its versions together, it has grossed over $10 billion in total revenue.

The same sentiment applies to Resident Evil 4. Also it is important to note, judging arcade games by individual unit sales in terms of "success" does an entire era of the industry a disservice.

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#6 ZombiePie  Staff

For example, I'd be surprised if there isn't a mobile version of that box smashing mini-game. There will probably be some sort of gatcha-game entry, an OVA or two, DLC that involves side stories for minor characters like Biggs, Wedge, and Jessie, or full-on alternate universe shit like they did with XV. Then you can look forward to some sort of ultimate GOTY-edition that will be released 2 years after FFVII actually won any GOTY awards that includes some (but not all - that would make too much sense) of that stuff under the title FFVII: Lifestream Edition.

Plus, they'll almost certainly release a trailer for Part II, but it won't actually see release another 15 years because everyone knows Final Fantasy games have to change directors and creative direction at least three times during the development process.

Damn, I should have predicted weird one-off mobile ports of the VII Remake minigames. That's totally something Square would do. Also, there's going to be a weird OVA thing that fills in the gap presented by Crisis Core because they're obviously not going to make a game; that would require too much work. Supporting DLC featuring the side characters might happen, but again, that would also require work.

I have no idea what the timeline looks like for Part 2, but Square cannot afford a messy development cycle. They cannot afford to contract the second episode to another studio and then pull the project and have their internal dev team un-fuck up the project. That's not something they can do after putting all of their eggs in this basket.

@imhungry said:

Yeah I feel like you're probably pretty spot on with number 2 and 3, and I sure do hope number 4 comes to pass so that I can play the 7 remake.

I'll just add that one of the big announcements of the February showcase is 99% sure to be the announcement of the next XIV expansion which is scheduled for this year which I am extremely looking forward to. Hurry up and get around to playing the good MMO ZP!

Well... I am writing this response exactly one day after the XIV announcement. I don't play FFXIV but going to the moon is neat. Also, I feel like this Tweet expresses my relationship to Giant Bomb's XIV community perfectly:

Although, I worry Yoshi-P is overworking himself similar to Yoshinori Ono. If they are going to have him work on two projects, I really hope they are not banking on him being able to piledrive his body to keep this company's future afloat. You know... kind of like what Capcom did to Yoshinori Ono after he saved the Street Fighter franchise... twice.

I'm not going to comment on most of this because I think it's impossible to predict with this kind of precision and I kind of disagree on some of your premises (for example I don't know why Final Fantasy VII Remake Part II: Zach Attack can't have an overworld map of some sort) but where I think there's real tension is in the idea that Squenix will remain committed to Avengers and also turn Crystal Dynamics into a support studio for other games. What team is actually going to develop the content for Avengers if not Crystal Dynamics? They're not even able to deliver updates at a reasonable clip right now (they've made one small addition to the game in the nearly 6 months since release).

I don't why, but I'm going to bite on your point about the overworld. I went back and actually tracked down the last time Square Enix internal development team made a game with an over world. Key word on "Square Enix internal," so things like I Am Setsuna and Lost Sphear don't count because those games came from their subsidiary, Tokyo RPG Factory. So, with this EXACT TEAM, if you accept "hybrid" overworlds you can go back to Type-0 for the last time they made a game with an overworld, and if you discount spin-offs like Type-0, the last properly numbered Final Fantasy game to have an overworld was Final Fantasy IX. The team working on Final Fantasy VII Remake have not made a game with a traditional overworld in a Final Fantasy game and they have shown time and time again they would rather use interstitial real-time travelling in open world environments in its place. And that's fine because it worked in games like Final Fantasy X or XII.

Second, Final Fantasy VII Remake's fidelity and real-time combat does not meld well with an overworld. The first issue I see is how do you make the traveling feel meaningful and also convey a sense of moving across a huge distance? Second, how are you making random encounters work for players who opted for the real-time combat? Are you going to have icons for enemies on the overworld like Chrono Trigger? Or they going to opt for random encounters? The latter of those two options would present weird transitional issues and could slow the pace of the game. If they were going to do an overworld, it will be a herculean task to make one that matches the animation and pacing fidelity the first game set. At that point, they may as well just do a XV again and make it open-world.

And to your points about Marvel's Avengers, Square has proven to be stubborn and I think they give the game one last go before pulling the plug. I would honestly be surprised if they shit-canned the game before releasing it on GamePass.

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#7 ZombiePie  Staff

The decision to stick with the 1E rules for this was 1000% the right call.

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#8 ZombiePie  Staff

THIS IS ALREADY MY MOST ANTICIPATED GAME! FUCK ME UP!
BLOOD FOR THE BLOOD GOD!

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#9 ZombiePie  Staff

Turn 10 Studios made SIX Forza games in the same span Polyphony Digital took to make a multiplayer focused Gran Turismo game.

SIX!

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#10 ZombiePie  Staff

@captcommando4: I love what you have shared here and would encourage you to publish this in the form of a GOTY Blog. Your writing deserves a better spotlight.