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Giant Bomb Review

79 Comments

Her Story Review

4
  • PC

Her Story is a bold and largely successful experiment in interactive crime fiction.

Traditionally, video games are designed to put the player at the forefront of a story. There is almost always a You built into the storyline, and while that You can be a fixed character or a malleable self-creation, You is almost always the center of a game's universe. It's up to You to save the world, to defeat another monstrous evil, to solve the elaborate mystery that lays before you. But what if all that work that You would normally do has already been completed? What if a game deemphasized You in favor of another character you cannot control, manipulate, or even interact with?

Meet Hannah. Hannah's husband has disappeared. Did she have anything to do with it? That's ostensibly the premise of Her Story, but there's a great deal more to the story than just a simple missing persons case.
Meet Hannah. Hannah's husband has disappeared. Did she have anything to do with it? That's ostensibly the premise of Her Story, but there's a great deal more to the story than just a simple missing persons case.

Her Story, from Silent Hills: Shattered Memories designer Sam Barlow, is an attempt at precisely such a game. On the surface, it tells the story of a woman whose husband has gone missing. Over the course of several police interviews, her tale begins to twist and turn into distressing territory, as the entanglement of her personal life begins to unravel, and the details of the case become increasingly sordid and bizarre. But unlike other crime fiction games, it's not up to you to interrogate this woman, to collect evidence, or even insert yourself into the narrative. Instead, you arrive in Her Story's world years after the fact, tasked with assembling this woman's story out of ancient (by computer technology standards) video clips encased on an old desktop PC. You have no tools at your disposal beyond a search engine, which brings up five clips at a time featuring whatever combination of words you type. You begin Her Story with the word "MURDER" already prompted, which brings you to a handful of clips that float between the beginning, middle, and end of the story, yet reveal little in terms of tangible detail.

How you progress from here is left entirely up to you. Ideally, you will pore over these first few clips for names, places, and words you can search for. With each new video you encounter, more search terms present themselves. However, due to the age of the interface you're using, you're limited to five clips for any given search term, and they appear with a bias toward the earliest clips in the timeline. This forces you to combine and adjust your searches as you attempt to pull up previously inaccessible clips. Typing in the name of the victim, for instance, brings up around 60 clips, but combining it with "Hannah", the word "murder", or other available references will narrow that considerably.

Because these terms can bring up videos from just about anywhere in the story, the possibility for huge revelations relatively early in the process looms large. Yet even though I began to piece together the particulars of the case just under an hour into Her Story, I remained fixated on seeing the story through to its conclusion, thanks to both the simple, yet engaging search puzzle, and the performance of the game's sole actress, Viva Seifert.

Seifert's performance is entirely live action, and it's the glue that holds Her Story together. No one else ever appears on camera during the course of the game. You don't even hear the police detectives ask her any questions. This choice was a considerable risk. In most interrogation scenes in film and television, a big part of what makes them work is watching the detectives run through their playbook varying tones and demeanors as they attempt to coax information out of a suspect. Here, the tone of the interrogation is implied entirely by Seifert's reactions. This can be a little awkward in places, as Seifert essentially has to repeat the content of the question while trying to sound like she's having a natural conversation. But a few stilted instances aren't enough to distract from Seifert's presence, which evolves over time into deeply unsettling, but wonderfully nuanced territory. To explain in any more detail how that performance evolves would ruin the feeling of discovery you get as you pick through Her Story's clips. It's enough to say that Seifert draws you into Her Story, and keeps it all grounded in a sense of palpable reality, no matter how fantastical that reality periodically comes across.

Viva Seifert gives a terrific, constantly evolving performance in Her Story. She's the only person you ever meet, and she keeps you glued to the screen.
Viva Seifert gives a terrific, constantly evolving performance in Her Story. She's the only person you ever meet, and she keeps you glued to the screen.

The script is also careful to create bite-sized moments that each feel like they have their place in the story. A simple 20 second clip where Seifert states flatly that she did not murder her husband might not seem like a big piece of the puzzle, but it's a key one in establishing the tone of the conversation at this stage of the timeline. Which is not to say that every single piece feels vital--a few quirky moments, such as Hannah breaking out into song mid-interview, feel completely inconsequential and tonally off--but the vast majority of the material works.

The evolution of the story is what stands out most in Her Story. Each interview is its own chapter, and though the player is darting around between chapters on a near-constant basis, attentive players will have no issue keeping track of where each piece fits in the larger narrative. You even have the option to tag videos with your own search terms, and pull significant clips into a queue to watch later. However, there's no easy way to simply watch every video in order, even after you've collected all 200+. That seems like a hindrance by design, but it's a hindrance nonetheless.

A larger hindrance to Her Story's success is one inherent to its structure, or lack thereof. Her Story essentially dumps its puzzle pieces out in front of the player, and avoids any attempts to guide them on what order to tackle things in beyond that initial pre-loaded search term. As I mentioned earlier, I began to gather what Her Story's big secret was pretty early on, but it took me around five hours to finally pore through every clip. As a result, the mystery ran out of steam maybe an hour prior to the finish line. Up to that point, I found the story wholly enrapturing, even if I came across clips that merely reaffirmed what I already knew. But in that last hour, I found myself just inputing random words I thought I'd probably heard before, grasping at straws purely in service of consuming every last ounce of a mystery that had long since lifted its veil.

Though the player has a role in Her Story, it is the role of a more passive observer. You have no bearing on the story, outside of the order in which it is told to you.
Though the player has a role in Her Story, it is the role of a more passive observer. You have no bearing on the story, outside of the order in which it is told to you.

Perhaps in anticipation of this, Her Story offers you the chance to "end" the game long before you've seen every clip. A little chat client pops up on the game's faux-desktop, and an unknown person asks if you've seen enough. If you say yes, the credits roll, and you're offered a mechanism that allows you to go back and search for 15 clips at a time, instead of five. In effect, it's up to the player to decide when they have finished Her Story. And as evidenced by occasional posts like this, that's a design choice that may irk some players.

In fact, I'd expect many players to bounce off Her Story entirely. With no sleuthing mechanics built-in, no control over the story beyond the order in which it is presented, no definitive win condition to speak of, Her Story actively flies in the face of the design tenets typified in interactive storytelling. Yet that's also what makes Her Story such a fascinating and exciting experiment. It certainly tells a strong story, but it's the unique way in which it presents that story that makes the game so compelling. I can safely say I've never played anything quite like Her Story before, and while I don't necessarily think the "search engine murder mystery" genre needs to become the Next Big Thing, I cannot help but greatly admire the unusual ideas Her Story presents about how we tell and interact with stories in games.

Alex Navarro on Google+

79 Comments

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EndlessOdyssey

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Edited By EndlessOdyssey

@sworen said:

I hate to throw this out there, but can this really be considered a game? If at the end of the day, you're just searching through videos... You could make this same thing on youtube, just have very specific tags to search each video out. I know a video game is defined by interaction, but at this point we are defining google search as a game. I can't deny there is a part of me enticed by this product. I mean heck, I've played and enjoyed plenty of visual novel type games, but this just bugs me for some reason.

I don't know that there is a real value in trying to keep 'Visual Novel' distinct from 'Game' as concepts, but I'm kind of with you. Her Story is lacking in the 'gameplay' department, and it's clear that's by design rather than by mistake.

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Red_Piano

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Wandrecanada

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I think Her Story sets a pretty good example of something that needs a category outside the "game" part of "video-games".

I think we can go with Interactive Story in this situation and just drop the win/lose premise that the word "game" implies. If developers could throw off those shackles perhaps we could see some really amazing works uncluttered by QTEs and weird puzzle fail states that get shoehorned into many modern Interactive Stories.

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oueddy

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Its £4.24.. do you really need to justify that?.

Might check this out on a steam sale

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oueddy

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Edited By oueddy
@sharkman said:

I guess the acting in the quicklook shows the parts of the game where she has terrible delivery of her lines.

I found her acting a little jarring at first, but once you get 20 minutes in you realise its actually pretty fantastic (especially when you discover the main key to the story). Can't say more without spoiling.

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hurff

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Edited By hurff

@sworen: Sure why not? The game is guessing which key-words will lead you to the important videos. Would you say 20 questions isn't a game?

edit: tho i guess Her Story not having any kind of lose condition makes it a little different from 20 questions.

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generic_username

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Game is really cool and unlike anything I've played really.

One big con for me is the creepy reflection of the guy you're playing as.

In Austin's interview with the creator of the game he mentions that there's some sort of way to turn that off.

I haven't played this game yet, and I'm not entirely sure if it's for me (crime fiction is generally not my thing, short of the Ace Attorney games, and those are so tonally different that they're kind of a different thing) but it's a really great idea and I'm super glad it exists.

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cornbredx

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My comment may contain spoilers and in the worry that I may miss blocking some I'm just going to add this warning here. Read at your own risk.

I thought the game was interesting, but I can't really say I thought it was "great" as a game. There is a lot of plot holes in the story alone, but not only that there is no way to verify what information you are seeing is even true. Even if SB didn't want there to be a more traditional "win" or "lose" state and just wanted to leave it up to you to be "satisfied" he didn't leave you any tools in order to be satisfied.

The way the game ends I was ultimately left with the fact that this is all meaningless because she's lying the entire time. If you want to argue she's not lying the entire time all I have to do is bring up how you have to make broad assumptions to ever try and imply anything is even true because you have absolutely no evidence to support it either way. If nothing can be true than it is a lie.

If the point is that she's a twin then it needs to be made clear. You know why that's not? You can't even verify what her real name is. How do you even know she's Sarah's mother? You don't. You have no way to verify this. You don't even know that's what the game is alluding too until you decide to quit the game.

I do think it has a lot of interesting ideas, but ultimately it fails to uphold those ideas because it's trying so hard to be vague and surprising. Even the way it doles out videos to you is done in a way which makes your brain interpret things in fascinating ways. It's a shame they couldn't be bothered to give you tools to actually investigate as opposed to just be a casual viewer who gets zero answers to the game's actual question (again presumed because the game never actually tells you what this is until you quit). I think the game would have worked better with even a tiny tiny amount of context. As it is you aren't even left with whether or not she was even arrested (for which I'd have to guess she wasn't, but I could only guess because we don't even know what evidence they had). We don't even really know if she actually deserved to be arrested. If we just go by the story then all we can tell is that she is a very good liar. That's it.

I've gone around and around on this in my head, sometimes actually being swayed by the idea, but ultimately I'm gonna have to take a side on this. I don't think being vague just to "let the viewer decide" works very well in this game. It just comes out irritating and unfulfilling. There was no reason for it here, and it could have been so much more if given even the smallest amount of context.

"such as Hannah breaking out into song mid-interview, feel completely inconsequential and tonally off"

Initially it feels inconsequential, but there's a clip in which Hannah describes a moment where she held Eve's head underwater to try to seriously drown her, which is the scenario described in the song that she sings. Beyond that, it's still pretty weird for her to be singing and playing a guitar while being interrogated. How the hell did the conversation lead there?

There's actually a whole lot around the guitar- even before she brings it in. Presumably she brought it in due to the questioning about it earlier in the story. It's another attempt to allude to the fact that there's another person involved because the Guitar is actually Eve's and not Hannah's.

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matatat

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Is this like SpyCraft?

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spacebutler

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There's not any other game quite like this one, and that's a great thing. It's not a visual novel, it's not an adventure game. The tiny bit of interaction with the game world you get at the end seems satisfying to me. The performance of the actress is excellent, and the writing is very good. The ambiguity in the whole story makes the title seem less stupid than it did when I started playing.

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mr_creeper

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I can't get no...

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TheHock

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@matatat said:

Is this like SpyCraft?

Only insofar as you're using a weird Windows 3.1 computer and watching video clips. Spycraft had different locations, programs and an actual ending.

I really enjoyed Her Story. I started taking notes just so I could keep track of what I had and hadn't searched for, and ended up with three pages of scribbles and scratched out theories. I hadn't had that much fun taking notes during a game since...Myst? Probably?

There's a lot of evidence to suggest that Hannah and Eve are two separate people, the big ones being the bruise and how Eve reacts to the fact that she doesn't have one and the tattoo which disappears when Hannah appears.

Two things that were left hanging for me: Why did Eve kill her parents? I can understand why she would've killed the midwife, but they imply pretty heavily that she killed her birth parents too, but never really elaborate on why. Also, they spend a lot of time on Hannah IDing pictures from the fairy tale book, and she seems to not know much about it, even apologizing at the end for getting it wrong. Again, that story just seems to stop mid-stream until Eve picks it up again in the 7/3 tape.

And, @alex, the song isn't "completely inconsequential" it's a pretty odd but effective summary of the two girls' stories. Though I tend to believe that it's a bit of a red herring, trying to convince the police that Hannah was dead. That being said, it was silly insofar as that would never happen in an actual murder investigation.

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CasaBlanka

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Edited By CasaBlanka

@oueddy: For 4$ I can rent about two movies. For a movie-like game with one actor, bad acting, bad UI I will check it out for no more than 0.99. I promise.

I guess I am not buying into the whole "it's shit by choice" aesthetic.

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coltondaniels45

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My take on it, super spoilery She is a schizophrenia, eve and hannah are the same people, eve is the slutty side of hannah that sleeps in the attic. Hannash is the *good* one who als has no idea as far as i can tell of her second half, the song about 2 women in the ocean is about Hannah trying to kill Eve( drown herself) and the prince saves her from the water.

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It seems like a neat story but why should i play it? Wouldn't looking it up on youtube be a superior experience? It's basically just a creative way to dvd scene select. I don't understand what's so significant about it being a game instead of a short film.

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TheHock

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@jackelbeaver:I think the answer to that question ultimately lies with you. There are certainly videos up now of all the clips strung together.

It was my experience, playing through it, that watching the clips in a disjointed manner, sometimes a handful of seconds at a time, was more enjoyable, as the story unfolded slowly and the big plot twists seemed to hit harder that way. Plus I found it fun to try to figure out what words or phrases would lead me to another breadcrumb.

If that doesn't sound interesting to you that's fine, but for me, anyway, the presentation is what really got me invested in the story.

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@valhallen said:

Game is really cool and unlike anything I've played really.

One big con for me is the creepy reflection of the guy you're playing as.

In Austin's interview with the creator of the game he mentions that there's some sort of way to turn that off.

I haven't played this game yet, and I'm not entirely sure if it's for me (crime fiction is generally not my thing, short of the Ace Attorney games, and those are so tonally different that they're kind of a different thing) but it's a really great idea and I'm super glad it exists.

You can turn the crt reflection off which removes the TL lights and the dude's reflection off but it also removes the charm of the CRT effect and the videos and subtitles aren't as good then. Watching a low-res video in a high res screen)

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Edited By Spiritof

You can break the game:

There's a strong way to break the game, that I accidentally learned late in my first playthru last night, if you care to know it....

While I was just staring at the screen I typed "blank" into the search field near the end of my game, out of frustration for trying to come up with words to unlock the last hand full of clips. The default word "blank" is on every unwatched clipped, and it works as a legit tag on ALL clips. I restarted the game and the tag "blank" shows all the clips in chronological order. All you have to do is remove the tag after watching (I got in the habit of just tagging them with the a number 1 thru 7 to correspond with the order of the interviews) then just do the "blank" search again and it will give you the next series of 5 clips. Rinse, lather, repeat. It's not the way I recommend playing the game the first time thru, but it does work.

This also kind of exposes one of the games more devious design choices, as there is a large series of very short, one word, clips, near the end, that I'm not sure any other method would help unlock. I think the design choice was intentional, but I found it kind of infuriating and insulting when I hit that series of clips.

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jerseyscum

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Normally, I avoid art game critic bait like the plague. Once I heard the guy who did Shattered Memories produced it, I had to give it a fair shot.

It's a damn clever little game and it's only about five bucks. I hope this sells. FMV is back baby!

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greeny_uk

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A brilliant review of a brilliant game. Nice work as always, Alex

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@oldirtybearon: Seems that way, luckily. Wanted to check this out, hoping I can run it on my older laptop (which does run some simpler games just fine).

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Edited By xenolon

@fobwashed: Same here. I couldn't stop thinking about it and kept telling everybody I know who was even remotely interested in games about it.

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thatdudeguy

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@spiritof said:

You can break the game:

There's a strong way to break the game, that I accidentally learned late in my first playthru last night, if you care to know it....

While I was just staring at the screen I typed "blank" into the search field near the end of my game, out of frustration for trying to come up with words to unlock the last hand full of clips. The default word "blank" is on every unwatched clipped, and it works as a legit tag on ALL clips. I restarted the game and the tag "blank" shows all the clips in chronological order. All you have to do is remove the tag after watching (I got in the habit of just tagging them with the a number 1 thru 7 to correspond with the order of the interviews) then just do the "blank" search again and it will give you the next series of 5 clips. Rinse, lather, repeat. It's not the way I recommend playing the game the first time thru, but it does work.

This also kind of exposes one of the games more devious design choices, as there is a large series of very short, one word, clips, near the end, that I'm not sure any other method would help unlock. I think the design choice was intentional, but I found it kind of infuriating and insulting when I hit that series of clips.

That's good to know. Thanks!

Regarding the large block of short clips near the end: I thought it was hilarious to have each polygraph response clip be simply "Yes." or "No." If you saw the few videos where she was hooked up to the polygraph and decided to search for either of those words, it was a pretty funny move that the game anticipated.

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deactivated-5f8ac39b52e76

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Apparently I completely missed the 15 items option thing after the end. I hope it wasn't a one-time -only choice.

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Apparently I completely missed the 15 items option thing after the end. I hope it wasn't a one-time -only choice.

Just type admin_unlock in the search bar

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Friend: "Hey, is that a game you're playing? Looks cool"
Me: "Yeah, it's called Her Story."
Friend: "What kind of game is it?"
Me: "Kind of an interactive storytelling thing. Really interesting."

Only distinction needed.

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amirite

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I think what might bother some people about calling this a game is the implication that makes that you're automatically praising the 'game' part. Which also kind of implies that this game's design is somehow on the same level as the design of another 4-star game. But that's not the case - the standards shift depending on the game. The execution of this idea is impeccable, which adds stars. The actual gameplay mechanics were clever, but simple - might add half a star. But the point here is that this game gets 4 stars for reasons mostly unrelated to the gameplay, or for DIFFERENT reasons than a more complex game. That doesn't invalidate other review scores that HAVE gotten high marks for great and complex design.

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@thehock: There being no mechanic other than "figure out how to see the rest" is part of why I'm lukewarm on it. Like...ok an interesting story yeah, but it kind of plays like a more sophisticated dvd "game". I get that the searching is interesting because you want to find the next bit of story, and figure out the story from there, but if the story wasn't as good as it is there would be nothing to the game.