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Giant Bomb Review

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Rise of the Tomb Raider Review

4
  • XONE

A bolder, more capable Lara Croft returns for an adventure that's more varied and fun than Tomb Raider has seen in years.

Rise of the Tomb Raider is an apt name for a game that improves as much on its predecessor as this one does. The second outing for Crystal Dynamics' earnest reimagining of Lara Croft follows the same blueprint as 2013's reboot, which is to say there's a fair number of tightly scripted action set pieces and shootouts with heavily armed mercenaries in here. But then, my prevailing memory of the last (first?) Tomb Raider is of nothing but set pieces and shootouts. By contrast, this sequel cuts all that larger-than-life action with a more generous dose of side activities, a greater focus on exploration, and a deeper sense of wonder at the ancient ruins and myths you're uncovering. You know, some good old-fashioned tomb-raiding. It's a lengthy and gorgeous adventure with a lot of variety that represents a great step up from Crystal Dynamics' previous effort.

There are enough depths to explore and artifacts to find to keep you busy for a really long time.
There are enough depths to explore and artifacts to find to keep you busy for a really long time.

Rise's premise feels ripped straight from Indiana Jones, or the old pulp serials that inspired it, but the game handles its storytelling deftly enough that it's hard to care if it's all a little derivative. This sequel finds a more seasoned, confident Lara Croft chasing down a legendary artifact called the Divine Source in the mountains of Siberia, with the modern, militarized version of a shadowy ancient sect called Trinity hot on her heels. Lara's dad, the august Lord Croft, died in pursuit of the very same artifact, and the game interweaves some flashbacks and a little pining for his life's work into the quest in a way that isn't hackneyed or overbearing. More importantly, Lara's clashes with fanatical Trinity operatives and her dealings with the mountainous region's mysterious locals provide for some fun twists and turns that aren't much less satisfying even when you see a few of them coming. In contrast to the first game, which had you murdering mercs by the dozens and then abruptly remembered to go "oh hey supernatural stuff!" in the last third, this game creates a more slow-and-steady build toward its mystical reveals that makes them more enjoyable when they inevitably happen. The story beats feel a little more earned here than they did in the last game, partly because a good bit of the flavor text that appears in collectibles and even overheard dialogue successfully builds up and contextualizes all the people you're chasing and secrets you're uncovering.

The new game has a nice sense of pacing. The story routinely sends you through 30 minutes to an hour of tense, tightly designed climbin'-and-shootin' sequences in linear, constrained areas--the stuff you expect from this kind of big-budget thrill ride--and then right around the point when you feel like it's time for a break, it pops you back out into one of a handful of expansive hub areas that are chock-full of shorter, less urgent activities. The first game toyed with the idea of wider levels that consisted of more than a single linear path toward the exit, but it didn't go far enough; there wasn't much to do in those places besides hunt for a few collectibles you'd missed. Here, the hub zones almost feel like little open-world maps unto themselves. Each one has a huge number of items and challenges to find, a collection of real live quest-givers (!) who dispense side missions (!!), and a handful of honest-to-god tombs (!!!) whose depths you may plumb at your leisure. The hubs also house a number of friendly NPCs who you can run up to and chat with, to get some extra story detail. It all works well enough to make me wonder what a truly open-world Tomb Raider from this developer could be.

Doing all this side stuff felt worthwhile on its own merits, because the activities are all fun to engage with and because I like checking off video-game to-do lists. But the side missions and collectibles really feel relevant to the gameplay as well, since they all feed into an expanded version of the crafting and skill progression from the previous game. Generic collectibles like relics and logs earn you experience that feed your talent tree. Better weapons and attachments are scattered among the other collectibles. And the game's "challenge tombs" in particular each grant you a highly useful, unique skill you can't get otherwise. They're also where you'll find the highest density of ancient machinery to climb on and manipulate (and they mostly look really cool to boot). The antique scenery isn't relegated to the side tombs, either; the game is good about filling its critical story path with these kinds of big stone clockwork puzzles, as well. By the time I'd finished the lengthy Syrian tutorial area, I already felt like I'd discovered more intricate ruins than in the entirety of the previous game. Exploring and solving the forgotten secrets of some wise, vanished civilization is what I'm showing up for when I play a game called Tomb Raider, so it was a delight that Rise is more satisfying than its predecessor in that regard.

Don't worry, you'll get to shoot a lot of stuff too (with some expanded options for doing so).
Don't worry, you'll get to shoot a lot of stuff too (with some expanded options for doing so).

Maybe it's my generally short attention span, but Rise's huge amount of variety in activities and challenges--and specifically the way it constantly doles out and gives you access to new tasks to accomplish--meant I spent nearly all my free time after I got a hold of this game playing it somewhat obsessively, attempting to hit 100 percent completion in each area. But you'll quickly realize you can't max out each area up front, because the designers are totally unafraid to get their Metroid on, frequently showing you new pathways you can't pursue until you acquire rope arrows, a grappling hook, underwater breathing equipment, or some other piece of survival gear. Valuable upgrades and some of the most interesting side content, like several of the challenge tombs, are locked up behind these sorts of barriers, so every time you get some new ability upgrade your mind will immediately call back to all those new places you can now go check out. The campfires that let you fast travel around are back from the first game, so it's easy to go back and get just about everything you missed, if you feel like it. I thought it was a really nice touch that the time of day now changes in each region when you go back, adding some much-appreciated variety to the atmosphere, and old areas are repopulated with more enemies to fight and animals to hunt. All that helps make the world feel more dynamic and lived-in, so it's a little less lonely and rote when you go back to clear out old areas.

There's still plenty of combat to plow through here, though fighting bad guys in tactical gear doesn't quite feel like it forms the entire backbone of the game like it did before. And luckily, most combat encounters feel more dynamic and improvisational this time around, since you have some nicely expanded options in the stealth-kill and crafted-weapon categories. You're just as likely to descend on an enemy from a tree branch for a silent stealth kill, or grab a bottle and craft it into an on-the-fly Molotov cocktail, as you are to hide behind a crate and pop up to squeeze off a few headshots. You still do plenty of that too, but there are also some interesting late-game shooting abilities, mainly to help you counter more powerful enemies with shields and armor and such, that keep things feeling fresh. Despite all these improvements, the basic aiming and shooting still feels slower and more awkward here than I'd like, which seems to be a combination of slightly sluggish controls and a sometimes uneven frame rate.

I don't know if ancient aliens built this thing or what, but it was fun to climb around on.
I don't know if ancient aliens built this thing or what, but it was fun to climb around on.

Owing largely to the amount of optional content, Rise of the Tomb Raider is a shockingly lengthy game. Even the core storyline feels longer than average for this kind of big-publisher blockbuster, but if you add in all the side content and backtracking, you're really going to be here for a while. The system-level clock on my Xbox One sat at 42 hours when I finished the game, some of which was due to letting the game idle at the pause menu and producing video content, but I'd guess I put a minimum of 30 hours of actual playtime into the game, maybe more. For total completionists, thankfully the achievements are largely geared toward goofing around in the world rather than forcing you to find every single last collectible (you only need to get most of them), and after the story is over there's even a little narrative justification to smooth over the fact that you can pop back out into the world and keep fighting and collecting. I wouldn't have complained about one or two more hub areas simply because they're so satisfying to explore, but it's hardly like the game is short on length and value.

This is also a truly gorgeous game, through some grand and sweeping uses of dramatic lighting, a lot of really impressive character animation for Lara Croft as she swings, climbs, crawls, and leaps around, and just by virtue of the sheer range and complexity of the exotic environments on offer. As acrobatic as Lara is, some of the character animations can look a little awkward transitioning from one to another, and I saw some enemies bug out here and there while trying to traverse different parts of the level geometry. The Xbox One version of the game is conspicuously the only one releasing at launch, and while it's totally playable across the board and smooth enough in general, the performance was less than ideal in a couple of environments in particular, in a way that didn't live up to the sheer splendor of the visual design. If you're invested in playing this game and don't want to wait, get the Xbox version right now. But if you aren't in a huge hurry, this game should be a real looker on a well-equipped PC in a handful of months, assuming all goes well with that version.

Nothing about Rise of the Tomb Raider is wildly original, but everything about it is executed with a high degree of quality and craft. The game nicely merges multiple styles of gameplay, tells a better story than the 2013 reboot, and leaves off with Lara Croft at the center of an expanding narrative universe that feels like it could become home to many more exciting adventures. The last game was a decent start, but for my money, this is where the new Tomb Raider really begins.

Brad Shoemaker on Google+

133 Comments

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Atwa

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LAURA

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Dixavd

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Wasn't the reboot in 2013?

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CairnsyTheBeard

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Edited By CairnsyTheBeard
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voiceinject

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Edited By voiceinject

Nice review, I am going to pick this up around the holidays.

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Freedomequalsabuckofive

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pretty sure TR2013 was released in 2013.

something about how i wrote that out that makes me feel like i'm onto something with this hunch

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spankingaddict

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Me want

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hassun

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Edited By hassun

"Don't worry, you'll get to shoot a lot of stuff too"

Boo!

I'm happy it's balanced much better this time around though. I wish Uncharted did that as well.

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leejunfan83

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Laura Charles >>> Lara Croft

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wrecks

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Can't wait! But wait I will for PC hotness.

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petervs

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Ok I think I need to check this out

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Top8Gamer

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Glad this one seems as good as the first. I really loved the first Tomb Raider and would love to have more of that... EXCEPT it's not on PC which is the platform I played it on!!

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flight815

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Rise of the Tomb Raider? Oh! You mean RotTR?

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Sniper26

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Thank you Target! Going to be picking up this, Fallout 4 (PC...) and Black Ops 3. Buy 2 get 1 free is buying me this game. Can't wait, looks good, especially after reading Brads review.

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TournamentOfHate

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Edited By TournamentOfHate

I liked playing the 2013 game better than any of the Uncharteds(I like those for the story but def not the gameplay), hearing that this is even better is awesome.

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Dixavd

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Sounds good. Too bad that even with all these improvements the combat is still sluggish in a way that let's it down though. Nevertheless, I look forward to playing this on PC later (as I don't have an Xbox), good to know there's a lot to explore.

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Zaapp1

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And now the wait for the PC version begins...

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asantosbr

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Edited By asantosbr

Good I will get it on PC. Wont take long, and plenty of games to play in the meantime.

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DocH1X1

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Buying this for Xbox one tomorrow !!!! Best holiday in years !!!!

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hmoney001

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Really enjoyed the first game. Definitely glad to see that Rise of the Tomb Raider is really good.

Trading my copy of BLOPS3.

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DocH1X1

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Edited By DocH1X1

After sunset overdrive and forza horizon 2 I get the idea giant bomb has a policy no 5 star for a Xbox gane, just kidding.... Well sorta

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deactivated-5d9707771cd62

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Thank you Brad!!

No quick look?

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Linkachu95

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No Caption Provided

Anyone else think of this whenever brad says "rise's".

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Willza92

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@atwa said:

LAURA

you monster.

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ripelivejam

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Rise of the Tomb Raider? Oh! You mean RotTR?

Rise of the TRiad?? :o

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bakoomerang

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Edited By bakoomerang

I thought the first one was fantastic so I was going to get this regardless, but it's nice to know they've done an even better job with it this year. Looking forward to playing it.

The whole XBONE exclusivity thing still sucks donkey balls, but at least we don't have too long to wait for the PC release!

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thatpinguino

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Edited By thatpinguino  Moderator

Just finished the last game a few hours ago and I'm gonna have to pass. Glad that this game turned out well, but I think I prefer the tighter sequencing of the Uncharted games to the more open world Tomb Raider stuff.

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csl316

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Edited By csl316

Loved the last one, so if this one's better I'm looking at a personal game of the year contender.

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doncabesa

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Edited By doncabesa

"You'll have to wait a bit if you want to play it on PC or PS4, but it sounds like Rise of the Tomb Raider will be worth it." who wrote this fanboy sounding drivel on the GB facebook page?

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Psykodoughboy

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Damn i forgot this was coming out

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Cav829

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I wasn't the biggest fan of the first game (thought it was like a 3 out of 5 star type game), but Brad's review and a couple of others have made it sound like they addressed a number of my issues with that first game. So I think I'll pick it up while that Target deal is going on.

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doncabesa

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@jtownjt: five stars are reserved for indie games Austin loves I think

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baka_shinji17

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Cool.

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Cautionman

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Great review! I really enjoyed the general gameplay of Tomb Raider, but agreed with the consensus that it became a murder simulator, and didn't quite capture what was special about the series' lead. Glad to see the devs took this to heart, as there was a really good game in that original mix. And, damn, I'm surprised to see that the game is lengthy. I'm definitely excited for this one.

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brads_beard

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@doncabesa: this would probably be pretty funny if they hadnt put up 5 star reviews of Mario Maker and Phantom Pain the last couple months!

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Crash_Happy

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You're listing it as available on PS4?

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flanker22

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Edited By flanker22

i still remember when brad was in the process of reviewing a game jeff looked over and said something along the lines of thats a little short and brad to save face was like im still working on it and when the actual review came out it was still pretty short. LOL. i think it may have been during a i love mondays segment.

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cikame

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Edited By cikame

Can't handle the voice actress, drove me mental in the last game, i'm taking a stand against it this time.

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Andheez

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@jtownjt: No kidding! Sunset Overdrive was my GotY, but I have seen people play that game that just could NOT put the movement with the shooting, it broke their brains. I do not really care for racing games, but Horizons appears much better than almost everything except possibly project cars. Brad gave the previous game 4 Stars and seemed to really enjoy it, says this one is vastly improved and he couldnt stop playing it so I don't know. Also he GUSHED about Ori and the Blind Forest, but ended up not submitting a review for it for some reason. Conspiracy Theory or fact, you decide!

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Downside

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Hey @brad, just wanted to say having just read the review I wish you put a little more text on what parts of this game you felt were not amazing given that it was given a 4/5. Had I only read the text I would of assumed a 5/5 given the only negatives I see in the text is that you felt the shooting is not world class, there are a couple performances issues, and the game play while executed with tremendous skill is not wholly original. These all seem rather small in comparison to the large amount of praise you have given the game especially in comparison to the past game(which also got a 4/5). Don't take this as wanting you to change the score, score it whatever you feel, just saying as a reader I feel like there must be some detractors that weren't addressed in the text given the score.

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Cybexx

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This pretty much sounds like exactly what I was hoping for, now I just need to find the time to play it among all the other stuff I probably should have finished at this point and all the new stuff coming out this week.

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Jonny_Anonymous

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When is the PS4 version out again?

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NickTheDynamo

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monkeyking1969

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Still seems too heavy on combat and too light on explanation, puzzles, and wonderment.

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veektarius

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Tomb Raider was my GOTY of that year, but there are just... too many...games out right now!

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valeo

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Still seems too heavy on combat and too light on explanation, puzzles, and wonderment.

Yeah, but it's less heavy on it than it's predecessor and mixes it up more - would should be rightly praised.

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asantosbr

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@valeo: this game can not be game of the year. Because it is 4 stars game.

How can you justify being game of the year yet other games are better?

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Scorch

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Reads like a 5/5 honestly. TR2013 was my favourite game of that year so looking forward to this on PC.

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jepsen1977

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Edited By jepsen1977

Nice, I'm gonna run out and buy this tomorrow for PC......oh, I guess not!

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sevenzero

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Sounds like a five star to me...

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OTTO14

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@bakoomerang: I don't think this game would have happened with out Microsoft the last one didn't make money till the rerelease of it on Xbox one and ps4 this is spending smart money on time exclusive to make a better game rather then paying for map pack shit a month early on cod Microsoft is looking long term and I think they might be right this is the best Xbox year ever halo 5, tomb raider, Star Wars, cod, cread, forza, gears, rare, fall out, back compact this is a beast of a year and the Xbox one is crazy cheep new egg has an Xbox one with 4 games and headphones for $350 that's crazy there swigging for the fences and if they don't gain some ground on Sony I don't know what else they could do