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Game » consists of 17 releases. Released Mar 22, 2002
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
A free online stat tracking service for the Resident Evil series from Resident Evil 6 onward.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Special locations in game that allow the player to manually save their progress.
When a game usually a shooter gives you a weapon to begin your mission with. Normally they are used infrequently but can be relied on when all options and or ammo are gone i.e. pistols, grenades or knives.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
Wii titles played by holding the Wii Remote on its side. Such games may also require altering the grip on the Wii Remote in order to perform certain gameplay tasks.
These games are designed to be played by one person, and one person only.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
S.T.A.R.S. is a police group from the Resident Evil game series. Chris Redfield and Jill Valentine, stars of the original Resident Evil, are two famous former members.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Newspapers that rapidly twirl towards the screen, eventually slowing down and delivering narrative-related information.
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
A term to describe a weapon's ability to hinder the movement of it's target.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
When a video game suddenly presents the player with a room full of health and ammo, perhaps a powerful weapon or two, it's a good bet that an especially challenging enemy encounter or boss fight is soon to follow.
The Tyrant Virus, more commonly known as the T-Virus, is a virus developed by Umbrella to help create B.O.Ws (Bio-Organic Weapons) and ultimately to create a Tyrant.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
A television news program, often used to give a wider perspective on the events of the game.
Games set in, or focused primarily around, the years between 1990 and 1999.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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