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Fallout 4

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Giant Bomb Review

156 Comments

Fallout 4 (PS4, XONE) Review

3
  • PS4
  • XONE

The occasionally extreme performance issues found in the console versions of Fallout 4 make those versions more difficult to recommend than their PC counterpart.

Editor's note: The above score applies to the PS4 and Xbox One versions of the game. Due to performance issues specific to the console versions of the game, the PC version has been given four stars out of five. To see that score (note that the text is identical across both versions of the review), click here.

You get a set of power armor almost immediately, which is a nice twist.
You get a set of power armor almost immediately, which is a nice twist.

Buggy, yet beautiful. Occasionally broken, but robust in a way that few games attempt, let alone achieve. This has always been the push and pull of Bethesda's action/adventure/role-playing games. On the previous batch of consoles, it felt easier to work past the technical glitches--on some level, it was just impressive that games of that size and scope could even run on an Xbox 360 to begin with. But with each release, the "fun" of watching the games glitch out and behave in maddening and/or hilarious ways became a little less thrilling. At some point, I just want the games to work reliably. Fallout 4 follows in the footsteps of its predecessors, which is to say that it's a large, sprawling world filled with so many different quests and locations that most players will miss entire subplots as they scavenge their way from one side of the world to the other. That's also to say that it's occasionally kind of broken, from performance issues specific to the console versions to scripting glitches that might just prevent you from progressing to the same sort of "physics gone wild" moments that make for killer animated gifs and such. There's a great game in Fallout 4, but how much of that greatness gets through to you is largely dependent on your own tolerance levels for those glitches and how willing you are to play another game from the same template as Skyrim, Fallout: New Vegas, Fallout 3, and Oblivion.

I liked every one of those games quite a lot, but I will say that I was a little disappointed with how closely Fallout 4 sticks to that formula of factions, exploration, and points of no return that you cross as the factions are inevitably pitted against each other and the story winds down. Here, though, you get to explore a brief, pre-war prologue and see a little bit of what life was like before the bombs fell, turning your Boston-area suburb into yet another super mutant-filled wasteland. You play a created character who entered a Vault-Tec vault devoted to cryogenic experimentation just before the nuclear apocalypse, so you spent the next 200 years on ice... except for one key moment, where some dirtbag and his scientist buddies thaw you all out to steal your infant son out of the arms of your spouse, murdering said spouse in the process, and putting you back to sleep. You wake up, unsure of how much time has passed, but focused on finding the kidnapper and getting your son back.

Having a pre-war player character here is a cool idea that maybe doesn't get played up as much as it could have. As you're presented with things that any Fallout player would simply recognize as the current state of the world, the hero largely accepts everything without batting an eyelash. Every creature, from deathclaws to radroaches, is simply taken at face value, and the game's annoyingly generalized dialogue system rarely gives you the opportunity to express any incredulity at the state of this "modern" world. Actually, the dialogue system, which now just gives you vague ideas of what your character might say, failed me more than a few times by serving up lines that, tonally, didn't fit with what I was expecting. I'd rather just see the full text of the responses and not be surprised or forced to reload when the outcome is poor.

There are plenty of trashed-up freeways and structures to explore.
There are plenty of trashed-up freeways and structures to explore.

Anyway, after your kid gets kidnapped you're released into the open world. From there, the first thing the game does is point you at your first quest and introduce you to the workshop and base building mechanics. It never quite makes clear why you'd want to build a base at all, but you can slap down structures, walls, turrets, sources of food and water, and beds to keep existing settlers happy. If you want more settlers in a base, you can build a generator and a radio beacon that attracts people to the base. Then you'll need to plop down more beds and make sure they have enough food and water. Theoretically, making your bases more attractive will also make them more susceptible to attack, but other than fast traveling into a base and discovering a few super mutants hanging around once or twice, this didn't seem to happen that often.

More frequently, the bases you unlock and populate across the map will gin up combat missions for you like "go kill all the raiders/ghouls who are in this location." I was usually happy to help, but these definitely didn't make me feel compelled to build up and establish bases around the map. Even after finishing the game, I never really figured out why all that base-building stuff is in there. It feels pretty aimless, though I did end up enjoying cleaning up a lot of the scrap around my initial base and being able to store your crap in your workshop means you can loot the world (within reason, encumbrance is still a limiting factor) and not have to stash all your things inside some dead body or random toolbox. Though, of course, you can still do that if you're feeling "old school."

Exploring the Boston-based wasteland ended up being my favorite part of Fallout 4. The surrounding areas are full of apocalyptic wilderness, complete with mutant dogs, giant scorpions, bands of roving raiders, and, really, the same sorts of enemies you've seen in previous games. Rummaging around the wastes and turning up old military bunkers, big radio antennas, satellite arrays that have been overrun by hulking super mutants, and so on ended up being the most enjoyable time I spent with the game. Venturing into the city itself is exciting, too, both because the areas of interest are packing in more densely and because the combat situations get way more frequent and hectic inside the city limits. I continually found myself getting run out of town by various packs of scavengers, raiders, and, eventually, the Institute's murderous synthetic humans, or synths. The fake MIT, spun out across hundreds of years underground, is one of the big boogeymen in the story, and large parts of it deal with that age-old question, "do sentient robots deserve the same rights as humans?"

The workshop lets you build settlements help defend them, if you like.
The workshop lets you build settlements help defend them, if you like.

You can go a few different directions with that over the course of the game, but much like Fallout 3, I found that the way I wanted things to go at the end of the game wasn't even presented as an option, and the writing eventually pares things down into yes/no questions that feel too simple for what becomes a pretty complicated situation along the way. It's frustrating that there wasn't a little more nuance to things, though the weird thing about Fallout and its multiple endings is that I now feel like I need to go back to my hard saves at the different crossroad moments, where you cut ties with one faction to side with another, just to see if any of the other endings contain anything close to an attempt to how I would have resolved things if I wasn't just faced with a series of canned dialogue options. I suppose, on some level, it's a triumph that the game was able to get me thinking about these solutions at all. So many games fail to inspire even that.

There are main quest lines, faction quests, and some side quest lines, and with the exception of the "just go kill these dudes" quests I got from my settlements, I found that most of the quests were worth doing. Tracking down a missing Brotherhood of Steel squad had me trudging all around the east side of the map, finding one fallen soldier after another, each with an audio log pointing me in the direction of the next distress signal until it culminated in something a little more worth seeing. You'll find wild-eyed fans of the past who ask you to take on the role of a pre-war radio drama superhero, complete with trench coat and gleaming silver machine gun. You'll investigate the old memories of dead men, you'll find other Vault-Tec vaults and determine what nightmarish social experiment those Vault-Tec assholes unleashed on each particular vault. Most of these things feel worth doing and are, really, pretty engaging, even if the writing isn't always perfect. Even some of your companions can serve up some loyalty quests. My favorite character in the game ended up being Nick Valentine, a synth who makes his way as a hard-boiled detective type. Having his crime drama insight pop up as I made my way around the world was fun and occasionally funny. Him being a synth also ties him into some of the game's more central events.

The shooting's better and the slow-motion auto-aiming V.A.T.S. system isn't quite as necessary as it has been in previous Fallout games, though it's also been a balanced a bit to feel a bit less like a "murder everyone" button, too. Looting things from chests is a faster process, but overall, inventory and equipment management is kind of a hassle. You can favorite items, which makes them easily accessible from your D-pad, but doing things like comparing items against each other or swapping out your armor is an unfortunate challenge. The armor just sorts into a big list of everything, rather than neatly telling you "oh, here's all your left leg armor" and so on. Since ammo is a constant concern, I found myself carrying seven or eight guns for much of the game, to account for all the different types of bullets you might find out there. Ultimately, the 10mm pistol you get at the beginning of the game is still viable at the very end, as long as you perform a few upgrades along the way.

Exiting the vault is still an exhilarating moment.
Exiting the vault is still an exhilarating moment.

So, when everything is working as it should, Fallout 4 is a great game. But the frequency with which the game starts flipping out in ways both small and large is a big disappointment. Many of these issues have appeared in previous Bethesda games. I've had random AI characters run up against me while I was mid-conversation, breaking me out of the conversation and forcing me to restart the dialogue. Guys will still photobomb your dialogue by walking into frame and shouting whatever their "hey, I'm standing near the player character, I should act alive" sentence may be. Sometimes the camera will be completely pointed at the wrong thing during dialogue. I got to a pivotal moment in the story and got to talk to a big bad guy while he stood completely out of frame due to a nearby desk blocking the shot. The lip sync rarely looks great. And we're still just talking about things that might happen while you're in a dialogue with another character.

In the workshop mode, plopping objects down on slopes and slants means that you might see half of your structures just floating in mid-air. Companions like to block doorways, making it a hassle to move around tight spaces. I had my dog companion walk up the side of a wall and kind of just float in mid-air. Sometimes I'd turn around and find that half of Nick's body was just sort of stuck in a wall or floor. Dismissing a companion lets you give them a location to return to, in case you need them later. Once I dismissed my dog, I never saw him again. Is he still roaming around Sanctuary Hills? He's certainly supposed to be. Doors sometimes act weird, making them tricky to get through. I wasted around an hour trying to activate a quest objective and the game simply refused to budge. After quitting the game, relaunching a few times, fast traveling away and back into the area, and sacrificing my first-born, it eventually worked. I still don't understand why it started working. Things like this can make for fun complication videos, but it also shook my faith in the entire game. I eventually became afraid to try some of the weirder things in the game, fearing that it'd break a quest and prevent me from moving forward. That's a bad place to be with a game that's supposed to offer so much freedom.

Modifying weapons and armor is one of the new things you can do in Fallout 4.
Modifying weapons and armor is one of the new things you can do in Fallout 4.

The different platforms add some unique challenges, as well. The PC version is the clear victor here, with somewhat reasonable system requirements, console command access for weird cheats and mods, and a smooth frame rate. However, the game's mouse and keyboard controls aren't great. The console versions have it much worse on the frame rate end of things. This goes beyond the normal variances and starts impacting gameplay, because it turns out that it's damned hard to aim a gun when the game is running as poorly as it sometimes does. It seems to act worse in indoor areas, and some people are reporting better results on the Xbox One if you install it to an external drive (something I tend to recommend across the board, if you're able). Late-game combat situations where you're facing a dozen or so angry, armed enemies in a tight space turn the game into a slide show. And since things still move in slow-motion when you activate V.A.T.S., it's not a great way to circumvent the console versions' poor performance. I'd go so far as to say that this game becomes a tougher sell if you're intending to play it on PS4 or Xbox One.

But the glitchy technical issues appear across the board in every version of the game. In that, Fallout 4 is universal. As such, a big part of deciding if you want to play Fallout 4 becomes a personal inventory of your desire to either revel in these glitches or your patience at dealing with them, should they appear. As someone who has really appreciated this line of games in both its Fallout and Elder Scrolls flavors, Fallout 4 was still harder to swallow than I initially suspected it would be. It's another one of those games, for better and for worse.

Jeff Gerstmann on Google+

156 Comments

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recroulette

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Bummer. Guess I'm holding off, didn't think it'd be another Skyrim.

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Atwa

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CERTIFIED (PC) BANGER

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JayPB08

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Caution: comment rage may be on its way

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ashton

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damn, guess I'll wait for a price drop...shouldn't be too long. not spending $90CAD on this

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Death_Metalist

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Great work, Jeff, for going the extra mile on this BS.

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RomanReigndeers

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Have Xbox one version and loving it. Very good game.

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ToxicAntidote

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Still picking this up on the PS4, though, sometime early 2016, since I'm still far away from done with The Witcher 3.

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Funkofages

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I'll just be that guy who is always lucky and play the consoles and never have any problems.

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Edited By SomeJerk

Thank you very much for separating the platforms on review, greatly appreciate it, it's a great move forwards for reviews and showing developers and publishers what's up.

I would happily turn graphics down to a minimum if I had the option to on console, but I cannot remember the last time that was implemented. Instead I'm playing multiplatform ports and chopping in ways that end up disturbing my senses and ruining the experience, I am lucky to not notice what so many people hate about the framerates in Bloodborne at all, they go on like it's a constant thing.

FO4 I cannot accept on any platform until the GOTY edition.

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Sterling

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Hmm, so many mixed reviews about the PS4 version. Half say FR is terrible, others say its completely fine. Some say the jank is real bad, other saying its way better than skyrim or 3.

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mezzagamer

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Good on Jeff for the separate scores, much appreciated.

I think I'll hold off till after the eventual flood of patches and a price drop.

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Acornactivist

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Even with the issues, your quick look convinced me to go for it on my PS4. Just a few hours in, but I'm really enjoying it. I survived Skyrim on 360. I can survive this. But I really appreciate the laying out of the cards here. Thanks Jeff!

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nomtank

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@sterling said:

Hmm, so many mixed reviews about the PS4 version. Half say FR is terrible, others say its completely fine. Some say the jank is real bad, other saying its way better than skyrim or 3.

If the jank was somehow worse than those games it'd be a slideshow. Skyrim, FO3 and New Vegas were borderline unplayable on PS3.

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Edited By hassun

Happy to see Bethesda Game Studios games' notorious technical defects are being taken to task a bit more these days.

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danm_999

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Kudos to Jeff for the split review and for justifying the score differences.

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DrDarkStryfe

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You can use the size and scale of Bethesda's open world games as an excuse for the jank for only so long. This is a world that has Grand Theft Auto V, The Witcher 3, and Metal Gear Solid V existing that has a far less degree of technical issues with them.

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altairre

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@hassun said:

Happy to see Bethesda Game Studios games' notorious technical defects are being taken to task a bit more these days.

Completely agree with that. Thanks for going the extra mile Jeff, it is appreciated.

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Edited By CptBedlam

Jeff keeping it real!

Many props for incorporating the technical issues into the review(s) as much as you did, Jeff!

Bethesda shouldn't get a pass just because they're Bethesda and their games have always been a technical mess, especially on consoles.

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yagami

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Yup.. I returned my opened copy of the game and demanded, and got full refund.

"What will it take to stop shipping games in a semi-broken state?" - Yes, what?

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Edited By Castiel

Still going to play this on PS4 and probably still going to have a great time just like I did with The Witcher 3, which is my favorite game this year and I played that on PS4. So I think I'm going to be okay.

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totsboy

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Maybe I'll finally get to play New Vegas now and wait (hope) for patches to improve this.

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@ashton said:

damn, guess I'll wait for a price drop...shouldn't be too long. not spending $90CAD on this

it definitely makes things that would be a lot smaller issues for me make me think again. the silver lining to all this I guess

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@ashton said:

damn, guess I'll wait for a price drop...shouldn't be too long. not spending $90CAD on this

it definitely makes things that would be a lot smaller issues for me make me think again. the silver lining to all this I guess

A good rule of thumb when it comes to Bethesda games is to wait a few months before buying, so that sounds like a good plan.

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Talon64

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Edited By Talon64

I'm only a few hours in with the PS4 version and it's generally run good so far, but I got a hint of the bad indoor frame rate in Vault 111 when it gives you the last chance to change your appearance. Going into that change-appearance mode turned the game into a slide show.

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Edited By brads_beard

Bethesda has been making the same game for 15 years. The last one was like the 20th best selling game of all time. Not sure why anyone would expect something different now.

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Phoenix87

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I'm still buying it. Its not a Tony Hawk 5 level bad

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This goes beyond the normal variances and starts impacting gameplay, because it turns out that it's damned hard to aim a gun when the game is running as poorly as it sometimes does.

This reads just like my experience of PS3 Skyrim, except that that was "most of the time" and not "sometimes". That game should have GB's GOTY revoked.

As for Fallout 4, I'll stick to Witcher 3 with its (if you're coming off of Bethesda games) Uncharted level of polish.

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Jeff, thanks for having the cojones for calling out Bethesda on the lack of polish. It was cute in Fallout 3, now it's just annoying. Plenty of other 2014-2015 open world games this size have improved significantly on this front.

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deactivated-5e49e9175da37

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Actually, the dialogue system, which now just gives you vague ideas of what your character might say, failed me more than a few times by serving up lines that, tonally, didn't fit with what I was expecting.

If there is not a defined term for this trope, there needs to be one. I bought WWE for some mystifying reason and the pre-read text can say "I don't care about him." and you pick it because you're a dirty heel and then the first thing out of your PC's mouth is "I respect my opponent deeply!"

I think Bethesda is getting sloppier with each new game when it comes to bugs.

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Is this still worth it for someone who loved Fallout 3, is in the mood to play another one of those even if it's not that different, and does not (and likely won't in the foreseeable future) have a computer that would ever come close to even beginning to play this game? PS4 is my only option, and I'd really like to scratch that Fallout itch. is the framerate so bad as to make it not worth it in that situation?

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@amyggen said:
@bradbrains said:
@ashton said:

damn, guess I'll wait for a price drop...shouldn't be too long. not spending $90CAD on this

it definitely makes things that would be a lot smaller issues for me make me think again. the silver lining to all this I guess

A good rule of thumb when it comes to Bethesda games is to wait a few months before buying, so that sounds like a good plan.

yea the review and some of the comments really seems to say that too.

I was looking at the metacritic user score (yes I know I know) and it seems like people feel the same way jeff does where its "yea it was fun the last 4 times but its getting old"

I had a 5 day weekend and I came so close to getting these and @jeff basically saved me.

gonna go play dragon age instead. (which yes I know has its own set of problems but hey, at least the dialogue trees seem better)

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@totsboy said:

Maybe I'll finally get to play New Vegas now and wait (hope) for patches to improve this.

If you're waiting on a PS4 performance fix, I dunno, I'm still waiting for them to make Skyrim work past the first 100 hours on PS3.

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@amyggen said:
@bradbrains said:
@ashton said:

damn, guess I'll wait for a price drop...shouldn't be too long. not spending $90CAD on this

it definitely makes things that would be a lot smaller issues for me make me think again. the silver lining to all this I guess

A good rule of thumb when it comes to Bethesda games is to wait a few months before buying, so that sounds like a good plan.

yea the review and some of the comments really seems to say that too.

I was looking at the metacritic user score (yes I know I know) and it seems like people feel the same way jeff does where its "yea it was fun the last 4 times but its getting old"

I had a 5 day weekend and I came so close to getting these and @jeff basically saved me.

gonna go play dragon age instead. (which yes I know has its own set of problems but hey, at least the dialogue trees seem better)

The MC user score seems to have been brigaded to hell and back. FYI I've seen plenty of people who are more than happy with the PS4 and Xbone version of the game. It depends how much "jank" in games bothers you and affects your experience, I guess, and how much of that you encounter will probably differ from player to player. But as I said, my own rule of thumb is to wait a few monhs with Bethesda games. If I was buying it on PC I probably would've bought it now though, it sounds "good enough" for me.

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mrblobby64

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Edited By mrblobby64

Even though I've been getting progressively more and more burnt out on each Bethesda game and with this one having the same problems as all of them have had but worse(?), I'll still probably end up getting this regardless when I get an xbone later this year.

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GrahamMaster

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Edited By GrahamMaster

I appreciate Jeff for separating the different versions, and I understand his frustrations with the technical issues. I picked up the game last night. Really enjoying it on PS4 so far with no issues, though I am still at the beginning of the game.

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I picked Skyrim up a full year after its initial release on PC and was so glad I waited. I never played Vanilla Skyrim. I modded the crap out of it for bug squashing and performance enhancing, then played it with "Vanilla" quests etc. It was a great experience and one I aim to copy. I'll pick this up well after the modding community has polished it into what it should be.

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Edited By Spotshadow

I came here to get the dialogue bomb question answered and it was. Major turn off. Thanks, Jeff.

In the end I cant help but notice, despite the time I spent with Morrowwind, Oblivion, FO3, and Skyrim. I never finished any of them. I suppose I already knew the answer, I just wanted to be fooled again.

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Edited By totsboy

@vierastalo: that's a very different situation I think. PS3 was a whole different architecture, and PS4 is selling like crazy.

The game won't ever run at 60fps or anything, but they will probably fix the most relevant issues.

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jayjonesjunior

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Jeff keeping it real!

Many props for incorporating the technical issues into the review(s) as much as you did, Jeff!

Bethesda shouldn't get a pass just because they're Bethesda and their games have always been a technical mess, especially on consoles.

Just a few years too late...

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I'm absolutely going to play this game at some point... but I think I'll wait for a patch or two. I suppose it's some sort of blessing in disguise, with so many games coming out right now...

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MaC122

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my friend hates me because I think the graphics are bad

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grey102

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I have the ps4 version and it is running fine for me, although I am only 7 hours in I haven't had any buggyness happen, but I'm also playing through it nice and slow so I dunno.

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applegong

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@ashton: I think you can buy it at greenmangaming with 20% off voucher. Still comes to around $65 though.

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VirgilLeadsYou

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Small abbreviated 4 option Dialogue wheel seems like a bad call.

Seems like they damaged the game trying to go the voiced Mass Effect route.

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Jamie Baxter

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Man its getting harder to forgive the Jank and issies Bethesda games launch with. Here is hoping they patch it soon...but this is Bethesda...usually slow on getting patches out.

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Liquidus

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I'm glad Jeff didn't forgive this game's bullshit. Seriously? The game looks like it does and runs at 30fps at best sometimes...when stuff like The Witcher 3 and MGSV have come out looking better and running better. The excuse of "Oh Bethesda games are just so big" completely falls apart when other AAA games have done the same and have not been nearly as busted.

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skuupin

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I picked up the PS4 version. I had assumed that it would have lower texture quality and half the frame rate of the PC version but be otherwise fine enough.That's pretty much played out in my six or seven hours of it, which is obviously really early compared to Jeff's late game troubles.

It took me about 90 minutes before I realised just what I'd gotten myself into with another Bethesda title. It's not been as engaging as Skyrim or even FO3 as yet. I won't dive deep until another patch or two, but I expect to atleast finish it, if that's praise.

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davidh219

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Edited By davidh219

All of this is exactly what I was feeling watching the QL. Just way, way, way too much the same thing. I gave Oblivion my heart and probably 500 hours of my time. I loved Skyrim, but not quite as much as I hoped I would based on my profusion of love for Oblivion. I really liked Fallout 3 at the time, and New Vegas was decent considering I got to it super duper late.

There was a time I would've called Bethesda my favorite developer. But hell, even I can only play so many games that are obviously made on the same broken ass engine with all the same bugs, quirks, stilted animations, sound effects, and even gameplay mechanics. A new generation of consoles should have been the thing that finally warranted a major turning point in how they make these games to provide an experience that's actually fresh and impressive. A new goddamn engine should've been first on the list. Gamebryo (or any mutant freak they're using now that's built off of it) needs to die. It's holding them back.

A next gen bethsoft game should've had mind-blowing graphics (remember how people freaked over Oblivion?) and gameplay that's at least different than what they've previously done. Something fresh and new for the series, if not for games as a whole. Until that actually happens, I don't know that I can play another one of their games. Hopefully the next Elder Scrolls will be the fresh start I'm looking for. That's always been their flagship series, so maybe they'll actually give enough of a damn to create something new instead of new content for an old engine full of old ideas.

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thosewholeft

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Would just like to add that my wife and I have both been taking turns with our characters on PS4 since last night with no issues. Has been running better than FO3 on PS3 and New Vegas on 360, which is our past experience with the franchise. Loving this game. Respect Jeff and his score.

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thosewholeft

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@excessdebris: If you loved FO3 you would absolutely love this too. Playing on PS4 and it hiccups once and awhile but so far much smoother than FO3 ran on PS3. You could always Red Box for a day and decide from there.