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ZombiePie

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Edited By ZombiePie  Moderator

So... I guess I made an impression during this session. For those wondering what happened when Abby and company say "I'm sorry but one of the mods is telling a story more disturbing than this game" that was me. I chimed in during the talk about Middle School to share some "stories." The story that grossed out people the most was the following (and I will be putting this behind a spoiler in case people do not want to read this):

One time while I was teaching sixth grade, one of my students sneezed so hard their head hit their desk. After they recovered, they came up to my and raised their bloody hand which had three baby teeth and asked to use the restroom. They were fine, but there was a blood splotch on their desk.

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ZombiePie

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I stand by you on Jade Empire as I find it to also be a racist piece of shit of a game.

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ZombiePie

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Edited By ZombiePie  Moderator

I have said this in a blog of my own, but you should be careful about who you share your Animal Crossing experience with because there are dozens of non-overlapping playstyles to the game.

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ZombiePie

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ZombiePie

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Alright everyone, the Giant Bomb Community Endurance Run starts TOMORROW and so far I have raised $155! I want to thank everyone who has made this possible and let's see if we can get that to $200 even before this party starts!

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ZombiePie

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I love the idea of this list and find the title highly humorous. If possible, could you write quick/short bios on why each game is on this list?

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ZombiePie

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I can support this list. I think I'd probably rank G0-T0 high because his backstory is overall great, and he has the utility of T3-M4 but with a personality. Also, Jolee's optional side quest Manaan adds a lot of value to him as a character.

When you finish, give me a yelp and I'll promote it!

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Edited By ZombiePie  Moderator

I somehow missed this when it was first posted, so here's my quick opinion. I like most of the picks on here, but I think worst story arc, as much as I like the game otherwise, is Life is Strange's tendency to doom marginalized characters. You can take your pick here - Chloe asking Max to kill her when she's been paralyzed, Chloe needing to die for the "good" ending to occur, thus dooming her relationship with Max, or the genuinely terrific and nuanced relationship between Chloe and Rachael that, again, ends in another one of the lesbian characters being killed.

They are fantastic games, don't get me wrong - Before the Storm will forever rank among my all-time favorites, and the original is just a stone's throw from that one. But they also serve, in retrospect, as a reminder of cliches to avoid and maybe learn from.

Also Final Fantasy XV's whole missing story was... well, kind of a problem.

I wanted to respond to this separately because I too had issues with Life is Strange. The first issue I have with the game is the way it concludes. I'm sorry, but having the entire story boil down to a binary choice, with only one "true" option, doesn't sit well with me. It never has. To me, that episode commits the same mistake as Telltale's The Walking Dead series. If the story was linear all along, why go through the effort to manipulate your audience into thinking they had more agency over the story?

Likewise, as empowering as some of the characters may be, often their adeventures are too heavily trope-laden for their own good, and in a story trying to craft a careful tale of self-actualization, the inclusion of these tropes is both harmful and irresponsible. For example, one of these days I'd like to see an LGBTQ couple not be denied their well-earned happy ending. With the industry already lacking LGBTQ figures in the first place, Life is Strange helps to perpetuate the harmful trope that LGBTQ relationships are either doomed to tragedy or defined by non-stop social and emotional strife.

That all said, Death Stranding's Junk Dealer story arc is still worse. You don't even know Sparky. You don't even know....

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Yo, Jacki! This is a great list, and welcome back!

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Great write-up, hard disagree on Minecraft. The things that game brought to the table make it not just the most influential game of its year, but in my opinion (obviously), the most impactful game of the last decade, at least. The things Minecraft did well - stable multiplayer with a shapable persistent world, day/night cycles with survival elements, crafting - became staples for so many other games.

I'm going to echo this point as well. I hate to say it Mento, but I feel like your emphasis on "impact" constituting as long-term gameplay and genre shifts is a bit flawed. If that were the case, then Fornite is the most consequential/impactful game of the last decade.

What some forget about Minecraft's enduring legacy is this:

  1. That game completely reverses the industry's previous move to eliminate private servers in online-only or multiplayer-focused video games. Lest we not forget, Bethesda and Infinity Ward took the first steps in almost blocking the feature-set in all of their video games. Minecraft deserves tremendous credit in reversing that trend.
  2. Minecraft redefined what constitutes a video game release. Had it not been for Minecraft practically being in beta for three to four years, we would not see the idea of "soft releases" permeate in the video game industry. Early Access borrowed heavily from the release model set out by Minecraft.
  3. Minecraft opened the floodgates for hundreds of indie video game developers. Not only did its voxel-based art style show that indie developers didn't need to pay a license on the Unreal Engine, but it paved the way for how indie developers interacted with their audiences. Games like Shovel Knight, which maintained their audience base through free micro-updates, owe A LOT to Minecraft's early development.
  4. Minecraft as an individual game has had a far longer enduring legacy than any other single game, especially when you look at the date of its launch to how many millions of people still play it.