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Fallout 4

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Giant Bomb Review

156 Comments

Fallout 4 (PS4, XONE) Review

3
  • PS4
  • XONE

The occasionally extreme performance issues found in the console versions of Fallout 4 make those versions more difficult to recommend than their PC counterpart.

Editor's note: The above score applies to the PS4 and Xbox One versions of the game. Due to performance issues specific to the console versions of the game, the PC version has been given four stars out of five. To see that score (note that the text is identical across both versions of the review), click here.

You get a set of power armor almost immediately, which is a nice twist.
You get a set of power armor almost immediately, which is a nice twist.

Buggy, yet beautiful. Occasionally broken, but robust in a way that few games attempt, let alone achieve. This has always been the push and pull of Bethesda's action/adventure/role-playing games. On the previous batch of consoles, it felt easier to work past the technical glitches--on some level, it was just impressive that games of that size and scope could even run on an Xbox 360 to begin with. But with each release, the "fun" of watching the games glitch out and behave in maddening and/or hilarious ways became a little less thrilling. At some point, I just want the games to work reliably. Fallout 4 follows in the footsteps of its predecessors, which is to say that it's a large, sprawling world filled with so many different quests and locations that most players will miss entire subplots as they scavenge their way from one side of the world to the other. That's also to say that it's occasionally kind of broken, from performance issues specific to the console versions to scripting glitches that might just prevent you from progressing to the same sort of "physics gone wild" moments that make for killer animated gifs and such. There's a great game in Fallout 4, but how much of that greatness gets through to you is largely dependent on your own tolerance levels for those glitches and how willing you are to play another game from the same template as Skyrim, Fallout: New Vegas, Fallout 3, and Oblivion.

I liked every one of those games quite a lot, but I will say that I was a little disappointed with how closely Fallout 4 sticks to that formula of factions, exploration, and points of no return that you cross as the factions are inevitably pitted against each other and the story winds down. Here, though, you get to explore a brief, pre-war prologue and see a little bit of what life was like before the bombs fell, turning your Boston-area suburb into yet another super mutant-filled wasteland. You play a created character who entered a Vault-Tec vault devoted to cryogenic experimentation just before the nuclear apocalypse, so you spent the next 200 years on ice... except for one key moment, where some dirtbag and his scientist buddies thaw you all out to steal your infant son out of the arms of your spouse, murdering said spouse in the process, and putting you back to sleep. You wake up, unsure of how much time has passed, but focused on finding the kidnapper and getting your son back.

Having a pre-war player character here is a cool idea that maybe doesn't get played up as much as it could have. As you're presented with things that any Fallout player would simply recognize as the current state of the world, the hero largely accepts everything without batting an eyelash. Every creature, from deathclaws to radroaches, is simply taken at face value, and the game's annoyingly generalized dialogue system rarely gives you the opportunity to express any incredulity at the state of this "modern" world. Actually, the dialogue system, which now just gives you vague ideas of what your character might say, failed me more than a few times by serving up lines that, tonally, didn't fit with what I was expecting. I'd rather just see the full text of the responses and not be surprised or forced to reload when the outcome is poor.

There are plenty of trashed-up freeways and structures to explore.
There are plenty of trashed-up freeways and structures to explore.

Anyway, after your kid gets kidnapped you're released into the open world. From there, the first thing the game does is point you at your first quest and introduce you to the workshop and base building mechanics. It never quite makes clear why you'd want to build a base at all, but you can slap down structures, walls, turrets, sources of food and water, and beds to keep existing settlers happy. If you want more settlers in a base, you can build a generator and a radio beacon that attracts people to the base. Then you'll need to plop down more beds and make sure they have enough food and water. Theoretically, making your bases more attractive will also make them more susceptible to attack, but other than fast traveling into a base and discovering a few super mutants hanging around once or twice, this didn't seem to happen that often.

More frequently, the bases you unlock and populate across the map will gin up combat missions for you like "go kill all the raiders/ghouls who are in this location." I was usually happy to help, but these definitely didn't make me feel compelled to build up and establish bases around the map. Even after finishing the game, I never really figured out why all that base-building stuff is in there. It feels pretty aimless, though I did end up enjoying cleaning up a lot of the scrap around my initial base and being able to store your crap in your workshop means you can loot the world (within reason, encumbrance is still a limiting factor) and not have to stash all your things inside some dead body or random toolbox. Though, of course, you can still do that if you're feeling "old school."

Exploring the Boston-based wasteland ended up being my favorite part of Fallout 4. The surrounding areas are full of apocalyptic wilderness, complete with mutant dogs, giant scorpions, bands of roving raiders, and, really, the same sorts of enemies you've seen in previous games. Rummaging around the wastes and turning up old military bunkers, big radio antennas, satellite arrays that have been overrun by hulking super mutants, and so on ended up being the most enjoyable time I spent with the game. Venturing into the city itself is exciting, too, both because the areas of interest are packing in more densely and because the combat situations get way more frequent and hectic inside the city limits. I continually found myself getting run out of town by various packs of scavengers, raiders, and, eventually, the Institute's murderous synthetic humans, or synths. The fake MIT, spun out across hundreds of years underground, is one of the big boogeymen in the story, and large parts of it deal with that age-old question, "do sentient robots deserve the same rights as humans?"

The workshop lets you build settlements help defend them, if you like.
The workshop lets you build settlements help defend them, if you like.

You can go a few different directions with that over the course of the game, but much like Fallout 3, I found that the way I wanted things to go at the end of the game wasn't even presented as an option, and the writing eventually pares things down into yes/no questions that feel too simple for what becomes a pretty complicated situation along the way. It's frustrating that there wasn't a little more nuance to things, though the weird thing about Fallout and its multiple endings is that I now feel like I need to go back to my hard saves at the different crossroad moments, where you cut ties with one faction to side with another, just to see if any of the other endings contain anything close to an attempt to how I would have resolved things if I wasn't just faced with a series of canned dialogue options. I suppose, on some level, it's a triumph that the game was able to get me thinking about these solutions at all. So many games fail to inspire even that.

There are main quest lines, faction quests, and some side quest lines, and with the exception of the "just go kill these dudes" quests I got from my settlements, I found that most of the quests were worth doing. Tracking down a missing Brotherhood of Steel squad had me trudging all around the east side of the map, finding one fallen soldier after another, each with an audio log pointing me in the direction of the next distress signal until it culminated in something a little more worth seeing. You'll find wild-eyed fans of the past who ask you to take on the role of a pre-war radio drama superhero, complete with trench coat and gleaming silver machine gun. You'll investigate the old memories of dead men, you'll find other Vault-Tec vaults and determine what nightmarish social experiment those Vault-Tec assholes unleashed on each particular vault. Most of these things feel worth doing and are, really, pretty engaging, even if the writing isn't always perfect. Even some of your companions can serve up some loyalty quests. My favorite character in the game ended up being Nick Valentine, a synth who makes his way as a hard-boiled detective type. Having his crime drama insight pop up as I made my way around the world was fun and occasionally funny. Him being a synth also ties him into some of the game's more central events.

The shooting's better and the slow-motion auto-aiming V.A.T.S. system isn't quite as necessary as it has been in previous Fallout games, though it's also been a balanced a bit to feel a bit less like a "murder everyone" button, too. Looting things from chests is a faster process, but overall, inventory and equipment management is kind of a hassle. You can favorite items, which makes them easily accessible from your D-pad, but doing things like comparing items against each other or swapping out your armor is an unfortunate challenge. The armor just sorts into a big list of everything, rather than neatly telling you "oh, here's all your left leg armor" and so on. Since ammo is a constant concern, I found myself carrying seven or eight guns for much of the game, to account for all the different types of bullets you might find out there. Ultimately, the 10mm pistol you get at the beginning of the game is still viable at the very end, as long as you perform a few upgrades along the way.

Exiting the vault is still an exhilarating moment.
Exiting the vault is still an exhilarating moment.

So, when everything is working as it should, Fallout 4 is a great game. But the frequency with which the game starts flipping out in ways both small and large is a big disappointment. Many of these issues have appeared in previous Bethesda games. I've had random AI characters run up against me while I was mid-conversation, breaking me out of the conversation and forcing me to restart the dialogue. Guys will still photobomb your dialogue by walking into frame and shouting whatever their "hey, I'm standing near the player character, I should act alive" sentence may be. Sometimes the camera will be completely pointed at the wrong thing during dialogue. I got to a pivotal moment in the story and got to talk to a big bad guy while he stood completely out of frame due to a nearby desk blocking the shot. The lip sync rarely looks great. And we're still just talking about things that might happen while you're in a dialogue with another character.

In the workshop mode, plopping objects down on slopes and slants means that you might see half of your structures just floating in mid-air. Companions like to block doorways, making it a hassle to move around tight spaces. I had my dog companion walk up the side of a wall and kind of just float in mid-air. Sometimes I'd turn around and find that half of Nick's body was just sort of stuck in a wall or floor. Dismissing a companion lets you give them a location to return to, in case you need them later. Once I dismissed my dog, I never saw him again. Is he still roaming around Sanctuary Hills? He's certainly supposed to be. Doors sometimes act weird, making them tricky to get through. I wasted around an hour trying to activate a quest objective and the game simply refused to budge. After quitting the game, relaunching a few times, fast traveling away and back into the area, and sacrificing my first-born, it eventually worked. I still don't understand why it started working. Things like this can make for fun complication videos, but it also shook my faith in the entire game. I eventually became afraid to try some of the weirder things in the game, fearing that it'd break a quest and prevent me from moving forward. That's a bad place to be with a game that's supposed to offer so much freedom.

Modifying weapons and armor is one of the new things you can do in Fallout 4.
Modifying weapons and armor is one of the new things you can do in Fallout 4.

The different platforms add some unique challenges, as well. The PC version is the clear victor here, with somewhat reasonable system requirements, console command access for weird cheats and mods, and a smooth frame rate. However, the game's mouse and keyboard controls aren't great. The console versions have it much worse on the frame rate end of things. This goes beyond the normal variances and starts impacting gameplay, because it turns out that it's damned hard to aim a gun when the game is running as poorly as it sometimes does. It seems to act worse in indoor areas, and some people are reporting better results on the Xbox One if you install it to an external drive (something I tend to recommend across the board, if you're able). Late-game combat situations where you're facing a dozen or so angry, armed enemies in a tight space turn the game into a slide show. And since things still move in slow-motion when you activate V.A.T.S., it's not a great way to circumvent the console versions' poor performance. I'd go so far as to say that this game becomes a tougher sell if you're intending to play it on PS4 or Xbox One.

But the glitchy technical issues appear across the board in every version of the game. In that, Fallout 4 is universal. As such, a big part of deciding if you want to play Fallout 4 becomes a personal inventory of your desire to either revel in these glitches or your patience at dealing with them, should they appear. As someone who has really appreciated this line of games in both its Fallout and Elder Scrolls flavors, Fallout 4 was still harder to swallow than I initially suspected it would be. It's another one of those games, for better and for worse.

Jeff Gerstmann on Google+

156 Comments

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discomposure

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Ah looks like I'll be waiting awhile before getting this after all, hopefully the most offensive bugs will get patched out soon(ish)

I've a fairly high bug/performance tolerance though - I've played (and replayed) Oblivion/Skyrim/Fallout 3/NV all on PS3 and thoroughly enjoyed them overall so I think I'll be fine with this.

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spacemanspiff00

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I am hoping this review on the console version is based on the game before the day one patch. Really hope it improves quickly.

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krosius

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I loved Skyrim and FO3 so much that I ended up buying this day of launch to preload it. Man. Never doing that again. Made my character and now it crashes as soon as I leave the bathroom. I meet the hardware requirements. I have updated my drivers. I have even downgraded my drivers to see if that would help. This release is just jacked the hell up.

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serius

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MY GF has been running the game perfectly on her PS4, meanwhile I had to download the beta patch for the PC version to stop it crashing every 15 mins for the first 3 hours of me trying to play it....

While I appreciate the attention to detail, this kind of thing can be down to personal experiences. Giving it a 3/5 on the console is a bit silly IMO

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serius

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@krosius: did you try loading the beta patch fix? I was crashing every 15 mins and that fixed it.

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AnxiousTube

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I don't think I agree with this review.

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4k11ky

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Edited By 4k11ky

@serius: Bethesda only needs to make sure the game runs on type of CPU and GPU with the console versions. The PC version runs on thousands upon thousands of different combinations of CPUs and GPUs, and their driver versions. it's almost impossible to test every single setup someone could have so most PC games will launch with some errors. (I had to download the beta patch for Metal Gear Solid V when it came out)... But that doesn't excuse the problems of no FOV slider, KB+M not working (if a controller is plugged in I heard), and forced mouse acceleration.

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deactivated-62001d97f34e0

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played for a couple of hours and haven't had to many issues other the the occasional frame rate drop here and there (nothing t0o severe like some other people have reported), the only thing i've really seen that jumped out at me was there was some bad lip-syncing with the main character on occasion, but still only 1 and a half quest in and a ton of exploration/ customization.

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DrLove

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Seems like a very honest and fair way to split the reviews. Good Job Jeff and GB. I don't mind some glitches but framerate is a concern.

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zdgro

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Edited By zdgro

"Actually, the dialogue system, which now just gives you vague ideas of what your character might say, failed me more than a few times by serving up lines that, tonally, didn't fit with what I was expecting. I'd rather just see the full text of the responses and not be surprised or forced to reload when the outcome is poor."

Damn this is my same problem when playing Mass Effect games. Lost count of the times I went "wait what, that isn't what I meant...". An unfortunate streamlining, when this series has always been so good with dialogue options.

PS - I hope "sentient robot equality" doesn't become the all-story in videogames, the same way "ancient aliens" did.

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Edited By ptys

Was going to buy this with a PS4 for Xmas, might wait until they patch it an get something else instead.

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jigenese

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This is too bad to hear. I've always like these games and the gimmicky glitches were never an issue. However, the frame rate issue sounds like it might be a game breaker... I guess I'll have to play it and find out myself.

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Tennmuerti

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Woke up to this review, a pleasant surprise from GB in the morning.

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Makes total sense that the console version would score lower. The console version of every Bethesda game is a pale shadow of the PC version.

That said, I went console version this time. My PC is old and by the time it's upgraded, Fallout 4 will be 10 bucks on Steam.

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serius

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@4k11ky:

yep I know how PC gaming works mate, but thanks anyway ;)

My point was that so far my experience has been very different, in fact the opposite to what this review implies is the standard and why I feel its a bit silly to blanket the whole console score. This whole thing seems a bit knee jerk from GB to me.

Maybe just because it's out of 5.

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hassun

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@jeff: Found a possible mistake: (Or maybe it was completely intended!)

"Things like this can make for fun complication videos"

Did you really mean "complication videos" or did you actually mean to write "compilation videos"? Complication compilation videos?

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Edited By jedikv

@serius: I don't know, looking at the quick look, especially at around the 34:46 mark, you can clearly see the game dip to 0 FPS. Back on the previous consoles sure we could have let it slide, but we're on a new generation of significantly better hardware and this game still chugs in places. Bethesda have had 10 years to figure this out.

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alexl86

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Wow, the console issues are that severe? I've had the game for 29 hours now and my in-game clock says 15 hours and 15 minutes. I love it, but I also loved Skyrim, New Vegas, Fallout 3 and I actually played Oblivion for over 1000 hours. Haven't had much trouble yet, except for two pretty abrupt crashes, but the auto-save is pretty generous. It's running smooth, but my PC is pretty beefy.

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Good stuff noting the performance issues, that sort of thing can be make or break for a lot of people.

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@davidh219: This isn't a popular opinion with most fans but I'm right with you. Was really hoping for a full blown new feel with the next gen shot at this game but watching the game being played just kind of bores me. For the most part it's the old formula with a fresh coat of paint. Surely it's a solid game but it's not connecting this time.

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@jeff: Great review, am loving the game at the moment on PS4 but I have to agree (sadly) with all the negative points you've mentioned.

Hard to teach Bethesda to stop releasing broken games when I buy them on day one but... even their broken games are great :/

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blindx0r

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So where's the split console/PC review for Arkham Knight? If FO4's tech issues are enough to drop the rating from 4 to 3 for consoles, then there should have been a PC version of the Arkham Knight review that dropped it from 4 stars to 1.

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skinnyluigi

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deserved fewer stars. this game isnt even out for any good consoles (wii u, mac)

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Dussck

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I've played about 4 hours and I had no problems on PS4 yet. Also think it looks pretty damn good most of the time.

Feels not nearly as broken as The Witcher 3 on PS4 in the early days..

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Bought the Pip-Boy Edition on ps4, and even with the glitches, I still love it. Worth the 120$!!!! prolly gonna buy on pc again here soon for mods.

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Edited By pyrodactyl

@blindx0r said:

So where's the split console/PC review for Arkham Knight? If FO4's tech issues are enough to drop the rating from 4 to 3 for consoles, then there should have been a PC version of the Arkham Knight review that dropped it from 4 stars to 1.

both jeff and dan played B:AK on PC and didn't have major issues. That's the thing with PC games. No matter how broken they are you'll always find someone who's saying ''worked fine for me''.

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trucksimulator

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oh word

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yyZiggurat

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On it's way to "Best PC Exclusive (kind of) of the Year."

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This is why I looked for reviews before buying this game , Mass Effect 3 was very much my last big RPG pre-order.

I will buy it but I still have a very long list of shame to play through (with stuff like Bayonetta 2, Witcher 3, Dark Souls 2 DLC, on it, and my inexplicable addiction to elder scrolls online) so I have no problem at all waiting for the dust to settle, a few patches and/or the price to go down a bit.

I feel for early adopters though, glitchy and broken games on release really hits a games most loyal fans the most.

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Sander9702

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I personally love this game for me it's a 9/10!

But I can see why some people might not like it that much with all the performance problems, bugs and bad design decisions.

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WARCHlLD

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Edited By WARCHlLD

Solid review. The good and the bad are all in FO4. They just about break even for me and it is still a decent game. I guess that makes me some sort of Bethesda-hating fun nazi... oh well.

I can really get behind somebody who tells it like it is. The other reviewers who had the audacity to give it less than 4 stars are all being crucified as well. One thing is clear, people love the rating system when it justifies their tastes and they hate it when it doesn't. There was a time when the very worst games actually got 1's and 2's. These days a 3/5 review is enough to accuse somebody of murdering newborn babies.

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larmer

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@blindx0r said:

So where's the split console/PC review for Arkham Knight? If FO4's tech issues are enough to drop the rating from 4 to 3 for consoles, then there should have been a PC version of the Arkham Knight review that dropped it from 4 stars to 1.

both jeff and dan played B:AK on PC and didn't have major issues. That's the thing with PC games. No matter how broken they are you'll always find someone who's saying ''worked fine for me''.

That's because with most AAA PC games you can buy your way into a better experience. Having a super expensive overpowered PC will run almost any game with good technical results. It's a brute force method that makes poorly optimized games run beautifully.

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Palmlykta

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Refreshing

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Spark

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Edited By Spark
@pyrodactyl said:
@blindx0r said:

So where's the split console/PC review for Arkham Knight? If FO4's tech issues are enough to drop the rating from 4 to 3 for consoles, then there should have been a PC version of the Arkham Knight review that dropped it from 4 stars to 1.

both jeff and dan played B:AK on PC and didn't have major issues. That's the thing with PC games. No matter how broken they are you'll always find someone who's saying ''worked fine for me''.

It's different situations. The problem with Arkham Knight on PC was that the game couldn't be run at 60fps without major issues, the game always ran alright at 30fps even on modest PCs at console-like settings. But 30fps unmaxed isn't good enough for PC standards, console standards are much lower in that regard and the PC community rejected those same standards. Jeff/Dan probably did not give a shit about 60fps gameplay in the same way a lot of PC folk do so it ran 'fine' for them.

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Rather than a step forward, this seems like a step sideways for the franchise. Nothing new.

Appreciate the honest review.

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noah_duncanson

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I think that's a good way of expressing it, Dimpley. Although I feel like the dialogue is a step backwards from previous games too. Sure it's got multiple voiced characters now, but it's just question for details, sarcastic, decline, agree for everything. I feel more like I'm playing a video game now.

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HarrySound

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Wow 3 stars. Brave move but he's right.

I'm not a fallout fan as such but I wanted to give this a try. The opening few hours for me have been really rough with dodgy control schemes, noticeable frame rate issues, and some really unfortunate bugs like not being able to pass through an opening in a wall that was CLEARLY large enough for the entire character. while i understand what Langmeister had to say about bug testing this kind of thing I don't think what he said applies to this particular game. The bugs are not forgivable because so many other games of similar scope don't have these rookie errors (like invisible walls, guns, etc) on a quality level this is absolutely parallel with The Evil Within. Stiff movement , frustrating aiming and poor performance. The CONTENT of the game is something that is hidden under the dust of it's poor presentation unfortunately.

Good job Jeff. What have they been doing for 4 years!

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deactivated-5ffc9b71f33ff

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@excessdebris: If you loved FO3 you would absolutely love this too. Playing on PS4 and it hiccups once and awhile but so far much smoother than FO3 ran on PS3. You could always Red Box for a day and decide from there.

Agree with you there. It's been running a lot better than those. And by the time I get to the big battles and the ending, I'm willing to bet a patch will have fixed it.

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kagato

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Edited By kagato

This is a fair review for the game, i know folk are going to go crazy because it didnt get five stars but if they actually read the words that come before the rating they might actually understand.

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akumous

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Edited By akumous

Why such a big game developer like Bethesda still pumping out these broken games, and yes it is broken and they shouldn't have had a seal of approval to sell or recommend. Many players, today, still don't know have a reliable internet connection home, so waiting for patches to fix most issues post launch is not an option.

A developer of this recognition should put most of there resources ironing out these major bugs.

I really want to play this game but I guess I have to wait like everyone else, until they fix the game.

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G3ese

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LOL 3 stars! Does Jeff even like video games anymore?

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MachoFantastico

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Give Jeff some credit for not glossing over the technical problems, to many reviews of Fallout 4 have ignored the performance problems just because it's another Bethesda open world game.

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Sammann31415

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Edited By Sammann31415

Quick tip from someone whose PC met the minimum requirements and not much else: Move those minimum requirements up considerably if you want an okay experience.

I got a refund on Steam. Those minimum requirements might look "somewhat reasonable," but they hardly make the game work at all. You'll be stuttering around at mid to low framerates with everything turned off and set to "low" when you can't turn it off. The lack of a lower-resolution option than 720p (except one weird option that shrunk the screen size and wouldn't stretch) made it unplayable for me on PC, and the mostly-30fps on PS4 worked out better.

And yes, yes, yes, I updated my drivers.

Anyway, I totally respect what Jeff's saying here. Running around a wasteland with a blunt weapon, bashing guys in the head to 50s tunes, in my hometown, it's like Christmas for me! It's not going to be everyone's thing, though, and it's the usual jank.

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ttocs

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I'm playing on the Xbox One, and while there are some hiccups here and there, overall it's been an amazing experience. If you enjoyed Fallout 3/New Vegas on consoles, you'll like this.

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sammo21

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Edited By sammo21

I am wondering if this is an issue with Jeff's system? Based on my time with the game on PS4 + the reports from Digital Foundry it doesn't sound like the PS4, at least, is unplayable in any parts and the framerate has never felt nearly as bad as some people have reported. I remember on my PS3 last generation, I had a launch system when Assassins Creed: Brotherhood came out. The game was nearly unplayable, I had loads of screen tearing, dips into severe framerate, and more...turns out it ended up being because of a jank system.

I remember hearing some of the Bomb crew talking about Witcher 3's console frame rate like it was unplayable at times as well...which after 80 hours in I never experienced either. /shrug

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Bogman_Zeek

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Edited By Bogman_Zeek

These kind of comments sections where people politely bring up their differences while still acknowledging the logic and circumstances behind the the views of others makes me really appreciate this community. Much more pleasant compared to the $hitstorms and bile review scores typically kick up :)

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GValo

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Edited By GValo

@jeff nailed it.

I got it on Xbox (wanted Fallout 3 again), played for 3 hours and got some serious JANK.

At random moments it decides that my new Halo controller is turned off but the light never goes off and i just have to hit A to get back in it. I've played through Halo 4 and about 6 missions of 5 with this controller and it's never happened before. I put fresh batteries in before starting Fallout also. I guess the game just wants to show me the "hey you need to turn on a controller" screen

The first big mission in the game had a line of dialogue stay up in the subtitles through the whole mission, even after resetting.

There's a small/side mission early on where you have to repeatedly talk to a dude and every time I have to mash the talk button because he just won't activate.

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JeffKill

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With so many people reporting to not really have any issues on PS4 and xbox One, could the problems be just with the pre-release copies for reviews? Literally everyone I know that has the game on either console has had none of the reported problems. Any nothing even close to the video that digital foundry posted.