As the above Tweet shares, Jim Ryan is retiring from Sony after a tenure of almost thirty years with the company. Hiroki Totoki, president/COO/CFO of Sony will serve as interim CEO of the games division as he assists the company in finding a permanent successor.
However, as Stephen Totilo put it best, recency bias aside, Ryan presided over the righting of the ship with the launch of the PS4, a huge PS5 launch during a global pandemic, the expansion of AAA titles onto digital PC marketplaces, major studio purchases (Bungie, Haven, Housemarque, Bluepoint, Et al.), and the launch of a VR division that has found a niche as one of the most recommended console VR headsets.
With all of that in mind, how do you weigh the pros and cons of Jim Ryan's tenure? He was far from being a popular figure, but there's no denying that he was incredibly competent and shrewd with the many hats he has donned while at the PlayStation division. And more than anything else, he's the origin of one of the most memorable moments in Giant Bomb history:
I have said it before and I will say it again: I think The Dig kind of sucks. It's an odd marriage between a SCUMM-engine adventure game with a failed movie pilot and it simply bites off way more than it can chew. Technologically, it is impressive, but there's so much of it that errs on MIT graduate levels of logic where the only recourse at the time was to call the LucasArts tip line or refer to a guide. Way too much of the game is obtuse to a fault.
Another slight bit of revisionist history that this blog doesn't talk about is how this game came out the same year as Full Throttle and the two games are sometimes presented by LucasArts fans as proof of LucasArts' "dominance" over Sierra. That simply was not true and in fact the opposite was true. Sierra's 1995 portfolio ran laps around LucasArts.
The Dig, even at the time, was considered a critical and financial disappointment. A large part of that stemmed from word of mouth spreading that its story didn't really go anywhere and it wasn't LucasArts playing up to their strengths or even codified identity.
@cornbredx: This is an incredibly detailed report, so, thank you so much for something that I know took you a significant amount of time to create. I will ping @dtoast who can forward your information to the appropriate people.
@frankxiv: I can't find any "remove images" button.
Go to the specific wiki gallery and then find the "Edit/Delete" button on the right. It is a small red button slightly below the title of the game page, but you need to be in the "Images" tab on that page.
Marvel's Avengers is currently being sold on Steam, PlayStation, and Xbox marketplaces for $3.99 as the game is being prepared to become delisted on those marketplaces at the end of the month. This is the definitive edition of the game, which includes paid season pass content and post-release paid and free expansions. The image above is the disclaimer the game has on the Steam hub when you go to its current store page.
Now, while this discount is certainly appreciated, most of you probably know that Marvel's Avengers was designed to be an online co-op focused experience. While the game's delisting is set for 9/30/2023, Square-Enix and Crystal Dynamics has not clarified when the game's servers will go offline. Currently, the game remains playable if you have a copy and multiplayer and limited-time events that require server support are still running. Admittedly, the game has a pretty stunning amount of content that can be played single-player. Nonetheless, tread carefully but at $4, the game is worth a shot if you haven't already given it a whirl.