@Hunkulese: Well alright. Blizzard have designed a game around a micro transaction store. At the base, the game is revolving around something that is essentially there to squeeze money out of people. Something that is there that will enable Pay2Win. This is a FTP mentality built around a game that charges you $60 to enter. All the items being server side, all the mobs being server side is built around something that a chunk of people don't want. Always-on DRM is the worst of all DRM and it's there to facilitate a micro-transaction store. The game could have had mods, it could have had LAN, it could have had offline play, it could have been so much more if blizzard simply weren't looking out for there wallet.
And sure the flippant argument of "OH A COMPANY WANTS TO MAKE MONEY LOLOLOL SOMETHING NEW", but Diablo 3 would have sold gang busters whatever they were doing, they frankly didn't need the micro transaction store and basing security, and basing the game around the store has only cost them sales. Sure it may not be millions, but it's people who may not buy the next Blizzard game, people who have sworn off blizzard games, people who might not invest right away into one. Again, maybe not a mass amount but it's building.
All this, for a micro transaction store? What other reason outside of that is there? The item duping etc is an issue sure, but why would it matter if you forced seperate online/offline characters. Maybe the game would have to be changed NOW for something like that to happen, but initially when they were creating it, they could have thought about it. I take issue with it, because I love Blizzard, I played WoW for many years and I loved playing starcraft 2 despite always being destroyed by someone in Bronze. I want to support them, but when stuff like this happens, it takes the sheen off of what is, all shit like this aside, a great game.
Hopefully, this will give you a laugh or two if not, then I apologise.
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